openvr_fsr VS steamtinkerlaunch

Compare openvr_fsr vs steamtinkerlaunch and see what are their differences.

openvr_fsr

Add Image Upscaling via AMD FidelityFX SuperResolution or NVIDIA Image Scaling to SteamVR games (by fholger)
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openvr_fsr steamtinkerlaunch
330 95
1,652 1,919
- -
0.0 9.2
over 1 year ago 7 days ago
C++ Shell
GNU General Public License v3.0 or later GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

openvr_fsr

Posts with mentions or reviews of openvr_fsr. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-16.

steamtinkerlaunch

Posts with mentions or reviews of steamtinkerlaunch. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-08.
  • FSR as TAA replacement?
    1 project | /r/linux_gaming | 11 Dec 2023
  • Linux - Trade Tool like PoE Lurker?
    2 projects | /r/pathofexile | 8 Dec 2023
    You probably mean SteamTinkerLaunch
  • How to install Hedgemodmanager on Steam Deck as of November 2023 ?
    1 project | /r/linux_gaming | 9 Nov 2023
    I've tried all of the known methods, the one using bottles:https://github.com/thesupersonic16/HedgeModManager/wiki/Running-on-Linux-(Wine), the one using Steamtinkerlaunch: https://github.com/sonic2kk/steamtinkerlaunch/wiki/Hedge-Mod-Manager and the one that used to work but doesn't anymore:https://linuxgamingcentral.com/posts/updated-sonic-frontiers-steam-deck-modding-guide/ The bottles method worked a few weeks ago (although a lot of codes and mods didn't work) but doesn't seem to work anymore, the program doesn't seem to recognize the .yml configuration file provided in the guide anymore, I even tried installing the dependencies manually but the game (Sonic Frontiers) doesn't load the mod loader (the game launches but without mods), perhaps bottles doesn't use .yml files anymore ? The Steamtinkerlaunch method using Proton 7.0 also manages to install hedgemodmanager but once the mod loader is installed the game simply won't launch (I even tried providing mscore.dll but doesn't seem to make a difference). The method detailed on linuxgamingcentral.com used to work but now doesn't anymore, probably because steamtinkerlaunch now also tries to install .net 40 and .net 48. I get an error along the lines of "error, couldn't load mscore.dll to display the correct error message, please reinstall. Net". I'm losing my mind over this. Does anyone of you have hedgemodmanager working on Steam Deck ? If so how did you do it ?
  • How to run an exe file in the game's directory?
    1 project | /r/linux_gaming | 10 Jul 2023
    Or maybe Steam Tinker launch (if using steam): https://github.com/sonic2kk/steamtinkerlaunch
  • SteamTinkerLaunch doesn't show up in Steam's compatibility tool dropdown menu after install
    1 project | /r/linux_gaming | 27 Jun 2023
    This, right? This results in the following error:
  • LiveSplit frozen while running alongside game
    1 project | /r/linux_gaming | 21 Jun 2023
    Hey. I'm currently trying to get LiveSplit to run in the same Proton instance as a game (so I have the autosplitter available). I've managed to get that working by using SteamTinkerLaunch (https://github.com/sonic2kk/steamtinkerlaunch/wiki)
  • Quick Guide for Sonic Generations + Performance Fix + Unleashed Project
    3 projects | /r/SteamDeck | 19 Jun 2023
    Click "Add Version", then install the latest SteamTinkerLaunch
  • Issues in Getting Steam Tinker Launch to Work
    1 project | /r/linux_gaming | 14 Jun 2023
    Make sure to check the wiki on GitHub. It has a page for troubleshooting and the second entry sounds like your problem.
  • (Linux) How to just get everything working
    2 projects | /r/skyrimmods | 5 Jun 2023
    I recently had a nice discussion with the STL dev (steamtinkerlaunch#813). This might give you also a bit of insight.
  • How hard is it to add mods to games in the steam deck?
    1 project | /r/SteamDeck | 31 May 2023
    There's steamtinkerlaunch for vortex/modorganizer there's also protontricks to mess around with each game proton prefix and etc. You'll have to Google these to get a better explanation but these are just the options I know of.

What are some alternatives?

When comparing openvr_fsr and steamtinkerlaunch you can also consider the following projects:

vrperfkit - VR Performance Toolkit

modorganizer2-linux-installer - An easy-to-use Mod Organizer 2 installer for Linux

Magpie - An all-purpose window upscaler for Windows 10/11.

cheat-engine - Cheat Engine. A development environment focused on modding

reshade - A generic post-processing injector for games and video software.

reshade-steam-proton - Easy setup and updating of ReShade on Linux for games using wine or proton.

vrperfkit - VR Performance Toolkit

protonhax - Run programs inside your game proton's environment.

reshade-vrtoolkit - Modular shader to enhance you HMD clarity & sharpness with minimal performance impact.

winetricks - Winetricks is an easy way to work around problems in Wine

nomai-vr - Outer Wilds VR Mod with 6DOF tracking and full motion control support

net.lutris.Lutris