openvr_fsr
vridge-api
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openvr_fsr | vridge-api | |
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330 | 25 | |
1,652 | 52 | |
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0.0 | 0.0 | |
over 1 year ago | almost 5 years ago | |
C++ | C# | |
GNU General Public License v3.0 or later | MIT License |
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openvr_fsr
- So should I be using the FSR mod with steam games? Or DLSS? Do I still have to manually copy whatever files into each game's directories?
- vr performance tool
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Smearing / stuttering
I turned down the resolution in steam and now it works a little better. I tried the openvr FSR patch https://github.com/fholger/openvr_fsr but it makes the hud quite grany.
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Back at the castle for 2nd playthrough. Can't get over the beauty, in awe of just walking around. Playing wireless with VD (PCVR)
For anyone playing on PC with this mod, be sure to try out openvr_fsr for upscaling (https://github.com/fholger/openvr_fsr). Made a huge difference in framerate compared to my first playthrough.
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Performance Guide: Lesser known tips
You can download it here.
- Blurry graphics even with rtx 4090 system!
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right shoulder holster stopped working on Vrik.... any ideas what to do?
So I have a new mod installed called "Durability VR" where items can be broken or destroyed. Well the weapon on my right shoulder was broken so I could not equip even tho I could see it when I went into selfie mode via vrik. So I had to drop the broken weapon( and pick it up to add it to my inventory so I can later repair ) but I could not equip the item because it was broken . No conflicting mods at all lol . On a side note I installed https://github.com/fholger/openvr_fsr and it increased the hell out of my fps as well as the overall quality/clarity of my game .
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Finally tried out that FSR mod thats supposed to enhance clarity and performance in VR
It’s a pcvr mod that adds fsr support to most openvr games: https://github.com/fholger/openvr_fsr
I refer to this https://github.com/fholger/openvr_fsr
- Skyrim VR double vision on 5k+
vridge-api
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Uses for an old Gear VR (S6)
You can use this to make it a 6DOF headset and try some games https://riftcat.com/vridge
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Pc game with cardboard vr
i remember trying the demo version of VRidge ages ago, my phone back then wasn't really ready for it but still played a couple of levels of the original DooM without too much issues
- Is it possible to project with low latency from a laptop to a phone so it is viewable as VR?
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Is this dude physically incapable of not making clickbait?
That's years after Riftcat/VRidge, iVRy and AMD ReLiveVR did it and finally Airlink only happened because VirtualDesktop was stealing the show, an as far as I know only existed because this engineer started it on their own, PC compatibility was very very low on Metas TODO list.
- Using phone as a VR Headset
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Samsung no longer supports GearVR but you can still use it as a PC VR headset with the help of VRidge streaming (it’s 30% off until 3rd October with code SPOOKY2022). I’m putting a guide on how to install VRidge on GearVR in the comments.
Link to VRidge: https://riftcat.com/vridge
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Two ways of using Vive Flow with PC: Vridge (SteamVR) and NoVNC (Desktop)
One way is with Vridge / Riftcat, which is the only program I know of which allows you to use the Flow with SteamVR. You have to install Riftcat on your PC, which can be downloaded on their website and then you have to install vridge on the Vive Flow. https://riftcat.com/vridge Since it is not fully supported on the Vive Flow, you have to sideload it e.g., with Sidequest. You can find the apk-File in this reddit thread or in the direct link below.
