openrndr VS gloss

Compare openrndr vs gloss and see what are their differences.

openrndr

OPENRNDR. A Kotlin/JVM library for creative coding, real-time and interactive graphics (by openrndr)

gloss

Painless 2D vector graphics, animations and simulations. (by benl23x5)
Our great sponsors
  • WorkOS - The modern identity platform for B2B SaaS
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • SaaSHub - Software Alternatives and Reviews
openrndr gloss
16 5
818 392
1.0% -
9.3 0.0
12 days ago over 1 year ago
Kotlin Haskell
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

openrndr

Posts with mentions or reviews of openrndr. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-07.

gloss

Posts with mentions or reviews of gloss. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-09-18.
  • About Gloss
    1 project | /r/haskell | 6 Dec 2022
    That Picture type is what does all the heavy lifting. Have you read its Haddocks already? There's an example using play in gloss-examples if it helps you (it just renders the most recent event as text on the screen). When I was new to Haskell and gloss, I found "following the types" helped. There's only a limited amount of things you can do with Picture, and those limitations can help guide you.
  • Are there more elegant languages for generative art and creative coding?
    4 projects | /r/generative | 18 Sep 2022
    Haskell is the purest of the pure, and a fun language. Never done graphics with it but I see Gloss looks decent - https://github.com/benl23x5/gloss.
  • Can't install WxHaskell on Windows
    2 projects | /r/haskell | 7 Oct 2021
    If you just want to draw stuff on a window, then have a look at gloss (a very simple yet useful interface to OpenGL) and sdl2 (which gives bindings to the SDL library).
  • Using gloss on Windows
    2 projects | /r/haskell | 23 May 2021
    This question is in the gloss FAQ:
  • Best beginner-friendly 2D library
    2 projects | /r/rust | 3 Mar 2021
    Ideally, I'd like something like gloss in Haskell.

What are some alternatives?

When comparing openrndr and gloss you can also consider the following projects:

processing - Source code for the Processing Core and Development Environment (PDE)

OpenGL - Haskell bindings to OpenGL

Vulkan - Examples and demos for the new Vulkan API

nanovg - NanoVG Haskell bindings

imgui - Bloat-free Immediate Mode Graphical User interface for JVM with minimal dependencies (rewrite of dear imgui)

GLUT - Haskell bindings to GLUT

three.kt - Three.js port for the JVM (desktop)

brick - A declarative Unix terminal UI library written in Haskell

kotlin-unsigned - unsigned support for Kotlin via boxed types and unsigned operators

Rasterific - A drawing engine in Haskell

JOGL2D - Zero-overhead 2D rendering library for JOGL using Kotlin

pcf-font - PCF font parsing and rendering library.