open-builder VS basic-voxel-engine

Compare open-builder vs basic-voxel-engine and see what are their differences.

open-builder

Open "Minecraft-like" game with multiplayer support and Lua scripting support for the both client and server (by Hopson97)
Our great sponsors
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • WorkOS - The modern identity platform for B2B SaaS
  • SaaSHub - Software Alternatives and Reviews
open-builder basic-voxel-engine
2 1
689 7
- -
1.0 0.0
about 1 year ago over 2 years ago
C++ C++
GNU General Public License v3.0 only Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

open-builder

Posts with mentions or reviews of open-builder. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2020-12-28.
  • Generating vertices for non-basic blocks help (Beginner)
    1 project | /r/VoxelGameDev | 22 Aug 2022
    Another method I think I noticed (probably not, not really sure what I'm talking about) is from Hopson97's open-builder game open-builder/chunk_vertex.glsl at master · Hopson97/open-builder · GitHub where texture coords are stored in the vertex shader. Would the idea for other block types for the above method to have a 2d array of the other block types textures like doors etc? Not sure about this method cause doesn't this require a vertex buffer which the "figured out an optimization" guy says is slow. If so that doesn't seem very sustainable.
  • Some early gameplay from my voxel game: Wanderers
    2 projects | /r/VoxelGameDev | 28 Dec 2020
    For example, in this Notch article, he discussed using trilinear interpolation to speed up noise evaluation as well as to smooth out rough parts. But I tested, and both of his problems actually came mostly from using too many noise octaves. Minecraft used 16 octaves for each noise channel, and 8 octaves for the blending noise, when just 5-6 and 2-3 would be enough. The rest of the speed problems could be solved by implementing something to skip noise evaluations when they wouldn't matter, at least above/below max/min biome height if not dynamic octave skipping. See this screenshot difference.

basic-voxel-engine

Posts with mentions or reviews of basic-voxel-engine. We have used some of these posts to build our list of alternatives and similar projects.
  • Trans game devs?
    1 project | /r/asktransgender | 9 Oct 2021
    this is my profile, though i'm most proud of my voxel engine that i'm working on. i'm just learning vulkan so apologies if that code is sub-par.

What are some alternatives?

When comparing open-builder and basic-voxel-engine you can also consider the following projects:

FastNoise - Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go

territory - 3D rendered proc-gen world test. C++ homebrew voxel engine for agent-driven prodedural generation / world simulation

BetterSpades - BetterSpades, an Ace of Spades client targeted at low end systems (GL/ES 1.1). Runs on your grandmother's rig!

opengl-imgui-cmake-template - 👾 template repo for getting started with opengl together with imgui using cmake

DarkflameServer - The main repository for the Darkflame Universe Server Emulator project.

Lumos - Cross-Platform C++ 2D/3D game engine

Yuescript - A Moonscript dialect compiles to Lua.

zxShaderViz - A useful tool to edit and visualize shaders in real time.

buildcache - A build cache

xray-16 - Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! ;)

PolyMC-Offline - Fork of PolyMC with offline patches for personal use.

Osiris - Free and open-source game hack for Counter-Strike 2, written in modern C++. For Windows and Linux.