OpenVDB VS Irrlicht

Compare OpenVDB vs Irrlicht and see what are their differences.

Irrlicht

An automatically updated mirror of the Irrlicht SVN repository on sourceforge (by zaki)
Our great sponsors
  • WorkOS - The modern identity platform for B2B SaaS
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • SaaSHub - Software Alternatives and Reviews
OpenVDB Irrlicht
56 1
2,417 470
1.4% -
8.7 0.0
2 days ago over 4 years ago
C++ C++
Mozilla Public License 2.0 -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

OpenVDB

Posts with mentions or reviews of OpenVDB. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-14.

Irrlicht

Posts with mentions or reviews of Irrlicht. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing OpenVDB and Irrlicht you can also consider the following projects:

Open-Source Vulkan C++ API - Open-Source Vulkan C++ API

Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)

OpenSceneGraph - OpenSceneGraph git repository

urho3d - Game engine

GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

OpenSubdiv - An Open-Source subdivision surface library.

Partio - C++ (with python bindings) library for easily reading/writing/manipulating common animation particle formats such as PDB, BGEO, PTC. https://wdas.github.io/partio

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.