open-builder
OpenRCT2
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open-builder | OpenRCT2 | |
---|---|---|
2 | 206 | |
689 | 12,865 | |
- | 1.4% | |
1.0 | 9.9 | |
about 1 year ago | 6 days ago | |
C++ | C++ | |
GNU General Public License v3.0 only | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
open-builder
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Generating vertices for non-basic blocks help (Beginner)
Another method I think I noticed (probably not, not really sure what I'm talking about) is from Hopson97's open-builder game open-builder/chunk_vertex.glsl at master · Hopson97/open-builder · GitHub where texture coords are stored in the vertex shader. Would the idea for other block types for the above method to have a 2d array of the other block types textures like doors etc? Not sure about this method cause doesn't this require a vertex buffer which the "figured out an optimization" guy says is slow. If so that doesn't seem very sustainable.
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Some early gameplay from my voxel game: Wanderers
For example, in this Notch article, he discussed using trilinear interpolation to speed up noise evaluation as well as to smooth out rough parts. But I tested, and both of his problems actually came mostly from using too many noise octaves. Minecraft used 16 octaves for each noise channel, and 8 octaves for the blending noise, when just 5-6 and 2-3 would be enough. The rest of the speed problems could be solved by implementing something to skip noise evaluations when they wouldn't matter, at least above/below max/min biome height if not dynamic octave skipping. See this screenshot difference.
OpenRCT2
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Lessons from Open-Source Game Projects
OpenRCT2 - Roller Coster Tycoon 2 clone. C++, SDL2, OpenGL
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Installing/Getting to work on Android, help.
It's been awhile, but I had to open the config INI file that stores the file locations and populate it so it knew where to look for the rct2 files in order to get it to work. Instructions are under the "original files" section under "Potential Problems" here: https://github.com/OpenRCT2/OpenRCT2/wiki/Android
- OpenRCT2 Update 0.4.6 Released
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Android Games on PC
Open Rollercoaster Tycoon is free and cross platform https://github.com/OpenRCT2/OpenRCT2 (been having fun going back to play older simulation games)
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Best tycoon games where I could sink a good amount of hours?
OpenRCT2, Gear City.
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Deep diving into mechanics
Or dive into the code yourself here: https://github.com/OpenRCT2/OpenRCT2
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Resources/tutorials for implementing “peeps” (a la Rollercoaster Tycoon)?
openrct2 is an open source reimplementation of rollercoaster tycoon 2. might be worth studying how they did it to get some ideas.
- Any way to get Rollercoaster Tycoon Classic on Fold4?
- RCT 1 Not Going Into Fullscreen
- OpenRCT2 v0.4.5 is Out
What are some alternatives?
FastNoise - Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go
OpenLoco - An open source re-implementation of Chris Sawyer's Locomotion
BetterSpades - BetterSpades, an Ace of Spades client targeted at low end systems (GL/ES 1.1). Runs on your grandmother's rig!
OpenRGB - Open source RGB lighting control that doesn't depend on manufacturer software. Supports Windows, Linux, MacOS. Mirror of https://gitlab.com/CalcProgrammer1/OpenRGB. Releases can be found on GitLab.
DarkflameServer - The main repository for the Darkflame Universe Server Emulator project.
cathook - Training Software for the game Team Fortress 2
PolyMC-Offline - Fork of PolyMC with offline patches for personal use.
spelunky-psp - Spelunky remake for Sony PSP.
Yuescript - A Moonscript dialect compiles to Lua.
OpenRA - Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
buildcache - A build cache
TrinityCore - TrinityCore Open Source MMO Framework (master = 10.2.6.54205, 3.3.5 = 3.3.5a.12340, wotlk_classic = 3.4.3.53622, cata classic = 4.4.0.54027)