OpenFrameworks
react-native-windows
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OpenFrameworks | react-native-windows | |
---|---|---|
43 | 71 | |
9,751 | 15,884 | |
0.7% | 0.5% | |
9.5 | 9.6 | |
7 days ago | 6 days ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
OpenFrameworks
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Resolume
Not exactly VJ, but could be used for it. https://openframeworks.cc
- VVVV ā A Hybrid Visual/Textual Development Environment
- Valve Says Counter-Strike 2 for macOS Not Happening, There Aren't Enough Players
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UI framework with C++ simulation.
Have you come across openFrameworks (https://openframeworks.cc/) or Cinder (https://libcinder.org/)?
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Looking for a C++ 2D/3D rendering engine/api.
Not sure it checks all your boxes, but check openFrameworks?
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Nannou ā An open-source creative-coding framework for Rust
I mean, https://www.libcinder.org and https://openframeworks.cc have been mainstays of the creative coding industry for a long time now. A Rust take on the problem shouldn't be too surprising.
OpenFrameworks[0] is quite popular for creative coding even though it's written in C++ - framework is actually pleasant to use. If you want to do some creative coding on both iOS and Android you don't have many options. If you want to use sensors (cameras, microphones, gyroscope, accelerometer, etc) and e.g. process video stream at 120fps you have even less choices.
Sadly OpenFrameworks development seems kind of stalled. Nannou + Rust could be a good or even better alternative:
1) painless cross-compilation to different platforms
2) plugins installation via cargo
3) more up-to-date plugins as tiny wrappers around CPAL [1] (audio I/O), nokhwa [2] (video i/o), opencv-rust[3] (video I/O and processing), rust-sdl2 [4](IMU sensors + game controllers), egui [5] (immediate mode gui + plotting)
4) better errors and more modern language
- Learning C++ for Multimedia and Audio programming
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Launching glitchIO pocket glitch art app on iOS with oF
glitchiO is a piece of visual generative Pocket Art for mobile phones and tablets that explores the space inside randomness and glitch. It is inspired by the analogue VHS tape noise of damaged video cassettes and dirty playback heads on domestic VCRs. Reimagining this space for contemporary digital media and mobile phones glitchiO is a contemplation and treatise on what it is to hear machines speak in the interstitial spaces between human defined functions.Using touch gestures and accelerometer you can navigate the visual world of noise, glitch, randomness and higher stochastic functions. you can download it for free from the Apple app store here https://apps.apple.com/app/id1620340485you can find the source code using openFrameworks here on my github pages https://github.com/danbz/glitchiO glitchiO is crafted with pride using openFrameworks artists C++ toolkit. http://openframeworks.cc
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Are there more elegant languages for generative art and creative coding?
How about https://openframeworks.cc/ in C++?
react-native-windows
- Dezvoltare aplicatie desktop
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Ask HN: What is the best way to build a desktop app in Windows in 2023?
Microsoft is using React Native for Windows [0] for their Office applications [1]. As a fan of RN this would be the first avenue Iād explore if I had to develop something for Windows.
- Very obvious way to develop a Desktop/GUI application like a web app?
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Introducing React Native macOS 0.71
at Microsoft, it's used a lot for brownfield scenarios, similar to react-native-windows: https://github.com/microsoft/react-native-windows
- Best way to build desktop apps? Should I use electron?
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I Am Falling Out Of Love With Flutter
you sound more like a zealot than someone trying to make a point. you can deploy to desktop with react native and have been able to for years now, courtesy of Microsoft: https://microsoft.github.io/react-native-windows/
- [AskJS] Are there any Electron alternatives that uses less recourses?
- Building Desktop Applications with Tauri, Nextjs, Firebase
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Intro to React Native: Develop mobile apps
As I said earlier, using react native you can develop for any platform and not limited to mobile. But its not as easy as it sounds like. For desktop apps, React native Windows is used which is maintained by folks at Microsoft, and still in active development, so a lot of things might change. For VR app, ViroReact is used, which is again is in active development. So its development is not as convenient as expo, and for someone new to react native, i won't suggest going that route. But once you are experienced, not one is stopping you and these are great technologies to develop native apps.
- Is react relevant to target multiple platforms?
What are some alternatives?
Introducing .NET Multi-platform App UI (MAUI) - .NET MAUI is the .NET Multi-platform App UI, a framework for building native device applications spanning mobile, tablet, and desktop.
Cinder - Cinder is a community-developed, free and open source library for professional-quality creative coding in C++.
Qt - Qt Base (Core, Gui, Widgets, Network, ...)
JUCE - JUCE is an open-source cross-platform C++ application framework for desktop and mobile applications, including VST, VST3, AU, AUv3, LV2 and AAX audio plug-ins.
processing - Source code for the Processing Core and Development Environment (PDE)
SFML - Simple and Fast Multimedia Library
Uno Platform - Build Mobile, Desktop and WebAssembly apps with C# and XAML. Today. Open source and professionally supported.
Folly - An open-source C++ library developed and used at Facebook.
p5 - p5 is a simple package that provides primitives resembling the ones exposed by p5js.org
p5 - p5 is a Python package based on the core ideas of Processing.
MonoGame - One framework for creating powerful cross-platform games.
Boost - Super-project for modularized Boost