open-builder
Hajime
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open-builder | Hajime | |
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2 | 35 | |
689 | 92 | |
- | - | |
1.0 | 0.0 | |
about 1 year ago | 12 months ago | |
C++ | C++ | |
GNU General Public License v3.0 only | GNU Affero General Public License v3.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
open-builder
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Generating vertices for non-basic blocks help (Beginner)
Another method I think I noticed (probably not, not really sure what I'm talking about) is from Hopson97's open-builder game open-builder/chunk_vertex.glsl at master · Hopson97/open-builder · GitHub where texture coords are stored in the vertex shader. Would the idea for other block types for the above method to have a 2d array of the other block types textures like doors etc? Not sure about this method cause doesn't this require a vertex buffer which the "figured out an optimization" guy says is slow. If so that doesn't seem very sustainable.
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Some early gameplay from my voxel game: Wanderers
For example, in this Notch article, he discussed using trilinear interpolation to speed up noise evaluation as well as to smooth out rough parts. But I tested, and both of his problems actually came mostly from using too many noise octaves. Minecraft used 16 octaves for each noise channel, and 8 octaves for the blending noise, when just 5-6 and 2-3 would be enough. The rest of the speed problems could be solved by implementing something to skip noise evaluations when they wouldn't matter, at least above/below max/min biome height if not dynamic octave skipping. See this screenshot difference.
Hajime
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The world's first RISC-V Minecraft server is here! Courtesy of the LicheePi
I did this screenshot with the help of this tool of mine: https://github.com/Slackadays/Hajime
- Show HN: A Minecraft server startup system written in C++20
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I'm planning to migrate my server to own hardware
Your performance (IPC/TPS) won't be so good, but you could quantify how "not so good" it actually is with the Hajime tool.
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Witchcraft – a Minecraft server, written in Bash
> So how do we represent /proc in such a way as to make interacting with it through minecraft useful?
Not exactly what you wanted, but Hajime can already query some info from /proc to make it accessible from within Minecraft.
https://github.com/Slackadays/Hajime
- Hajime 0.1.11 is here with a new cutting-edge performance counter monitor!
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Getting high mstp after moving my world to a server.
The Oracle "always free" tier is just good enough for a MC server, and I know a few people using that in Discord group for my startup script. If possible, I would try to get a used baremetal server for cheap that can also be good enough for a MC server but also give you complete control and a few other features available with my script :)
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My little contribution to HPC: performance counter profiling for Minecraft servers.
Here's the GitHub link: https://github.com/Slackadays/Hajime and here's the Wiki article! https://github.com/Slackadays/Hajime/wiki/Hajime-HPC
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Automatic restarts on Fabric?
Use a startup script with auto-restart like this one :) https://github.com/Slackadays/Hajime
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Confused on how to install Aikar's flags
Paste them between -Xmx8G and -jar. Or, use a different script like this one.
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Hajime can now get hardware information about your MC server, all from Minecraft itself!
Untrue, as given by the official Hajime website. Hajime is for everyone! :)
What are some alternatives?
FastNoise - Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go
neofetch - 🖼️ A command-line system information tool written in bash 3.2+
BetterSpades - BetterSpades, an Ace of Spades client targeted at low end systems (GL/ES 1.1). Runs on your grandmother's rig!
nbt-blacksmith - A c++ library for parsing NBT tags (Minecraft)
DarkflameServer - The main repository for the Darkflame Universe Server Emulator project.
xmpp-echo-bot - XMPP/Jabber echo bot (written in sed)
Yuescript - A Moonscript dialect compiles to Lua.
lzb - LZB: LZ77 data compression and other utilities in pure Bash language
buildcache - A build cache
irc-sh - pure bash irc client
PolyMC-Offline - Fork of PolyMC with offline patches for personal use.
regex-benchmark - It's just a simple regex benchmark of different programming languages.