oni2
libvim
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oni2 | libvim | |
---|---|---|
42 | 9 | |
7,735 | 677 | |
0.0% | 0.1% | |
0.0 | 0.0 | |
over 1 year ago | over 2 years ago | |
Reason | Vim Script | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
oni2
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We Have to Start Over: From Atom to Zed
It was onivim2. Iirc it was a one-man show, and stopped when funding dried up. I also hoped to see a a lot from it. Maybe the dev took too much work on his plate, with an unproven language with limited libraries?
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How VSCode made bracket pair colorization 10,000x faster
It's unfortunate that oni2 stopped development.
It had the promise of all the benefits of VS Code, but performance of a native app.
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Reflections from 12 years of vim (ramble)
Yeah, https://github.com/onivim/oni2/issues/3811
- Onivim – The retro-futuristic modal editor
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VSCode-Neovim: Use embedded Neovim in VSCode without emulation
Onivim development has stopped, it is now abandonware: https://github.com/onivim/oni2/issues/3811#issuecomment-9103...
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VSCode with Neovim
It's MIT licensed now, so anyone could pick it up and continue work on it, but the original authors have basically stopped working on it. This GitHub issue was the last major news update.
- Onivim 2 – “Has the dev stopped?”
- Leap.nvim: Neovim’s Answer to the Mouse
- Neovim 0.8 Released
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HypeScript: Simplified TypeScript's type system in TypeScript's own type system
I never tried CoffeeScript since nobody pays me for it, though I am curious about ReasonML as an alternative, there's a Neovim front-end[0] coded in Reason that compiles natively[1], and supports existing VS Code plugins from the VSCodium plugin repository[2] which I still have yet to look at how the heck they pulled that bit off, but it is pretty interesting.
[0]: https://github.com/onivim/oni2#introduction
libvim
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Vim C API
I am working on a hobby project in which I need to simulate vim motions outside of vim. I need some API that have functions that would take as input a text, some vim mode and a key (or sequence of keys) and return what is the output text and vim mode. It could be in Rust, C or C++. I tried using libvim (https://github.com/onivim/libvim) but it is way more than I want (and also, I am having a hard time to build it on my machine). Are there any other alternatives?
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Failing to include libvim
Hi there! I'm trying to import https://github.com/onivim/libvim in a separate standalone file. But, just cloning the repository and using #include "../libvim/src/libvim.h" doesn't work, as the file contains multiple errors. It seems to me that libvim also have other dependencies that are missing, which causes such errors. If I try to build it, in the way that is explained in README.md it works, but I suppose that this happens because the Makefile adds the necessary dependencies. The Makefile has over 3000 lines, and I don't have much experience on this. Is there a standard way to automatically add any necessary dependencies? Am I using this library in a wrong way?
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Where do we stand with regard to neovim being everywhere?
Oni is a proper neovim gui, whereas Oni2 is something else entirely (uses https://github.com/onivim/libvim).
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Do VIM keybindings make sense in a knowledge base app?
You might want to look at https://github.com/onivim/libvim Dunno what it's capabilities are, but, it might be of use.
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Given Neovim, is there any reason to purchase Onivim? Also, are nvim/vim plugins vs VSCode plugins equally available?
In progress work, but we do use vim under the hood (i.e. a fork of vim, where we've made it more suitable for being used as a library: https://github.com/onivim/libvim). So we can support vim plugins (or at least a subset of them), we just want to have tests back up and running for them in libvim, and have more testing in place at the Oni2 end as well.
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Onivim 2 is a retro-futuristic modal editor
Seems they had trouble implementing that with Neovim[0]. Relevant reddit thread[1]
0: https://github.com/onivim/libvim#why-is-libvim-based-on-vim-...
1: https://www.reddit.com/r/neovim/comments/cdf36v/onivim2_chan...
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The values of Emacs, the Neovim revolution, and the VSCode gorilla
FYI, this isn't built on neovim anymore https://github.com/onivim/libvim#why-is-libvim-based-on-vim-and-not-neovim
What are some alternatives?
LunarVim - 🌙 LunarVim is an IDE layer for Neovim. Completely free and community driven.
vscode-neovim - Vim mode for VSCode, powered by Neovim
openvsx - An open-source registry for VS Code extensions
NvChad - Blazing fast Neovim config providing solid defaults and a beautiful UI, enhancing your neovim experience.
nvim-treesitter - Nvim Treesitter configurations and abstraction layer
my-lunarvim-config - My config for LunarVim
nvim-dap - Debug Adapter Protocol client implementation for Neovim
doom-nvim - A Neovim configuration for the advanced martian hacker [Moved to: https://github.com/doom-neovim/doom-nvim]
vis - A vi-like editor based on Plan 9's structural regular expressions