opengl-skydome
A fragment-shader skydome implementation (by kosua20)
opengl_sky
Pure-shader sky and cloud rendering in OpenGL (by shff)
opengl-skydome | opengl_sky | |
---|---|---|
2 | 1 | |
47 | 179 | |
- | - | |
10.0 | 10.0 | |
almost 5 years ago | about 2 years ago | |
GLSL | Objective-C++ | |
- | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
opengl-skydome
Posts with mentions or reviews of opengl-skydome.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-10-16.
-
CGL v2.0 (C Game Library) is a multipurpose library mainly for recreational coding / demo scenes / prototyping / small games / experimentation
you used this project as a base for the procedural sky, didn't you ? Ha, ha, I used the same one. The problem with this shader is that it is quite expensive for the GPU: complicated formula for the sky color and sun (somewhat approximating the Reyleigh/Mie scattering), and the fractal brownian motion (FBM) used for clouds isn't cheap either. I ended using this project for the sky color (since it is entirely texture based, it is super cheap) and a slightly cheaper FBM for the clouds (found on shadertoy, sorry can't find the link).
- A few months ago, I decided to start learning C and I finally got around to completing a project - Here's my noob attempt at a Minecraft clone
opengl_sky
Posts with mentions or reviews of opengl_sky.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-10-16.
-
CGL v2.0 (C Game Library) is a multipurpose library mainly for recreational coding / demo scenes / prototyping / small games / experimentation
you used this project as a base for the procedural sky, didn't you ? Ha, ha, I used the same one. The problem with this shader is that it is quite expensive for the GPU: complicated formula for the sky color and sun (somewhat approximating the Reyleigh/Mie scattering), and the fractal brownian motion (FBM) used for clouds isn't cheap either. I ended using this project for the sky color (since it is entirely texture based, it is super cheap) and a slightly cheaper FBM for the clouds (found on shadertoy, sorry can't find the link).
What are some alternatives?
When comparing opengl-skydome and opengl_sky you can also consider the following projects:
cgl - CGL (C Game Library) is a multipurpose library mainly for recreational coding / demo scenes / prototyping / small games / experimentation.
minecraft-c - Minecraft clone made with C and OpenGL
welcube