open-project-1 VS Aetheria-Economy

Compare open-project-1 vs Aetheria-Economy and see what are their differences.

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open-project-1 Aetheria-Economy
34 16
5,592 52
0.9% -
0.0 0.0
9 months ago over 1 year ago
C# C#
Apache License 2.0 Mozilla Public License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

open-project-1

Posts with mentions or reviews of open-project-1. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-09-14.
  • Unity will quietly waive fees if developers switch to its ad monetisation
    3 projects | news.ycombinator.com | 14 Sep 2023
    I wish they'd go the way of Epic and make an actual game with their engine. They've tried a few times and given up each time. It's pretty embarrassing when they've done things like released a fully featured multiplayer FPS demo that doesn't actually work out of the box and has a custom editor tool manager, custom scene loader, and custom networking layer that were never merged into mainline unity. Meanwhile they still have no official stable networking module. The old functional one was sunset and the new ones are still in beta.

    https://github.com/Unity-Technologies/FPSSample

    > This project is based on Unity 2018.3

    > NOTE: Due to a bug in Unity 2018.3, you have to take the following step right after the initial import: 1 Search for Firstperson_Projection in the Project search field. Select the 4 shaders, right click and reimport them. 2 If you have script compile errors related to entities, you need to remove and re-install the entities package.

    > One day soon we will remove this note and there will be cake.

    > Once the editor is ready, open the Project Tools Window by navigating to FPS Sample > Windows > Project tools.

    > Keep this window docked as you will use it a lot. From here you can open the levels, build assetbundles and build standalone players.

    https://github.com/UnityTechnologies/open-project-1

    > Note: As of December 2021, Open Projects and Chop Chop are not in development anymore.

  • Unity projects to study?
    1 project | /r/gamedev | 4 May 2023
    Unity has some official open source games https://github.com/UnityTechnologies Chop Chop is one of the best. https://github.com/UnityTechnologies/open-project-1
  • How to move players between levels
    1 project | /r/Unity2D | 28 Mar 2023
    Additive scenes are great but a bit more advanced. Moving your player to the right location after changing scenes is something you will need to solve regardless of using a single scene or additive scene structure. That said for the "transfer" you can have your player in its own player scene (another additive scene) or the base scene and just move the position. Instead of trying to have a reference to everything you should be using events, it is more performant, and there is no need to have a reference there for you do not need to drag and drop between scenes. Here is a project where you can reference a scriptable object event system that has no issues working across scenes: https://github.com/UnityTechnologies/open-project-1/tree/main/UOP1_Project/Assets/Scripts/Events
  • An issue with using Events.
    1 project | /r/Unity3D | 4 Jan 2023
    The fantastic UOP1 project has great examples of this using scriptable objects as event channels to communicate between a persistent managers scene and the current gameplay scene.
  • Help! I wanna learn how to use Unity in a better structured, more top-down way.
    1 project | /r/Unity2D | 30 Dec 2022
    For starters, it might be worth checking out the Scriptable Object demo project and the videos on youtube that deal with it. https://github.com/UnityTechnologies/open-project-1
  • Overview of clean architecture in Unity?
    2 projects | /r/unity | 10 Nov 2022
    And for anyone else looking for real-world examples: this repo is interesting: https://github.com/UnityTechnologies/open-project-1
  • methods for saving variables
    2 projects | /r/Unity2D | 15 Oct 2022
    I didn't use any particular tutorial for my save system but Unity actually developed a community based Open Project a year or so ago. Their save system is probably a good reference to get something started. They have a few other systems implemented in that project as well that you might find useful, although personally I didn't love how much they used scriptableobjects for their event system.
  • How to fix Unity Open Project 1 zip being corrupted
    1 project | /r/Unity3D | 1 Sep 2022
    Hi, so apparently some people (including me) after downloading zip containing unity open project 1 from it's github page had problems with unpacking it. The (one of the possible) solution(s) was downloading it using github desktop - which is quite unpractical since if you lost internet connection during the process you have to re - download the entire project. So if you want to download it, you can use this google drive link: https://drive.google.com/drive/folders/1o5Db5fI9HHD3T8wv2C7PlDV1pu8unma1?usp=sharing
  • question
    1 project | /r/Unity3D | 20 Jul 2022
    When you download the Unity Hub, it will have a learn tab. Selecting that you can download sample games that will show how Unity works. Besides that Unity has an Opensource project this was canceled after the community dried up around it.
  • I'm looking for good resources on learning gamedev as a professional software engineer.
    1 project | /r/gamedev | 3 Jul 2022
    What might work well for you is taking apart one of the example projects, add new features or just mess with existing systems. For Unity there's https://github.com/UnityTechnologies/open-project-1 for example.

