open-builder
basic-voxel-engine
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open-builder | basic-voxel-engine | |
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2 | 1 | |
689 | 7 | |
- | - | |
1.0 | 0.0 | |
about 1 year ago | over 2 years ago | |
C++ | C++ | |
GNU General Public License v3.0 only | Apache License 2.0 |
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open-builder
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Generating vertices for non-basic blocks help (Beginner)
Another method I think I noticed (probably not, not really sure what I'm talking about) is from Hopson97's open-builder game open-builder/chunk_vertex.glsl at master · Hopson97/open-builder · GitHub where texture coords are stored in the vertex shader. Would the idea for other block types for the above method to have a 2d array of the other block types textures like doors etc? Not sure about this method cause doesn't this require a vertex buffer which the "figured out an optimization" guy says is slow. If so that doesn't seem very sustainable.
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Some early gameplay from my voxel game: Wanderers
For example, in this Notch article, he discussed using trilinear interpolation to speed up noise evaluation as well as to smooth out rough parts. But I tested, and both of his problems actually came mostly from using too many noise octaves. Minecraft used 16 octaves for each noise channel, and 8 octaves for the blending noise, when just 5-6 and 2-3 would be enough. The rest of the speed problems could be solved by implementing something to skip noise evaluations when they wouldn't matter, at least above/below max/min biome height if not dynamic octave skipping. See this screenshot difference.
basic-voxel-engine
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Trans game devs?
this is my profile, though i'm most proud of my voxel engine that i'm working on. i'm just learning vulkan so apologies if that code is sub-par.
What are some alternatives?
FastNoise - Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go
territory - 3D rendered proc-gen world test. C++ homebrew voxel engine for agent-driven prodedural generation / world simulation
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opengl-imgui-cmake-template - 👾 template repo for getting started with opengl together with imgui using cmake
DarkflameServer - The main repository for the Darkflame Universe Server Emulator project.
Lumos - Cross-Platform C++ 2D/3D game engine
Yuescript - A Moonscript dialect compiles to Lua.
zxShaderViz - A useful tool to edit and visualize shaders in real time.
buildcache - A build cache
xray-16 - Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! ;)
PolyMC-Offline - Fork of PolyMC with offline patches for personal use.
Osiris - Free and open-source game hack for Counter-Strike 2, written in modern C++. For Windows and Linux.