Snowflake
HxSTLParser
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Snowflake | HxSTLParser | |
---|---|---|
1 | - | |
956 | 24 | |
- | - | |
3.4 | 0.0 | |
5 months ago | about 7 years ago | |
Swift | Objective-C | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Snowflake
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RoughSwift allows us to easily make shapes in hand drawn, sketchy, comic style
Just took some time to update my library RoughSwift to support SPM. RoughSwift allows us to easily make shapes in hand drawn, sketchy, comic style. Based on the same concept of Snowflake which generates that are highly composable and changeable, RoughSwift turns drawing commands into beautiful sketchy graphics.
HxSTLParser
We haven't tracked posts mentioning HxSTLParser yet.
Tracking mentions began in Dec 2020.
What are some alternatives?
SwiftSVG - A simple, performant, and lightweight SVG parser
InkKit - Drawing and Geometry made easy on iOS - now in Swift 3.0
SVGKit - Display and interact with SVG Images on iOS / OS X, using native rendering (CoreAnimation)
YYAsyncLayer - iOS utility classes for asynchronous rendering and display.
MPWDrawingContext - An Objective-C wrapper for CoreGraphics CGContext
DePict - A simple, declarative, functional drawing framework, in Swift!
Rough (Swift) - Rough lets you draw in a sketchy, hand-drawn-like, style.
Graphicz - Light-weight, operator-overloading-free complements to CoreGraphics!
PKCoreTechniques - The code for my CoreGraphics+CoreAnimation talk, held during the 2012 iOS Game Design Seminar at the Technical University Munich.