oot
GNU Emacs
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oot | GNU Emacs | |
---|---|---|
57 | 242 | |
4,387 | 4,234 | |
1.0% | 1.3% | |
9.5 | 9.8 | |
7 days ago | 3 days ago | |
C | Emacs Lisp | |
- | GNU General Public License v3.0 only |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
oot
- Can anyone get Zelda Majoras Mask and Ocarina of Time working on Garlic OS?
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Other decomps like SM64Decomp
https://github.com/zeldaret/oot 100% Ocarina of Time is fully decomped, surprised we haven't seen any developments on Mario here. Also liboot is possible.
- Anyone know of any resources that explain decompiling and how its done?
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Why is Rosetta 2 fast?
Here's the page from the Zelda "Reverse Engineer" GitHub wiki: https://github.com/zeldaret/oot/wiki/Getting-Started
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Please stop asking if MWII will be cracked
well it is possible to crack a game without the source. in fact, it's possible to decompile source from the binary itself. This has been done with Mario64 and ocarina of time.
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I want to make a Zelda OOT hack but I'm just too noob.
That being said, there is a lot of documentation out there on Ocarina of Time specifically. There's even a work-in-progress decompilation. You're going to have to learn a lot to get to the level where you can do the stuff you're wanting to do, but that's part of why you have to try to start smaller. You can even work on Ocarina of Time still, but start by picking a concrete goal and trying to hack it into the game. Build a tool from scratch that replaces text in the game, for example.
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Apparently the GTA 6 leaker sold the GTA V source code through a telegram group before getting arrested, according to the admin who verifies the buyer's claim, uploads a new screenshot of the source code
Mario 64 and Ocarina of Time were only just decompiled within the last couple of years. Jak and Daxter 1 was decompiled a few months ago. GTA 3 and Vice City have nearly finished decompilations, but TakeTwo took legal action against the developers before they put the finishing touches.
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Having issues with the Wii Virtual Console version of SM64, parts of the ground are not rendering correctly. What can I do to fix this?
That said, I did my research before talking about source ports made from restoring the (nearly) original code using the compiled data and symbols). That's how SM64 and OoT (as well as other Zeldas in progress) were/are decompiled.
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[OoT] Did you know that Ocarina of Time has some hilarious piracy measures? If the N64 detects your game is pirated, Zelda abandons you in the escape from Ganon's castle, and has ridiculous hair when she reveals herself as Sheik
I've watched the video and I'm still convinced it provides false information. What is my source? The official OoT decompilation project: https://github.com/zeldaret/oot
- First game beat on my RP2+, Ocarina of Time!! (sorry for poo lighting, it's storming and I have the lamp dimmed for the vibes)
GNU Emacs
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A Love Letter to Intellectualism
gnu.org - contains everything you need to research his philosophy.
stallman.org - personal website, contains a lot of opinion, but I absolutely respect this man in all what he says.
emacs.org (redirects to https://www.gnu.org/software/emacs/) - his non-philosophical work, one of two mainstream console text editors.
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The KGB, the Computer and Me – The Cuckoo's Egg Story [video]
Forever, there was a file included in stock Emacs, `spook.el`, which could be hooked up to automatically add random strings of "interesting" keywords to each of your email or Usenet messages (in signatures, or in headers like `X-Spook`).
https://www.gnu.org/software/emacs/manual/html_node/emacs/Ma...
Looks like copyright date of 1988:
https://github.com/emacs-mirror/emacs/blob/master/lisp/play/...
https://github.com/emacs-mirror/emacs/blob/master/etc/spook....
Try `M-x spook RET` in an Emacs buffer.
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How to combine daily journal with general database of people, places, things, etc.
If you want to spare a couple of detours, you probably could start with Emacs Org-mode according to Greenspun's eleventh rule: "Any sufficiently complicated PIM or note-taking program contains an ad hoc, informally specified, bug-ridden, slow implementation of half of Org mode."
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Microsoft is exploring adding a command line text editor into Windows, and it wants your feedback
Emacs: winget install GNU.Emacs
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Using Common Lisp in Emacs
The whole cl-lib thing is a total disaster:
https://github.com/emacs-mirror/emacs/blob/master/lisp/emacs...
They added cl- as a prefix to each Common Lisp symbol.
FIRST is now called cl-first, CAAAR is now cl-caaar .
I would really prefer if GNU Emacs removes all Common Lisp functionality, instead of creating this really wacky stuff, with discussions about this topic every year.
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Running SQL Queries on Org Tables
Never too late to try! Take your time. Emacs will outlive us all. https://www.gnu.org/software/emacs/
- Emacs and Shellcheck
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Free Tech Tools and Resources - MAC Lookup, SQL Tutorials, JSON Converter & More
GNU Emacs is a versatile, open-source text editor that offers extensibility and customization—a sort of self-documenting real-time display editor. Our thanks for the suggestion go to CartanAnnullator.
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VScode vs Others: the War on Code Editors
Emacs
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Proof of Concept clang plugin that automatically binds C/C++ -> Lua
Their DEFUN and DEFVAR macros for example let us define a function or a variable that will be available as a Lisp function, and can be used as an ordinary C function from the C code. Emacs is written in pure C99 language and works with both GCC and Clang I believe. We can just define a C function via macro, and it is auto exported and made available to Lisp. For example my first patch to Emacs was for this function (we added "count" argument to make it possible to skip enumerating files in a directory for the case when user code is just interesting if a directory is empty or not):
What are some alternatives?
sm64-vita - A port of https://www.github.com/sm64-port/sm64-port for the PS Vita
Visual Studio Code - Visual Studio Code
Vita-Nearest-Neighbour - Plugin that makes blurry textures sharper by changing scaling algorithm
Geany - A fast and lightweight IDE
sm64 - A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
Atom - :atom: The hackable text editor
citra - A Nintendo 3DS Emulator
spacemacs - A community-driven Emacs distribution - The best editor is neither Emacs nor Vim, it's Emacs *and* Vim!
SDL - DEPRECATED: Official development moved to GitHub
uemacs - Random version of microemacs with my private modificatons
project64 - N64 Emulator
org-roam-ui - A graphical frontend for exploring your org-roam Zettelkasten