Aetheria-Economy

Posts with mentions or reviews of Aetheria-Economy. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-09.
  • Aetheric Fields Shader
    3 projects | /r/Unity3D | 9 Aug 2022
    The required driver script will be helpful in figuring out what it's doing. Happy spelunking!
  • [Rev Share] Writer seeks project and will rhyme for amusement
    1 project | /r/INAT | 31 Oct 2021
    We had a bit of a hiatus after it became clear that we'd never get a publisher deal since the game is open source, and we're now pivoting into a narrative-focused vertical slice "demo", which we're hoping we can use to grow an audience and crowdfund.
  • Open Source with Paid Assets
    1 project | /r/gamedev | 6 Aug 2021
    The license you purchase on the asset store to use those assets does not permit you to redistribute them. This means that you need to approach the creators individually and acquire special permission to include their asset in your repo, even if you're not relicensing it. Very few asset store devs will agree to this, I can tell you from experience.
  • How many open-source games do you know?
    5 projects | /r/gamedev | 5 Aug 2021
    Here's ours.
  • Visual Drag&Drop Input System Rebinding UI
    1 project | /r/Unity3D | 7 May 2021
    The game is open source, so if you're up to it you can check out the code for it in the meanwhile here. It's not exactly plug and play, though!
  • Json locations
    4 projects | /r/gamedev | 5 May 2021
    I'm using dual serialization for the heavily polymorphic data structures in my game - MessagePack with integer keys and union polymorphism for the wire format and local storage, and Json.NET with string keys and JsonKnownTypes polymorphism for debug output and long term persistence in RethinkDB. Here's what one of my simpler polymorphic data structures looks like. Lots of attributes but that's the price you pay I guess.
  • Programmer Looking for a Fun Project
    1 project | /r/INAT | 20 Apr 2021
    Our project could certainly use some more code hands on deck! There's 8 of us so far, and we're building a rogue-lite third person space shooter with a story centered around a time loop. Here's a trailer. Here's our Github (it's open source!). Here's our Discord. I'm PixelBro#3202 btw.
  • Where can I share my source code for feedback?
    1 project | /r/gamedev | 29 Mar 2021
    If you're using Unity I'd like to recommend my open source game as a potential study candidate. Here's the repo, trailer of the game and a pitch deck if you wanna know more.
  • Procedurally Generated Galaxy Maps in Aetheria: Terminus
    1 project | /r/Unity3D | 15 Mar 2021
    By the way, Aetheria: Terminus is an open source project! You can find the code for the galaxy generation right here.
  • How would you make a health bar without making a health bar UI?
    1 project | /r/gamedesign | 15 Feb 2021
    Meanwhile my whole studio is developing our (unique and amazing) game completely open source, and I'm still not worried in the slightest about IP theft. Anyone with the ability to comprehend our codebase has much better things to do than "steal" our ideas, and mechanics aren't copyrightable anyway.

What are some alternatives?

When comparing open-project-1 and Aetheria-Economy you can also consider the following projects:

Mindustry - The automation tower defense RTS

Cataclysm-DDA - Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world.

Thunderbolt-Switch - Thunderbolt Switch, a software that switches your game settings and device power profiles (TDP, Power Balance, Voltage) for all your games based on device current status (AC, DC, EGPU, External Screen). Now compatible with both Intel and AMD processors.

MessagePack for C# (.NET, .NET Core, Unity, Xamarin) - Extremely Fast MessagePack Serializer for C#(.NET, .NET Core, Unity, Xamarin). / msgpack.org[C#]

SNKRX - A replayable arcade shooter where you control a snake of heroes.

ysoserial.net - Deserialization payload generator for a variety of .NET formatters

Facepunch.Steamworks - Another fucking c# Steamworks implementation

SS3D - Space Station 3D, another remake of SS13, but with an extra D.

a-little-game-called-mario - open source collective hell game

Diablerie - Diablo 2 reimplementation on unity