openvr_fsr VS vridge-api

Compare openvr_fsr vs vridge-api and see what are their differences.

openvr_fsr

Add Image Upscaling via AMD FidelityFX SuperResolution or NVIDIA Image Scaling to SteamVR games (by fholger)

vridge-api

VRidge API is a way to read and write all head and motion controller tracking data used by VRidge. (by RiftCat)
Our great sponsors
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • WorkOS - The modern identity platform for B2B SaaS
  • SaaSHub - Software Alternatives and Reviews
openvr_fsr vridge-api
330 25
1,652 52
- -
0.0 0.0
over 1 year ago almost 5 years ago
C++ C#
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

openvr_fsr

Posts with mentions or reviews of openvr_fsr. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-16.

vridge-api

Posts with mentions or reviews of vridge-api. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-15.
  • Uses for an old Gear VR (S6)
    1 project | /r/VRGaming | 24 Jun 2023
    You can use this to make it a 6DOF headset and try some games https://riftcat.com/vridge
  • Pc game with cardboard vr
    1 project | /r/GoogleCardboard | 30 May 2023
    i remember trying the demo version of VRidge ages ago, my phone back then wasn't really ready for it but still played a couple of levels of the original DooM without too much issues
  • Is it possible to project with low latency from a laptop to a phone so it is viewable as VR?
    1 project | /r/virtualreality | 21 Apr 2023
  • Is this dude physically incapable of not making clickbait?
    1 project | /r/virtualreality | 23 Feb 2023
    That's years after Riftcat/VRidge, iVRy and AMD ReLiveVR did it and finally Airlink only happened because VirtualDesktop was stealing the show, an as far as I know only existed because this engineer started it on their own, PC compatibility was very very low on Metas TODO list.
  • Using phone as a VR Headset
    1 project | /r/virtualreality | 24 Jan 2023
  • Samsung no longer supports GearVR but you can still use it as a PC VR headset with the help of VRidge streaming (it’s 30% off until 3rd October with code SPOOKY2022). I’m putting a guide on how to install VRidge on GearVR in the comments.
    1 project | /r/GearVR | 2 Nov 2022
    Link to VRidge: https://riftcat.com/vridge
  • Two ways of using Vive Flow with PC: Vridge (SteamVR) and NoVNC (Desktop)
    1 project | /r/viveflow | 22 Oct 2022
    One way is with Vridge / Riftcat, which is the only program I know of which allows you to use the Flow with SteamVR. You have to install Riftcat on your PC, which can be downloaded on their website and then you have to install vridge on the Vive Flow. https://riftcat.com/vridge Since it is not fully supported on the Vive Flow, you have to sideload it e.g., with Sidequest. You can find the apk-File in this reddit thread or in the direct link below.
    1 project | /r/viveflow | 22 Oct 2022
    I'd like to share two ways of using the Vive Flow with your PC. For both you need a good 5ghz wifi connection, ideally with your PC connected over ethernet.  Vridge One way is with Vridge / Riftcat, which is the only program I know of which allows you to use the Flow with SteamVR.  You have to install Riftcat on your PC, which can be downloaded on their website and then you have to install vridge on the Vive Flow.  https://riftcat.com/vridge Since it is not fully supported on the Vive Flow, you have to sideload it e.g., with Sidequest. You can find the apk-File in this reddit thread or in the direct link below. https://www.reddit.com/r/vridge/comments/whnarb/newbie_help_on_installing_vridge_on_vive_flow/ https://riftcatstatic.blob.core.windows.net/filesharing/app-focusStable-release-20602.apk The main current problem with it is that you only see a full image if you look straight forward, when you move your head around, the area where an image is displayed stays in the "looking straigt forward position". Which means that you see more and more black if you move your head to the side, while the "window" where the image is displayed stays in a fixed area. But the image in that area is still moving with head tracking. You can test it for free but have to buy to use it more than 10 minutes at a time (for me the biggest change in image quality happened after I turned on "Prevent frame loss" which allowed me to use a Bitrate of 50 Mbps with the media foundation encoder and half native fps).  