OpenLayers3
paper.js
Our great sponsors
OpenLayers3 | paper.js | |
---|---|---|
60 | 23 | |
10,858 | 14,212 | |
1.0% | 0.5% | |
9.9 | 3.7 | |
2 days ago | 7 days ago | |
JavaScript | JavaScript | |
BSD 2-clause "Simplified" License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
OpenLayers3
-
Zooming User Interface (ZUI)
You probably know this, but in Google Maps at least, you can use browser zoom (ctrl/cmd +/-) to change the size of labels without zooming into the actual map.
------
Speaking of maps, I got to work a fun zoom project a few years ago: https://map.fieldmuseum.org/
We used https://openlayers.org/ and thought long and hard about how to best handle zooming and variable levels of information density & visual hierarchy. If you zoom all the way out, we just highlight where the building is relative to the surroundings. As you start to zoom in, we start to highlight major exhibitions and entrances. Then as you zoom in more, we start showing recommended paths, smaller exhibitions, etc. The label sizes try to scale up and down at each level, smoothly, in order to balance readability and density.
Eventually you can reach the max zoom level and the labels will just grow bigger and bigger, but the SVGs dynamically shrink so they remain pictograms and not just contextless-lines.
Then if you keep going, you eventually find microscopic easter eggs :)
The code is pretty jank (and abandoned), but it's FOSS vanilla JS/HTML/CSS, and the only dependency is on OpenLayers: https://github.com/arcataroger/openlayers_indoor_map
-
Handling files in enterprise web solutions
In order to display the GeoJSON features on a map, we will use OpenLayers, which is a very powerful open-source mapping library that is also very simple to use.
-
5 JavaScript mapping APIs compared
OpenLayers is available via the ol npm package, offering developers a powerful toolkit for creating sophisticated maps. Here is a JavaScript implementation that utilizes OpenLayers to showcase a map:
-
12 Open Source GIS Software
Official Website: https://openlayers.org/
-
I'm a senior in my CS major and it's incredible I didn't hear about GIS projects until now. Glad to be here.
For web maps I'd strongly recommend using OpenLayers. While it's less convenient to get started with compared to the alternatives it's also much more feature-complete and you'll likely hit a ceiling in terms of functionality much later than you would with the others.
- OpenLayers: High-performance, feature-packed library for all your mapping needs
- Show HN: Test, fix, and improve your ML models
- #OpenLayers v7.3.0 released
- Understanding the need of Node.js and NPM
paper.js
-
How Framer/Figma is built?
I started with angular and paper.js: http://paperjs.org/
-
Polygon JS libraries
In a thread in the Processing forum, Boolean operations in polygons , user ErraticGenerator suggests using g.js or Paper.js.
-
Looking for a javascript library with good wrapping support
It is likely that paper.js provides the functionality needed. I will probably investigate it at some point since it appears to be the more popular library Compare paper.js & bezier.js.
-
Making YouTube video with React
To solve that issue, I searched for some solutions using canvas. I didn’t want to work with pure canvas so after doing some research, I settled with paper.js.
-
The Continuity of Splines – Video Essay by Freya Holmér
Ooh, the Chebyshev basis is neat. I hadn't seen exactly that before. It reminds me a lot of the "shape control" technique[1] which is also similar to a basis function approach but has a bit of linear solving. Essentially, you get one point (usually at t = 0.5), and also the direction but not magnitudes of the tangents at the endpoints (G1, not C1). This is one of the better-performing existing techniques for offset curve, though does have stability problems (in particular, nasty behavior for a symmetric "S" curve).
Regarding collaboration with Freya, if she is open to it, please get in touch. I do have some ideas.
[1]: A New Shape Control and Classification for Cubic Bézier Curves, Yang and Huang, 1993, PDF cache: https://github.com/paperjs/paper.js/files/752955/A.New.Shape...
-
which technology or framework is used to create geometry-draggable canvas like this?
Paper.js - example (not interactive, just code)
-
Animating an svg
Just remember you can do some SVG displacement with Paper.JS
-
Writing HTML sucks and No-code doesn't help
> <p>Oh yeah, you reminded me of the template fatigue that was paper.js and it trying to reinvent scripting on the client side with <script type="text/paperscript"> templates that could use templates that could use templates... and so on. [0] I was wondering why people would go to such great lengths just to avoid having to script in the browser.<p>The way I saw it at the time was that I've rediscovered the same mistakes that PHP did back in the days. All the recurs(iv)ed templating problems, all the OOP fatigue that never worked out (magento and zend, anyone?), and all the inheritance based "reinventions" of existing web technologies like OOCSS [1].<p>I mean, at some point every engineer should be wise enough to give up on trying to predict the future. Especially in projects they cannot predict what features are going to be implemented, so I'd naturally assume that modularity and compositional or entity/component aspects will win in later revisions or refactor decisions. But I was wrong with that assumption, I guess :S<p>I also can kinda understand the general bias towards closure among functional folks. I guess that lots of people at the time (or nowadays) had high hopes for it allowing to go more "functional" in its approach, allowing compositional patterns to be useful on the web. But, honestly, JS itself is so flexible and can be used in all kinds of architectural patterns that I think closure's purpose is kind of void by its own concept.<p>When comparing closure with, say, typescript (which I also don't agree with, because "string" and "String" and "any" are pointless from any language design perspective): Typescript at least has the benefit of typed API docs and good IDE integrations (due to LSP) that can be used in large teams to reduce the overhead of getting started with working on foreignly-owned code - whereas closure doesn't have any unique selling point in my opinion. I mean, even scala.js has a unique selling point when being judged like that.<p>[0] <a href="https://github.com/paperjs/paper.js" rel="nofollow">https://github.com/paperjs/paper.js</a><p>[1] <a href="http://oocss.org/" rel="nofollow">http://oocss.org/</a>
-
Diagnosing RangeError: Maximum call stack size exceeded in React KeyEscapeUtils
Our webapp is written with React and Redux using the official react-redux bindings. Another primary library used in this web app is PaperJS. We recently transitioned this to being a Redux app, though it has used React for a while.
-
How to upload image into HTML5 canvas
I am currently using http://paperjs.org to create an HTML5 canvas drawing app. I want to let users upload images into the canvas. I know I need to make a login and signup but is there an easier way? I have seen the HTML5 drag and drop upload.
What are some alternatives?
Leaflet - 🍃 JavaScript library for mobile-friendly interactive maps 🇺🇦
fabric.js - Javascript Canvas Library, SVG-to-Canvas (& canvas-to-SVG) Parser
maplibre-gl-js - MapLibre GL JS - Interactive vector tile maps in WebGL2
p5.js - p5.js is a client-side JS platform that empowers artists, designers, students, and anyone to learn to code and express themselves creatively on the web. It is based on the core principles of Processing. http://twitter.com/p5xjs —
Cesium - An open-source JavaScript library for world-class 3D globes and maps :earth_americas:
two.js - A renderer agnostic two-dimensional drawing api for the web.
vue3-openlayers - Web map Vue 3.x components with the power of OpenLayers
d3 - Bring data to life with SVG, Canvas and HTML. :bar_chart::chart_with_upwards_trend::tada:
cesium - An open-source JavaScript library for world-class 3D globes and maps :earth_americas: [Moved to: https://github.com/CesiumGS/cesium]
three.js - JavaScript 3D Library.
mapbox.js - Mapbox JavaScript API, a Leaflet Plugin
Konva - Konva.js is an HTML5 Canvas JavaScript framework that extends the 2d context by enabling canvas interactivity for desktop and mobile applications.