openvr_fsr VS EngineFixesVR

Compare openvr_fsr vs EngineFixesVR and see what are their differences.

openvr_fsr

Add Image Upscaling via AMD FidelityFX SuperResolution or NVIDIA Image Scaling to SteamVR games (by fholger)

EngineFixesVR

Port of SSE Engine Fixes for Skyrim VR (by rollingrock)
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openvr_fsr EngineFixesVR
330 42
1,652 67
- -
0.0 4.0
over 1 year ago 4 months ago
C++ C++
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

openvr_fsr

Posts with mentions or reviews of openvr_fsr. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-16.

EngineFixesVR

Posts with mentions or reviews of EngineFixesVR. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-01-16.
  • missing masters please help
    1 project | /r/skyrimvr | 4 Jul 2022
    Make sure you install VR Perk extender, Engine Fixes VR. Check our stickies for must have mods and guide compendium for stuff that fixes the issues.
  • Considering upgrading to 3080 Ti
    1 project | /r/skyrimvr | 18 May 2022
  • Engine Fixes VR now has Parallax support!
    1 project | /r/skyrimvr | 16 Jan 2022
    Engine Fixes VR - v1.22 Parallax Support Added
  • SkyUi Error Code 1
    2 projects | /r/skyrimvr | 16 Jan 2022
    Getting SKSE straightened out is more important, but I also noticed you need these versions PapyrusUtil and ConsoleUtil. The ones you have are throwing errors. ConsoleUtilVR is unstable but the SSE version isn't doing anything so why have it? Also consider using Engine Fixes VR instead of Achievements Enabler. It has that built in with a bunch of other nice fixes.
  • hitting 15fps???
    1 project | /r/skyrimvr | 27 Dec 2021
  • Please really need help! Error REL/Relocation.h(458)
    1 project | /r/skyrimvr | 26 Dec 2021
    There is a VR version here Engine Fixes VR. Hopefully that will help with your crashing
  • po3_PapyrusExtender.dll Error when starting skesevr_loader
    1 project | /r/skyrimvr | 26 Dec 2021
    You're trying to use .dlls for flat Skyrim with VR. Won't work: memory addresses are different. You want PO3's Papyrus Extender VR. Keep the SSE version installed because it has scripts that you need that are not in the VR download. Make sure this .DLL overwrites it. Also get Engine Fixes VR. Install part one with your mod manager, extract part 2 to the Skyrim VR folder. This replaces the achievements enabler and the SSE version of engine fixes. You can get rid of those.
  • Performance with 100+ mods?
    2 projects | /r/skyrimmods | 21 Nov 2021
    Update: I’ve found some mods for VR that improves FPS. VR FPS stabilizer, from what I can gather, dynamically changes settings to keep the FPS consistent. I don’t think it’s graphics settings; rather, it changes something else in the .ini file to do this and I honestly can’t tell a difference other than the extra frames I get while playing with SoM on. The mod can be found here: https://www.nexusmods.com/skyrimspecialedition/mods/31392 I also installed engine fixes VR which should make the game generally more stable. It should be noted that you need the 2nd part from the original SSE mod in order for it to work, and VR FPS stabilizer requires you adjust something in the .ini for that mod. Here is a link to the vr converted mod and the original SSE: https://www.nexusmods.com/skyrimspecialedition/mods/17230 https://github.com/rollingrock/EngineFixesVR With this, I haven’t had any crashing issues, although I might be speaking too soon as I haven’t been using it that long. I average around 80 FPS which is amazing all things considered. I also want to add that I did figure out the mod work in SSE without conversion if you’re using the converted SoM overhaul mod. I haven’t tried it wolf though it and I haven’t tried without converting the overhaul mod but it’s good to know that the original .esm works regardless of conversion to .esp in creation kit. I don’t know how this will effect lower spec machines but I was able to get a stable 100 FPS before the mod so it could be very devastating on say an older i5 with a GTX 1080. If you want to mod I would recommend leaving this mod out because of how buggy it is in general. It’s definitely the original code because there are invisible boundaries and a big what looks to be an ice spike that disappears when you get near it. There is a really open field in the middle of the map that feels really empty and I question to quality of the mod considering it is supposed to be done, but all I really wanted was the land mass and it feels bigger than Skyrim. I also use some other province mods and now my Skyrim is super huge which makes me feel like I can live in Skyrim. It would definitely make a killer playthough and I will probably make it into a mod pack that anyone can download because all these “improvements” to the game feel essential for a VR user. It’s almost like I’m really there since I can now visit the places everyone’s been talking about since I arrived in Helgen. I think everything could have a little more smoothing and some more interactions between the mods, but overall it feels like a genuinely crazy experience to go from high rock to morrowind as if you were actually living in Tamriel.
  • Random CTDs - Really need some help (All Info inside + Logs)
    1 project | /r/skyrimvr | 27 Oct 2021
    You also want to use Engine Fixes: https://github.com/rollingrock/EngineFixesVR/releases
  • papyrusUtil problems
    1 project | /r/skyrimvr | 19 Oct 2021
    If you're using engine fixes try adding it to the preloader. Just make an empty text file named papyrusutil_preload.txt in the same folder as papyrusutil.dll. It works for me and that's how I have it set up, though honestly it's been long enough that I don't remember why I did it. Your problem sounds familiar, maybe that was why. :-) Good luck!

What are some alternatives?

When comparing openvr_fsr and EngineFixesVR you can also consider the following projects:

vrperfkit - VR Performance Toolkit

SSEShaderTools - skse plugin to replace skyrim VR shaders at runtime

Magpie - An all-purpose window upscaler for Windows 10/11.

SSEShaderTools - SKSE plugin for replacing Skyrim SE shaders at launch.

reshade - A generic post-processing injector for games and video software.

EngineFixesVR - Port of SSE Engine Fixes for Skyrim VR

vrperfkit - VR Performance Toolkit

skyui-vr - SkyUI interface mod for SkyrimVR

reshade-vrtoolkit - Modular shader to enhance you HMD clarity & sharpness with minimal performance impact.

skse64 - Skyrim SE Script Extender

nomai-vr - Outer Wilds VR Mod with 6DOF tracking and full motion control support

FUS