olcPixelGameEngine
The official distribution of olcPixelGameEngine, a tool used in javidx9's YouTube videos and projects (by OneLoneCoder)
asteroids-demo
Asteroids Clone for Windows (by skeeto)
Our great sponsors
olcPixelGameEngine | asteroids-demo | |
---|---|---|
43 | 5 | |
3,718 | 36 | |
- | - | |
4.2 | 0.0 | |
12 days ago | over 1 year ago | |
C++ | C | |
GNU General Public License v3.0 or later | The Unlicense |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
olcPixelGameEngine
Posts with mentions or reviews of olcPixelGameEngine.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-10.
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The tech behind EvoLife.
I'm using SFML to develop my game engine (Though I might switch to olcPixelGameEngine at some point in the future).
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Best C++ Game Framework
If you want something simple (single file to drop in a project) with a nice easy C++ API for 2D graphics there is OneLoneCoder's Pixel Game Engine.
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How to display array of rgb values in window??
The PixelGameEngine from OneLoneCoder would probably fit here.
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How do I move my mouse and click in c++?
As always, I recommend https://github.com/OneLoneCoder/olcPixelGameEngine :) It's just one header, so you just include it in your project and you're good to go.
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I'm struggling
And if you want to try making a small game with rudamentary graphics, but not go full OpenGL/DirectX, take a look at OLC pixel game engine. It's a one header graphics library that will allow you to draw simple shapes, text, etc. perfect for prototyping or making very simple games. Eventually you'll want to try making Pong to take your training to the next level, so this will be perfect for that.
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Easiest way to do 2d graphics
For a beginner I’d recommend the One Lone Coder Pixel Game Engine olcPixelGameEngine It is a single header library, works in Windows, Mac and Linux. The author also has some great game programming videos on his YouTube channel OLC YouTube
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C++ 2D Game Development 9 - Networking
The source code is public and under the license of the olcPixelGameEngine found at: https://github.com/OneLoneCoder/olcPixelGameEngine
- LumoclastFW 10 - Networking System
- C++ 2D Game Development Stream 12 - Networking
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How can I make graphics games using cpp?
All you need is here. Just put the .h file in your project and you're done.
asteroids-demo
Posts with mentions or reviews of asteroids-demo.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-07-22.
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Intermediate level systems programming projects/textbook recommendations?
A game: you could learn how to use a cross-platform library like SDL or you could write your own from scratch. Here's a really simple example of a video game implemented for windows using nothing but native API calls. If you're using linux, it would be a fun exercise to convert that to X11 calls.
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space-shooter.c: A cross-platform, top-down 2D space shooter written in C using only system libraries
I've never used WASAPI, just DirectSound (example), so I can't say much. I managed to get this WASAPI example to work with Mingw-w64 on Windows, though not Wine:
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To program basic 1980's style 2D games, and basic non-native UI interface-forms (including positioning text on screen), which graphics library would you recommend?
Asteroids (guide to source)
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Can I make games in C?
Source: https://github.com/skeeto/asteroids-demo Source guide/walkthrough: https://idle.nprescott.com/2021/understanding-asteroids.html
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Use the win32 api to set window as live wallpaper
Example of creating an OpenGL window using Win32 directly: https://github.com/skeeto/asteroids-demo
What are some alternatives?
When comparing olcPixelGameEngine and asteroids-demo you can also consider the following projects:
raylib - A simple and easy-to-use library to enjoy videogames programming
SDL - Simple Directmedia Layer
raygui - A simple and easy-to-use immediate-mode gui library
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
simple_raycasting - A simple raycasting "engine" written in c with raylib for graphics.
rv_asm - RISC-V Assembler
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
rv_sim - RISC-V Simulator
The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
rv_rtl - Basic RISC-V implementation in verilog
olcPixelGameEngine vs raylib
asteroids-demo vs raylib
olcPixelGameEngine vs SDL
asteroids-demo vs raygui
olcPixelGameEngine vs imgui
asteroids-demo vs simple_raycasting
olcPixelGameEngine vs raygui
asteroids-demo vs rv_asm
olcPixelGameEngine vs LearnOpenGL
asteroids-demo vs rv_sim
olcPixelGameEngine vs The-Forge
asteroids-demo vs rv_rtl