oot
sm64
Our great sponsors
oot | sm64 | |
---|---|---|
57 | 71 | |
4,387 | 7,303 | |
1.0% | 0.6% | |
9.5 | 3.9 | |
8 days ago | 2 months ago | |
C | C | |
- | Creative Commons Zero v1.0 Universal |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
oot
- Can anyone get Zelda Majoras Mask and Ocarina of Time working on Garlic OS?
-
Other decomps like SM64Decomp
https://github.com/zeldaret/oot 100% Ocarina of Time is fully decomped, surprised we haven't seen any developments on Mario here. Also liboot is possible.
- Anyone know of any resources that explain decompiling and how its done?
-
Why is Rosetta 2 fast?
Here's the page from the Zelda "Reverse Engineer" GitHub wiki: https://github.com/zeldaret/oot/wiki/Getting-Started
-
Please stop asking if MWII will be cracked
well it is possible to crack a game without the source. in fact, it's possible to decompile source from the binary itself. This has been done with Mario64 and ocarina of time.
-
I want to make a Zelda OOT hack but I'm just too noob.
That being said, there is a lot of documentation out there on Ocarina of Time specifically. There's even a work-in-progress decompilation. You're going to have to learn a lot to get to the level where you can do the stuff you're wanting to do, but that's part of why you have to try to start smaller. You can even work on Ocarina of Time still, but start by picking a concrete goal and trying to hack it into the game. Build a tool from scratch that replaces text in the game, for example.
-
Apparently the GTA 6 leaker sold the GTA V source code through a telegram group before getting arrested, according to the admin who verifies the buyer's claim, uploads a new screenshot of the source code
Mario 64 and Ocarina of Time were only just decompiled within the last couple of years. Jak and Daxter 1 was decompiled a few months ago. GTA 3 and Vice City have nearly finished decompilations, but TakeTwo took legal action against the developers before they put the finishing touches.
-
Having issues with the Wii Virtual Console version of SM64, parts of the ground are not rendering correctly. What can I do to fix this?
That said, I did my research before talking about source ports made from restoring the (nearly) original code using the compiled data and symbols). That's how SM64 and OoT (as well as other Zeldas in progress) were/are decompiled.
-
[OoT] Did you know that Ocarina of Time has some hilarious piracy measures? If the N64 detects your game is pirated, Zelda abandons you in the escape from Ganon's castle, and has ridiculous hair when she reveals herself as Sheik
I've watched the video and I'm still convinced it provides false information. What is my source? The official OoT decompilation project: https://github.com/zeldaret/oot
- First game beat on my RP2+, Ocarina of Time!! (sorry for poo lighting, it's storming and I have the lamp dimmed for the vibes)
sm64
-
Perfect Dark: Recompiled
The SM64 is still going strong https://github.com/n64decomp/sm64
Nintendo won't allow any binaries floating around though.
-
The Worlds First FPGA N64
Romhacks are typically modifying the compiled binary ROM image. Kaze' work is based on the painstakingly disassembled code from the n64decomp project[1]. He's working in C, modifying the game and compiling it again for the original hardware. Not sure I'd call that a "romhack".
Great videos though!
-
Is it possible to see the code of 90s computer games?
A team or something reverse engineered super mario. I think that's the repo and it's mostly in C
-
12:30 am EST (7 hours from now), Pannenkoek2012 will make Super Mario 64 history: collecting a yellow star while already having 120 stars. This is the closest we can get to a "121st star!" (More details in comment)
From course_table.h and course_defines.h we can find that: COURSE_MIN == 0 and COURSE_MAX == 25 - so it looks like every secret stage is a full-fledged "course" for the purposes of counting stars, bringing us to 25 courses + castle stars (COURSE_NONE). So, the maximum possible value for starCount should be 7 * 26 = 182.
-
Lol
Multi-year decompilation project: https://github.com/n64decomp/sm64
-
Ship of Harkinian, a PC port of Ocarina of Time has a feature-filled upgrade
The port source code of the decompilation is still up on github and Nintendo hasn't taken it down in years, cause they can't since everything has been done with legal methods
-
ahh Mario on....PS3?😂
This is false, the source code never leaked; it was meticulously and painstakingly decompiled by hand.
- $600 GBA emulator
-
COBOL wants to find out just how popular it is
It sounds like, rather than a ground-up rewrite, COBOL should be treated as an object-code language, and "hand-decompiled" (ala efforts like https://github.com/n64decomp/sm64) into an HLL that can, at every point, be losslessly transpiled back into the original COBOL.
I know the tooling for doing that doesn't currently exist... but paying someone to develop it would be cheaper than any one of these ground-up rewrite projects!
- Play Windows Pinball (Space Cadet) on the Web
What are some alternatives?
sm64-vita - A port of https://www.github.com/sm64-port/sm64-port for the PS Vita
sm64-port - A port of https://www.github.com/n64decomp/sm64 for modern devices.
Vita-Nearest-Neighbour - Plugin that makes blurry textures sharper by changing scaling algorithm
sm64ex - Fork of https://github.com/sm64-port/sm64-port with additional features.
citra - A Nintendo 3DS Emulator
libsm64 - Mario 64 as a library for use in external game engines
SDL - DEPRECATED: Official development moved to GitHub
HackerSM64 - A Super Mario 64 decompilation repo based on CrashOveride95/ultrasm64 that aims to provide a flexible, easy-to-use base for creating romhacks.
project64 - N64 Emulator
sm64ex-ios - iOS/tvOS port of https://github.com/sm64pc/sm64ex/
ghidra - Ghidra is a software reverse engineering (SRE) framework
re3 - GTA III, Vice City [UnavailableForLegalReasons - Repository access blocked]