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openMVS | eigen | |
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3 | 19 | |
3,098 | - | |
- | - | |
3.4 | - | |
about 1 month ago | - | |
C++ | ||
GNU Affero General Public License v3.0 | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
openMVS
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Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fields
I'm anxiously waiting for the code (or for someone to reimplement it open source). Sounds very fun to play with.
I've recently been having fun with OpenMVS [1]. Using Gaussian splatting (which is initialized with a point cloud) would bring it to the next level!
[1] https://github.com/cdcseacave/openMVS
- Generating 3D models from 2D images, where to start?
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New to photogrammetry, getting started?
git clone https://github.com/cdcseacave/openMVS.git
eigen
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Blaze: A High Performance C++ Math library
Is Eigen still alive? There's been no release in 3 years, and no news about it: https://gitlab.com/libeigen/eigen/-/issues/2699
- Gentoo -Os vs -O3 application startup time?
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The Case of the Missing SIMD Code
I was curious about these libraries a few weeks ago and did some searching. Is there one that's got a clearly dominating set of users or contributors?
I don't know what a good way to compare these might be, other than perhaps activity/contributor count.
[1] https://github.com/simd-everywhere/simde
[2] https://github.com/ermig1979/Simd
[3] https://github.com/google/highway
[4] https://gitlab.com/libeigen/eigen
[5] https://github.com/shibatch/sleef
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FetchContent and PROJECT_IS_TOP_LEVEL
I am trying to include Eigen in my project via FetchContent. They define/assume-defined PROJECT_IS_TOP_LEVEL on line 19 and, among other locations, on line 607 in their top level list file.
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Common practices when doing image processing on the GPU
Eigen is a header-only library, thus simply cloning it from the official repository into the FOGGDD folder should be enough.
- Use TFlite in a Cmake Project
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I've decided to learn Godot and it feels like I have "lost"
math library because you should never implement a math library yourself, and you probably want somethign more focused on performance than STL. GLM may work if you just need basic vector support. Eigen may help for a more physics heavy game. But I'd probably find something in-between those two
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CMake: How to include the headers of an external library downloaded with FetchContent?
cmake_minimum_required(VERSION 3.15) project(app) include(FetchContent) FetchContent_Declare(Eigen3 URL https://gitlab.com/libeigen/eigen/-/archive/3.4.0/eigen-3.4.0.tar.gz) FetchContent_MakeAvailable(Eigen3) add_executable(app main.cpp) target_link_libraries(app Eigen3::Eigen)
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-🎄- 2021 Day 13 Solutions -🎄-
Today was very easy to do with Eigen
- The official Eigen repo is now back online
What are some alternatives?
colmap - COLMAP - Structure-from-Motion and Multi-View Stereo
NumCpp - C++ implementation of the Python Numpy library
zed-ros2-wrapper - ROS 2 wrapper for the ZED SDK
mathfu - C++ math library developed primarily for games focused on simplicity and efficiency.
meshlab - The open source mesh processing system
embree-aarch64 - AARCH64 port of Embree ray tracing library
ScanRig - Multi-Cameras/Lighting Acquisition Setup for Photogrammetry
parallel-hashmap - A family of header-only, very fast and memory-friendly hashmap and btree containers.
DIY-Multiprotocol-TX-Module - Multiprotocol TX Module (or MULTI-Module) is a 2.4GHz transmitter module which controls many different receivers and models.
glog - C++ implementation of the Google logging module
CppRobotics - Header-only C++ library for robotics, control, and path planning algorithms. Work in progress, contributions are welcome!