I recently talked to someone from the developers in the reddit thread posted above about this problem and they thought about trying to fixing it for an update in November, but sadly it now won't be part of the update. If think if there was more interested in using it with Vive Flow it, they might still do it. Maybe leave a comment in the reddit thread if you are interested in using Vridge 🙂 You can also buy "GameWarp" as a function which allows you to display windows from your desktop on a virtual screen in VR to play games or videos. It doesn't work well to work or read on it though. Also, it only works stable for me if I keep the virtual screen in a fixed position ("reprojection" option) instead of following my head movements.  NoVNC The next way I use my Vive Flow with my PC allows me to get a clear picture of my Desktop to read or work with the Flow. It can also be used to watch movies or play games on a virtual monitor but does need a faster PC and better connection for it than with Vridge.  The way to that is to use Virtual Network Computing (VNC) which allows sharing a Desktop as well as remote Control it (though mainly I just use my normal PC controls). All that can be done without installing anything on the Vive Flow but just using the Vive Browser already installed and connecting to your computers local IP, with the help of NoVNC. For this to work you have to install several programs, but I did it with the help of this very easy to follow Tutorial: https://www.youtube.com/watch?v=ExBDUpEkTfk If you follow the Tutorial and everything works, you also need to configure the tight VNC Server to detect that a video is played if you want to use it for that or for gaming. To do this you need to add "Class names of video Windows" e.g. "Chrome_WidgetWin_1" or "MozillaWindowClass" for Edge / Firefox. I haven't tested it enough yet but for games I tried having one of those windows open and then starting the game in windowed fullscreen mode, which seemed to work.  There was another small issue for me. You can put the browser window in Fullscreen on the Flow but a small handle for the control bar remains to be seen. If want to only see your screen you, can you make that invisible but still clickable.  Go to your nginx folder and locate “base.css” (nginx-1.22.0\html\app\styles\base.css), open it with a text editor and search for “noVNC_control_bar_handle”. There you can add “opacity: 0;” as well as delete or comment out the box-shadow, this will make the handle invisible, but you can still click on it to get the control bar back. It might help to also increase the size of the handle to make it easier to click it (e.g., I changed the height to “height: 40vh;”). I hope this helps some of you to get more out of your Vive Flow 😊
  • Is there any way I can use my phone as a vr helmet?
    2 projects | /r/Steam | 15 Aug 2022
    there is a way. at least there used to be, i haven't messed with it in a long time. RiftCat is what you want.
  • Does anybody know what this is? Not even sure if its a headset. Found it in a thrift store
    1 project | /r/virtualreality | 28 Jul 2022
    Weird, why isn't mobile phone VR actual VR? In both cases it's just two screen elements behind lenses with some headset tracking mechanism. Buy some controllers and run https://riftcat.com/vridge and it works just the same as a desktop unit. I'd certainly love to know why that isn't "actual vr"?

What are some alternatives?

When comparing openvr_fsr and vridge-api you can also consider the following projects:

vrperfkit - VR Performance Toolkit

Simple-OpenVR-Driver-Tutorial - A sample OpenVR Driver for you to learn from

Magpie - An all-purpose window upscaler for Windows 10/11.

pyPSVR - Python scripts for control and interaction with the Playstation PSVR

reshade - A generic post-processing injector for games and video software.

vrperfkit - VR Performance Toolkit

reshade-vrtoolkit - Modular shader to enhance you HMD clarity & sharpness with minimal performance impact.

nomai-vr - Outer Wilds VR Mod with 6DOF tracking and full motion control support

FUS

openvr_fsr_app - Management Gui for OpenVR FSR PlugIn

skyui-vr - SkyUI interface mod for SkyrimVR

REFramework - Scripting platform, modding framework and VR support for all RE Engine games