openrndr VS Vulkan

Compare openrndr vs Vulkan and see what are their differences.

openrndr

OPENRNDR. A Kotlin/JVM library for creative coding, real-time and interactive graphics (by openrndr)

Vulkan

Examples and demos for the new Vulkan API (by jvm-graphics-labs)
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openrndr Vulkan
16 -
818 48
1.0% -
9.3 0.0
17 days ago over 4 years ago
Kotlin Kotlin
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

openrndr

Posts with mentions or reviews of openrndr. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-07.

Vulkan

Posts with mentions or reviews of Vulkan. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning Vulkan yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing openrndr and Vulkan you can also consider the following projects:

processing - Source code for the Processing Core and Development Environment (PDE)

assimp - JVM Open Asset Import Library (Assimp)

imgui - Bloat-free Immediate Mode Graphical User interface for JVM with minimal dependencies (rewrite of dear imgui)

modern-jogl-examples - Examples ported in JOGL from "Learning Modern 3D Graphic Programming" by J.L.McKesson

three.kt - Three.js port for the JVM (desktop)

glm - jvm glm

kotlin-unsigned - unsigned support for Kotlin via boxed types and unsigned operators

JOGL2D - Zero-overhead 2D rendering library for JOGL using Kotlin

ovr

bullet - JVM Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.