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optick | tracy | |
---|---|---|
7 | 57 | |
2,859 | 7,762 | |
- | - | |
0.0 | 9.6 | |
about 1 month ago | 8 days ago | |
C# | C++ | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
optick
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What is your favourite profiling tool for C++?
Does anyone here have experience with Optick: https://github.com/bombomby/optick ? It looks great but I haven't got the chance to try it. Was wondering how it compares to the other tools listed here.
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What profiling tools you really want to recommend to others?
As a free alternative, I've had multiple people recommend Optick, but I haven't had the chance to play around with it yet, so I can't vouch for it myself.
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Tracy: A hybrid frame and sampling profiler for games and other applications
I have used Tracy to improve the performance of a latency sensitive application. The main advantage of this tool, in comparison to something like the Visual Studio profiler, is the fact that it can highlight the inter thread dependencies and synchronization between the threads. The other main feature, in my opinion, is the statistical tab that is associated to the recorded events: it can show the statistical distribution of the duration of all the invocations of functions and it allows to identify patterns in the performance of the application. Furthermore, a table can be used to sort the invocations of the functions and quickly jump to the point in time when the sample was recorded.
Other notable tools that implement a functionality similar to what is provided by Tracy are Optick https://github.com/bombomby/optick and Intel VTune (sadly specific to only Intel processors) in the Threading analysis.
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What are the best resources to learn networking for low latency C++ engineers?
we don't do systematic perf measurements beyond prod metrics but if we did the good tools are uiCA/IACA/etc, tracy/brofiler, perf/vtune
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Should I make my own game engine?
I highly recommend checking out Optick. I use it almost daily at work :)
- What tracing library do you use that works cross platform?
- Optick: C++ Profiler for Games
tracy
- Tracy: Real-time nanosecond resolution frame profiler
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Google/orbit – C/C++ Performance Profiler
i don't really think there is _anything_ that comes even close to tracy https://github.com/wolfpld/tracy.
on top of this, given google's penchant for dumping projects aka abandonware, this would be an easy pass.
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Immediate Mode GUI Programming
The RemedyBG debugger (https://remedybg.handmade.network/) and the Tracy profiler (https://github.com/wolfpld/tracy) both use Dear ImGui and so far I've only read high praise from people who used those tools compared to the 'established' alternatives.
For tools like this, programmers are also just "normal users", and from the developer side, I'm sure they evaluated various alternatives with all their pros and cons before settling for Dear ImGui.
- Tracy Profiler
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Tuning Linux for Performance
Not the person you asked, but generally you might want to look at "frame-based" profilers. These are typically used in video games, but the concept is general, and can apply to other applications. The "frame" could also be something like a request or transaction being processed. I like Tracy[1], myself.
Another latency metric that you'll see, often w/respect to web apps and microservices is "P99" and similar. This is the amount of time in which 99% of requests get their response. For a higher percentile, you get a better idea of worst-case performance.
[1] https://github.com/wolfpld/tracy
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What is your favourite profiling tool for C++?
I've not actually used Superluminal, but I use Tracy for similar reasons. It's free though (and, importantly, open source).
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My first game engine
For profiling, you can check tracy.
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I got my procedural city engine / game (built from scratch in c++) running on the steam deck - does it look too garish?
You could try Tracy
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Sharing Saturday #462
There is no such thing as overengineering in fun projects, so I've also adopted Tracy as profiling solution. Works quite nice and gonna save me plenty of times in the future debugging performance spikes on badly optimized math heavy operations.
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Debugging and profiling embedded applications.
I know about tools such as tracing, jaeger or tracy. While having a complete tracing could be a potential solution, these tools don't work with no_std.
What are some alternatives?
MiniProfiler - A simple but effective mini-profiler for ASP.NET (and Core) websites
orbit - C/C++ Performance Profiler
palanteer - Visual Python and C++ nanosecond profiler, logger, tests enabler
tiny-differentiable-simulator - Tiny Differentiable Simulator is a header-only C++ and CUDA physics library for reinforcement learning and robotics with zero dependencies.
pprof - pprof is a tool for visualization and analysis of profiling data
Unchase.FluentPerformanceMeter - :hammer: Make the exact performance measurements of the public methods for public classes using this NuGet Package with fluent interface. Requires .Net Standard 2.0+. It is an Open Source project under Apache-2.0 License.
parallel-hashmap - A family of header-only, very fast and memory-friendly hashmap and btree containers.
Glimpse - The open source diagnostics platform for the web
STL - MSVC's implementation of the C++ Standard Library.
TABSAT - They Are Billions Save Automation Tool
gperftools - Main gperftools repository