open-project-1 VS Diablerie

Compare open-project-1 vs Diablerie and see what are their differences.

open-project-1

Unity Open Project #1: Chop Chop (by UnityTechnologies)
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open-project-1 Diablerie
34 2
5,565 843
1.2% -
0.0 0.0
8 months ago over 1 year ago
C# C#
Apache License 2.0 MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

open-project-1

Posts with mentions or reviews of open-project-1. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-09-14.
  • Unity will quietly waive fees if developers switch to its ad monetisation
    3 projects | news.ycombinator.com | 14 Sep 2023
    I wish they'd go the way of Epic and make an actual game with their engine. They've tried a few times and given up each time. It's pretty embarrassing when they've done things like released a fully featured multiplayer FPS demo that doesn't actually work out of the box and has a custom editor tool manager, custom scene loader, and custom networking layer that were never merged into mainline unity. Meanwhile they still have no official stable networking module. The old functional one was sunset and the new ones are still in beta.

    https://github.com/Unity-Technologies/FPSSample

    > This project is based on Unity 2018.3

    > NOTE: Due to a bug in Unity 2018.3, you have to take the following step right after the initial import: 1 Search for Firstperson_Projection in the Project search field. Select the 4 shaders, right click and reimport them. 2 If you have script compile errors related to entities, you need to remove and re-install the entities package.

    > One day soon we will remove this note and there will be cake.

    > Once the editor is ready, open the Project Tools Window by navigating to FPS Sample > Windows > Project tools.

    > Keep this window docked as you will use it a lot. From here you can open the levels, build assetbundles and build standalone players.

    https://github.com/UnityTechnologies/open-project-1

    > Note: As of December 2021, Open Projects and Chop Chop are not in development anymore.

  • Overview of clean architecture in Unity?
    2 projects | /r/unity | 10 Nov 2022
    And for anyone else looking for real-world examples: this repo is interesting: https://github.com/UnityTechnologies/open-project-1
  • methods for saving variables
    2 projects | /r/Unity2D | 15 Oct 2022
    I didn't use any particular tutorial for my save system but Unity actually developed a community based Open Project a year or so ago. Their save system is probably a good reference to get something started. They have a few other systems implemented in that project as well that you might find useful, although personally I didn't love how much they used scriptableobjects for their event system.
  • Should I switch my game dev project to Godot from Unity?
    2 projects | /r/learnprogramming | 15 May 2022
    Unity themselves have open source games.
  • Unreal vs. Unity Opinion
    5 projects | news.ycombinator.com | 17 Apr 2022
    Dogfooding with Animation, Game Development, VR/AR. You name it, they have an open source project to start from: https://github.com/UnityTechnologies/open-project-1

    New features include source access through Github, have QA testing statuses (Preview vs Verified), and have automated upgrade paths. I recently went from Unity 2019->2022 and it was seamless. Source code access is ubiquitous too.

    This is all very different from the Unity 4 days where a patch version would break your project!

    The downsides are that the Editor is mostly single-threaded, so in large multi-year projects, iteration time and navigation can be difficult. Unity have a “task-force” that are working to resolve these issues, but their communication is really lacking.

    Unreal devs by comparison are much easier to get ahold of and have more open roadmaps. I’m hoping that Unity moves in this direction, but they’ve been burnt by this before: promising features in timelines that weren’t feasible (i.e nested prefabs)

  • Do you know a place to find game dev projects you can join on your free time, even if you have small and irregular free time ?
    3 projects | /r/gamedev | 11 Apr 2022
    Found this Unity Open Projects
  • Where can I find open source Unity projects?
    2 projects | /r/gamedev | 8 Mar 2022
    Unity Open Project is created for this purpose. You can see tutorial videos for this project in Unity YouTube channel. You can learn a lot from this project.
  • How do you manage your UI flow?
    2 projects | /r/Unity3D | 15 Oct 2021
    And you can see Unity Technologies themselves are using it in their example projects: https://github.com/UnityTechnologies/open-project-1/tree/c0577b4b5a4fe8e4eaa54423a25708119b6a6204/UOP1_Project/Assets/Scripts/Events
  • Just added Linux support to my game! Should I make it open source?
    2 projects | /r/linux_gaming | 21 Sep 2021
    Yes, but you can't include Unity source code so people would have to download the Unity engine to build and play the game from source. They support some open source projects themselves: https://unity.com/open-projects
  • Unity Game Source Code?
    2 projects | /r/gamedev | 9 Aug 2021
    Ooo! https://unity.com/open-projects thanks!

Diablerie

Posts with mentions or reviews of Diablerie. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-10-11.

What are some alternatives?

When comparing open-project-1 and Diablerie you can also consider the following projects:

OpenDiablo2 - An open source re-implementation of Diablo 2

Thunderbolt-Switch - Thunderbolt Switch, a software that switches your game settings and device power profiles (TDP, Power Balance, Voltage) for all your games based on device current status (AC, DC, EGPU, External Screen). Now compatible with both Intel and AMD processors.

Mindustry - The automation tower defense RTS

OpenD2 - A project to open source Diablo 2.

SNKRX - A replayable arcade shooter where you control a snake of heroes.

a-little-game-called-mario - open source collective hell game

Facepunch.Steamworks - Another fucking c# Steamworks implementation

Cataclysm-DDA - Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world.

diablo2 - The Tankazon Resource - a Diablo II mini site.

SlashGaming-Diablo-II-Free-Resolution - A project aimed at modding Diablo II to support any resolution.

SS3D - Space Station 3D, another remake of SS13, but with an extra D.

DGEngine - An implementation of the Diablo 1 game engine