oneDNN
oidn
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oneDNN | oidn | |
---|---|---|
5 | 10 | |
3,456 | 1,667 | |
2.5% | 2.3% | |
10.0 | 9.5 | |
about 19 hours ago | 8 days ago | |
C++ | C++ | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
oneDNN
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Blaze: A High Performance C++ Math library
If you are talking about non-small matrix multiplication in MKL, is now in opensource as a part of oneDNN. It literally has exactly the same code, as in MKL (you can see this by inspecting constants or doing high-precision benchmarks).
For small matmul there is libxsmm. It may take tremendous efforts make something faster than oneDNN and libxsmm, as jit-based approach of https://github.com/oneapi-src/oneDNN/blob/main/src/gpu/jit/g... is too flexible: if someone finds a better sequence, oneDNN can reuse it without major change of design.
But MKL is not limited to matmul, I understand it...
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Arc & Deep Learning Frameworks
For completeness, it looks like this question was posted to the oneDNN GitHub repo and the response was to stay tune for updates.
- Keeping POWER relevant in the open source world
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Intel oneDNN 2.5 released with experimental RISC-V support
From the release note of oneDNN v2.5:
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Is gpu hardware tied to cpu ISA ?
Intel are trying to support their oneAPI compute framework on Arm and IBM POWER and z/Architecture (s390x) but since they ever released only a single discrete GPU with the Xe architecture it's unclear whether they'll support Xe GPU compute on e.g. ARM https://github.com/oneapi-src/oneDNN
oidn
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Bazel as an alternative to CMake
For instance, try to build this project: https://github.com/OpenImageDenoise/oidn - it uses CMake. It will take you some time to build it - since you need first to figure out its dependencies and how to install them - if you have no idea of its dependencies it might take you a few days to figure out how to build it for your platfom. I call this the Build Problem - this is the struggle to build something.
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I have 3090 GPU and I have tried optix denoiser but openimage denioiser is better?
At the heart of the Intel Open Image Denoise library is a collection of efficient deep learning based denoising filters, which were trained to handle a wide range of samples per pixel (spp), from 1 spp to almost fully converged. Thus it is suitable for both preview and final frame rendering.
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Intel Open Image Denoiser is significantly better than NVIDIA's GPU-based OptiX in Blender cycles (3.2.1). Curious if OID might get Intel ARC GPU acceleration for increased speed.
Intel® Open Image Denoise
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Any idea on how to get rid of the noise in the face? I put more samples and doubled rendering time but still get the noise.
IntelDenoiser
- Intel has been doing ray tracing before Nvidia and AMD, this should give you an idea on how Arc GPUs will tackle ray tracing
- Anyone know any good Image Denoisers?
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Intel oneDNN 2.5 released with experimental RISC-V support
Hooray! Now to wait for OIDN to upgrade to this version of oneDNN.
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CPU Path Traced Rendering in Avoyd (now released)
Results from low ray-count path tracing can be fairly noisy, especially with reflections and emissive materials, so I'm using Intel Open Image Denoise. The download for this at 45Mb is over 5x larger than our Avoyd installer, so we don't distribute it but instead link to it as a plugin the user can install. Adding documentation for this was fairly easy using our open sourced imgui_markdown.h.
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I finally got around to putting a denoiser in my ray-tracer. I'm happy with the results, 100 samples per pixel, about 30 seconds to render on the CPU
It was this one: https://www.openimagedenoise.org/
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Got a nice render out of my hobby path tracer :)
Thanks! It's all done on the CPU, yep. It took about ~40 minutes to render this, but I probably took way more samples than I actually needed to. I did later decide to denoise it using the Open Image Denoiser (https://github.com/OpenImageDenoise/oidn), which made it look quite a bit better, but I'm not sure where the aliasing along the mirror edge came from.
What are some alternatives?
oneMKL - oneAPI Math Kernel Library (oneMKL) Interfaces
imgui_markdown - Markdown for Dear ImGui
CTranslate2 - Fast inference engine for Transformer models
enkiTS - A permissively licensed C and C++ Task Scheduler for creating parallel programs. Requires C++11 support.
oneDPL - oneAPI DPC++ Library (oneDPL) https://software.intel.com/content/www/us/en/develop/tools/oneapi/components/dpc-library.html
NvidiaAIDenoiser - A simple implementation of Nvidia's AI denoiser
highway - Highway - A Modern Javascript Transitions Manager
muon - A subatomic path tracer.
asmjit - Low-latency machine code generation
librealsense - Intel® RealSense™ SDK
Reloaded-II - Next Generation Universal .NET Core Powered Mod Loader compatible with anything X86, X64.
faasm - High-performance stateful serverless runtime based on WebAssembly