OpenMVG (open Multiple View Geometry)
FTXUI
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OpenMVG (open Multiple View Geometry) | FTXUI | |
---|---|---|
10 | 39 | |
5,474 | 6,094 | |
2.0% | - | |
6.6 | 8.3 | |
about 1 month ago | 7 days ago | |
C++ | C++ | |
Mozilla Public License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
OpenMVG (open Multiple View Geometry)
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HELP!!
Try to find a community that will know more about openMVG, like the discussion tab on their github.
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Import many photogrammetry software's scenes into Blender
OpenMVG (JSON, NVM, PLY)
- 10 years of OpenMVG. A developer perspective.
- 10 years of OpenMVG - A developer retrospective
- Sharing feedback on 10 years of OSS on OpenMVG
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What are some C++ projects with high quality code that I can read through?
I find openMVG very decent, FTXUI might be a good one and nlohmann's json library is also pretty nice. I don't really know of any project that strictly adheres to the core guidelines, except maybe for some of Jason Turner's (sample) projects.
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helpful pointers to state-of-the-art material for depth estimation from multi-view videos captured from cameras with arbitrary poses.
I am looking for some pointers to papers/open-source software that can do fast and accurate depth estimation from multi-view videos. I am aware of colmap and OpenMVG software but was curious to know if there are others out there that outperform these. I am also interested in any state-of-the-art for depth estimation using unsupervised or self-supervised neural networks.
- Packages for Bundle Adjustment
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Does anyone have open source C++ projects that I can try contributing to?
OpenMVG is super cool, and the project lead Pierre is very generous with his time.
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Using Meshroom as a lib in python
Meshroom is just a Python wrapper for VSfM. OpenMVS seems like the package most customizers are starting to use. https://github.com/openMVG/openMVG
FTXUI
- Functional Terminal User Interface
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C++ Game Utility Libraries: for Game Dev Rustaceans
GitHub repo: ArthurSonzogni/FTXUI
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Library for NES style terminal game.
Background: I want to make a NES Tetris) clone for the terminal, with full resolution, this is achievable through using this ▀ character, and defining back and foreground color. This would result in a 1x2 pixel and by making the game width 256x120 characters this would provide full resolution. I made some tests, creating my own encoding for the different sprites and optimizing everything, which resulted in very quick printing times, even with a normal terminal. Nearly fast enough for the full 60Hz that the NES has, when printing the whole screen. The fact that i don't need to reprint the background (except maybe a tetris), makes 60Hz a kinda realistic goal. My main concern is, that there could occur kind of a screen tearing effect, which i really want to avoid. AFAIK, ncurses has a way to print the whole "window" with a function call to avoid this issue, however I had a lot of issues when trying to use ncurses to print the entire background and figured, that there are better alternatives. I also tried FTXUI and whilst the experience of giving each "pixel" a fore- and background color was much better, i didn't quite find a way to refresh the screen like ncurses. (i think there is some kind of way with the ScreenInteractive class, but i didn't get that to work, and it seemed like there was not a way to color each pixel. with InteractiveScreen you can make your own components with the whole "text()" thing, but this isn't really what i need)
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Should I give up?
Try this library for console https://github.com/ArthurSonzogni/FTXUI
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Cross platform terminal UI?
Depends on which level of "UI" you want. Personally I like https://github.com/ArthurSonzogni/FTXUI , but if you want to do those old TUI things then probably the (n/pd)curses libraries.
- Function composition in modern C++
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What are some C++ projects with high quality code that I can read through?
I find openMVG very decent, FTXUI might be a good one and nlohmann's json library is also pretty nice. I don't really know of any project that strictly adheres to the core guidelines, except maybe for some of Jason Turner's (sample) projects.
- Owl: A toolkit for writing command-line user interfaces in Elixir
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I have made a physics simulator that replicates projectile motion with quadratic drag! Please feel free to download and compile it. Let me know of any bugs!
Okay stupid suggestion I know but I've recently been learning the FTX UI library which basically adds a little bit of UI programming to the terminal and it has canvas that lets you plot pixel by pixel.
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Text UI components like “ncurses”
No affiliation with any ponzi schemes https://github.com/ArthurSonzogni/FTXUI
What are some alternatives?
colmap - COLMAP - Structure-from-Motion and Multi-View Stereo
ncurses - snapshots of ncurses - see http://invisible-island.net/ncurses/ncurses.faq.html (no pull requests are accepted)
OpenCV - Open Source Computer Vision Library
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Meshroom - 3D Reconstruction Software
notcurses - blingful character graphics/TUI library. definitely not curses.
OpenSfM - Open source Structure-from-Motion pipeline
rich - Rich is a Python library for rich text and beautiful formatting in the terminal.
VTK - Mirror of Visualization Toolkit repository
imtui - ImTui: Immediate Mode Text-based User Interface C++ Library
ODM - A command line toolkit to generate maps, point clouds, 3D models and DEMs from drone, balloon or kite images. 📷
Turbo Vision - A modern port of Turbo Vision 2.0, the classical framework for text-based user interfaces. Now cross-platform and with Unicode support.