I'd like to share two ways of using the Vive Flow with your PC. For both you need a good 5ghz wifi connection, ideally with your PC connected over ethernet. Vridge One way is with Vridge / Riftcat, which is the only program I know of which allows you to use the Flow with SteamVR. You have to install Riftcat on your PC, which can be downloaded on their website and then you have to install vridge on the Vive Flow. https://riftcat.com/vridge Since it is not fully supported on the Vive Flow, you have to sideload it e.g., with Sidequest. You can find the apk-File in this reddit thread or in the direct link below. https://www.reddit.com/r/vridge/comments/whnarb/newbie_help_on_installing_vridge_on_vive_flow/ https://riftcatstatic.blob.core.windows.net/filesharing/app-focusStable-release-20602.apk The main current problem with it is that you only see a full image if you look straight forward, when you move your head around, the area where an image is displayed stays in the "looking straigt forward position". Which means that you see more and more black if you move your head to the side, while the "window" where the image is displayed stays in a fixed area. But the image in that area is still moving with head tracking. You can test it for free but have to buy to use it more than 10 minutes at a time (for me the biggest change in image quality happened after I turned on "Prevent frame loss" which allowed me to use a Bitrate of 50 Mbps with the media foundation encoder and half native fps). I recently talked to someone from the developers in the reddit thread posted above about this problem and they thought about trying to fixing it for an update in November, but sadly it now won't be part of the update. If think if there was more interested in using it with Vive Flow it, they might still do it. Maybe leave a comment in the reddit thread if you are interested in using Vridge 🙂 You can also buy "GameWarp" as a function which allows you to display windows from your desktop on a virtual screen in VR to play games or videos. It doesn't work well to work or read on it though. Also, it only works stable for me if I keep the virtual screen in a fixed position ("reprojection" option) instead of following my head movements. NoVNC The next way I use my Vive Flow with my PC allows me to get a clear picture of my Desktop to read or work with the Flow. It can also be used to watch movies or play games on a virtual monitor but does need a faster PC and better connection for it than with Vridge. The way to that is to use Virtual Network Computing (VNC) which allows sharing a Desktop as well as remote Control it (though mainly I just use my normal PC controls). All that can be done without installing anything on the Vive Flow but just using the Vive Browser already installed and connecting to your computers local IP, with the help of NoVNC. For this to work you have to install several programs, but I did it with the help of this very easy to follow Tutorial: https://www.youtube.com/watch?v=ExBDUpEkTfk If you follow the Tutorial and everything works, you also need to configure the tight VNC Server to detect that a video is played if you want to use it for that or for gaming. To do this you need to add "Class names of video Windows" e.g. "Chrome_WidgetWin_1" or "MozillaWindowClass" for Edge / Firefox. I haven't tested it enough yet but for games I tried having one of those windows open and then starting the game in windowed fullscreen mode, which seemed to work. There was another small issue for me. You can put the browser window in Fullscreen on the Flow but a small handle for the control bar remains to be seen. If want to only see your screen you, can you make that invisible but still clickable. Go to your nginx folder and locate “base.css” (nginx-1.22.0\html\app\styles\base.css), open it with a text editor and search for “noVNC_control_bar_handle”. There you can add “opacity: 0;” as well as delete or comment out the box-shadow, this will make the handle invisible, but you can still click on it to get the control bar back. It might help to also increase the size of the handle to make it easier to click it (e.g., I changed the height to “height: 40vh;”). I hope this helps some of you to get more out of your Vive Flow 😊
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Is there any way I can use my phone as a vr helmet?
there is a way. at least there used to be, i haven't messed with it in a long time. RiftCat is what you want.
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Does anybody know what this is? Not even sure if its a headset. Found it in a thrift store
Weird, why isn't mobile phone VR actual VR? In both cases it's just two screen elements behind lenses with some headset tracking mechanism. Buy some controllers and run https://riftcat.com/vridge and it works just the same as a desktop unit. I'd certainly love to know why that isn't "actual vr"?
What are some alternatives?
vrperfkit - VR Performance Toolkit
Simple-OpenVR-Driver-Tutorial - A sample OpenVR Driver for you to learn from
Magpie - An all-purpose window upscaler for Windows 10/11.
pyPSVR - Python scripts for control and interaction with the Playstation PSVR
reshade - A generic post-processing injector for games and video software.
vrperfkit - VR Performance Toolkit
reshade-vrtoolkit - Modular shader to enhance you HMD clarity & sharpness with minimal performance impact.
nomai-vr - Outer Wilds VR Mod with 6DOF tracking and full motion control support
FUS
openvr_fsr_app - Management Gui for OpenVR FSR PlugIn
skyui-vr - SkyUI interface mod for SkyrimVR
REFramework - Scripting platform, modding framework and VR support for all RE Engine games