open-builder VS Yuescript

Compare open-builder vs Yuescript and see what are their differences.

open-builder

Open "Minecraft-like" game with multiplayer support and Lua scripting support for the both client and server (by Hopson97)
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open-builder Yuescript
2 7
689 402
- -
1.0 8.8
about 1 year ago 2 days ago
C++ C++
GNU General Public License v3.0 only MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

open-builder

Posts with mentions or reviews of open-builder. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2020-12-28.
  • Generating vertices for non-basic blocks help (Beginner)
    1 project | /r/VoxelGameDev | 22 Aug 2022
    Another method I think I noticed (probably not, not really sure what I'm talking about) is from Hopson97's open-builder game open-builder/chunk_vertex.glsl at master · Hopson97/open-builder · GitHub where texture coords are stored in the vertex shader. Would the idea for other block types for the above method to have a 2d array of the other block types textures like doors etc? Not sure about this method cause doesn't this require a vertex buffer which the "figured out an optimization" guy says is slow. If so that doesn't seem very sustainable.
  • Some early gameplay from my voxel game: Wanderers
    2 projects | /r/VoxelGameDev | 28 Dec 2020
    For example, in this Notch article, he discussed using trilinear interpolation to speed up noise evaluation as well as to smooth out rough parts. But I tested, and both of his problems actually came mostly from using too many noise octaves. Minecraft used 16 octaves for each noise channel, and 8 octaves for the blending noise, when just 5-6 and 2-3 would be enough. The rest of the speed problems could be solved by implementing something to skip noise evaluations when they wouldn't matter, at least above/below max/min biome height if not dynamic octave skipping. See this screenshot difference.

Yuescript

Posts with mentions or reviews of Yuescript. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-09-13.
  • Why Fennel?
    12 projects | news.ycombinator.com | 13 Sep 2023
    I'm a big fan of moonscript, but occasionally wish it was still be improved and worked on. Yuescript¹ looks like it fixes most of my bugbears with moonscript, and it is largely a faster² drop-in replacement.

    There was s little discussion here ~18 months ago³, but it will largely circular if you look as people are suggesting fennel there ;)

    ¹ https://github.com/pigpigyyy/Yuescript

    ² This probably only matters if you have tonnes of moonscript, not just a little neovim/mpv/awesomewm config or something.

    ³ https://news.ycombinator.com/item?id=29903133

  • Using other languages
    6 projects | /r/ComputerCraft | 8 Feb 2023
    There's also some languages made to compile straight to Lua: - MoonScript is the most popular Lua wrapper - it's built to be more Python-like, featuring indentation-based scopes, function calls without parentheses, lambda syntax, list comprehension, and much more. - Yuescript is a modern update to MoonScript that adds more features (I haven't used it myself, so I'm not entirely sure exactly how it differs from MS). - Teal is a version of Lua that adds static typing for better code standards.
  • data types in function definition
    12 projects | /r/lua | 13 Jan 2023
  • Lua, a Misunderstood Language
    9 projects | news.ycombinator.com | 29 Sep 2022
    Yes, this is unfortunately true.

    There's a spiritual successor: https://yuescript.org/

  • I've designed a re-imagined version of the Lua logo and some other Lua flavors just for fun, what do you guys think?
    2 projects | /r/lua | 12 Mar 2022
    Yuescript in yellow
  • 100 Languages Speedrun: Episode 90: YueScript
    1 project | dev.to | 14 Feb 2022
    What I didn't know about is that its fork YueScript is actively maintained, and with some extra features.
  • Trying to move to Emacs again
    5 projects | /r/emacs | 12 Apr 2021
    I've put together a Lua config with Neovim, but it was still kind of obnoxious to put together. Lua isn't that great of a language, because people seem to forget it's an embed-able language for a reason (it's not supposed to give you tons of features). Using something that makes some of your more complex problems easier like Moonscript or Yuescript can make things more complex in regards to your configuration.

What are some alternatives?

When comparing open-builder and Yuescript you can also consider the following projects:

FastNoise - Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go

moonscript - :crescent_moon: A language that compiles to Lua

BetterSpades - BetterSpades, an Ace of Spades client targeted at low end systems (GL/ES 1.1). Runs on your grandmother's rig!

kakoune - mawww's experiment for a better code editor

DarkflameServer - The main repository for the Darkflame Universe Server Emulator project.

emacs-pure

buildcache - A build cache

dotemacs - My Emacs configuration

PolyMC-Offline - Fork of PolyMC with offline patches for personal use.

forkleft - Fegeya Forkleft, C++ implementation of ~new generation~ mark-up language.

OCRemote - Computer-based storage and automation system for modded Minecraft

tl - The compiler for Teal, a typed dialect of Lua