olcPixelGameEngine
MonoGame
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olcPixelGameEngine | MonoGame | |
---|---|---|
43 | 95 | |
3,718 | 10,789 | |
- | 1.4% | |
4.2 | 8.9 | |
6 days ago | 3 days ago | |
C++ | C# | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
olcPixelGameEngine
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The tech behind EvoLife.
I'm using SFML to develop my game engine (Though I might switch to olcPixelGameEngine at some point in the future).
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Best C++ Game Framework
If you want something simple (single file to drop in a project) with a nice easy C++ API for 2D graphics there is OneLoneCoder's Pixel Game Engine.
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How to display array of rgb values in window??
The PixelGameEngine from OneLoneCoder would probably fit here.
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How do I move my mouse and click in c++?
As always, I recommend https://github.com/OneLoneCoder/olcPixelGameEngine :) It's just one header, so you just include it in your project and you're good to go.
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I'm struggling
And if you want to try making a small game with rudamentary graphics, but not go full OpenGL/DirectX, take a look at OLC pixel game engine. It's a one header graphics library that will allow you to draw simple shapes, text, etc. perfect for prototyping or making very simple games. Eventually you'll want to try making Pong to take your training to the next level, so this will be perfect for that.
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Easiest way to do 2d graphics
For a beginner I’d recommend the One Lone Coder Pixel Game Engine olcPixelGameEngine It is a single header library, works in Windows, Mac and Linux. The author also has some great game programming videos on his YouTube channel OLC YouTube
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C++ 2D Game Development 9 - Networking
The source code is public and under the license of the olcPixelGameEngine found at: https://github.com/OneLoneCoder/olcPixelGameEngine
- LumoclastFW 10 - Networking System
- C++ 2D Game Development Stream 12 - Networking
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How can I make graphics games using cpp?
All you need is here. Just put the .h file in your project and you're done.
MonoGame
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The MonoGame Foundation launch
To highlight this shift, we are introducing a new website which is now fully automated with Github. The paint is still fresh, but we hope to expand it with more information about the MonoGame Foundation, like how it operates, and how to join it or contribute.
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Not only Unity...
https://github.com/MonoGame/MonoGame /
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MonoGame VS kni - a user suggested alternative
2 projects | 10 Oct 2023
- MonoGame: An Open-Source, Cross-Platform Game Development Framework
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OSS Game Engines are increasing their stars on GitHub due to Unity's missteps
Yes, it is possible, but you need to use a game framework not a game engine.
Example of a game framework: http://www.monogame.net.
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Unity's Trap
Monogame, though it doesn't do much hand-holding: https://github.com/MonoGame/MonoGame
Webassembly support is spotty, though in progress AFAICT.
Used by a few 2D games like Stsrdew Valley and Celeste.
- MonoGame
- Zune was a gaming platform for about 5 minutes; I miss XNA.
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Which tools should I use to create my game ?
Some that I am aware of and that support at least Windows and Android are (Monogame)[https://www.monogame.net/], (Cocos2D)[https://www.cocos.com/en/cocos2d-x], (LÖVE)[https://love2d.org/]. But there are likely many more. Even more basic ones which are just another abstraction layer on top of SDL (like (Oxygine)[https://oxygine.org/]).
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What mobile game engine to choose for a simple multiplateforme gacha game?
- https://www.monogame.net/
What are some alternatives?
raylib - A simple and easy-to-use library to enjoy videogames programming
Raylib-cs - C# bindings for raylib, a simple and easy-to-use library to learn videogames programming
SDL - Simple Directmedia Layer
FNA - FNA - Accuracy-focused XNA4 reimplementation for open platforms
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Stride Game Engine - Stride Game Engine (formerly Xenko)
raygui - A simple and easy-to-use immediate-mode gui library
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
Nez - Nez is a free 2D focused framework that works with MonoGame and FNA
The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
SkiaSharp - SkiaSharp is a cross-platform 2D graphics API for .NET platforms based on Google's Skia Graphics Library. It provides a comprehensive 2D API that can be used across mobile, server and desktop models to render images.