olcPixelGameEngine
AmnesiaTheDarkDescent
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olcPixelGameEngine | AmnesiaTheDarkDescent | |
---|---|---|
43 | 7 | |
3,718 | 3,442 | |
- | 0.7% | |
4.2 | 0.0 | |
12 days ago | over 3 years ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
olcPixelGameEngine
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The tech behind EvoLife.
I'm using SFML to develop my game engine (Though I might switch to olcPixelGameEngine at some point in the future).
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Best C++ Game Framework
If you want something simple (single file to drop in a project) with a nice easy C++ API for 2D graphics there is OneLoneCoder's Pixel Game Engine.
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How to display array of rgb values in window??
The PixelGameEngine from OneLoneCoder would probably fit here.
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How do I move my mouse and click in c++?
As always, I recommend https://github.com/OneLoneCoder/olcPixelGameEngine :) It's just one header, so you just include it in your project and you're good to go.
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I'm struggling
And if you want to try making a small game with rudamentary graphics, but not go full OpenGL/DirectX, take a look at OLC pixel game engine. It's a one header graphics library that will allow you to draw simple shapes, text, etc. perfect for prototyping or making very simple games. Eventually you'll want to try making Pong to take your training to the next level, so this will be perfect for that.
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Easiest way to do 2d graphics
For a beginner I’d recommend the One Lone Coder Pixel Game Engine olcPixelGameEngine It is a single header library, works in Windows, Mac and Linux. The author also has some great game programming videos on his YouTube channel OLC YouTube
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C++ 2D Game Development 9 - Networking
The source code is public and under the license of the olcPixelGameEngine found at: https://github.com/OneLoneCoder/olcPixelGameEngine
- LumoclastFW 10 - Networking System
- C++ 2D Game Development Stream 12 - Networking
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How can I make graphics games using cpp?
All you need is here. Just put the .h file in your project and you're done.
AmnesiaTheDarkDescent
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Do you like Amnesia: The Bunker? How about replaying the classic on a mobile device? Meet the new version of my android port of Amnesia: The Dark Descent with updated graphics!
Looks like the source code is publicly available: https://github.com/FrictionalGames/AmnesiaTheDarkDescent and the Sclerosis (this port) developers are preventing the game from being distributed anywhere: https://createam.itch.io/sclerosis " P.S.: Frictional Games prohibited anywhere to distribute my remake, so I'm posting the full version for free without any restrictions on my itch.io in the hope that soon the game will appear on all kinds of forums and sites, after which I will probably hide the game from there. Version v1.7 will remain the final version for Sclerosis: The Dark Descent. "
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Can someone explain to me what pointers are in C++ and how they work through an allegory?
This curiosity grew even more when I downloaded Amnesia source code and saw in there LOTS of Pointers, but I have no idea what I'm looking at (just yet, I hope).
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Quake | Update 1 Release Notes
Here is the source code to amnesia the dark descent https://github.com/FrictionalGames/AmnesiaTheDarkDescent crazy how that exists when you say it can't exist
- Amnesia: The Dark Descent Android port by a Russian developer is nothing short of amazing, it is well optimized that even a SD439 chip can run it full speed on medium.
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"HZD PC Revisited" by Digital Foundry (mentioned remaining issues catalogued in comments)
The game engine that runs Amnesia was written by 2 guys, uses OpenGL (which is a hell to begin with, especially on different hardware) and does use some quite advanced shading stuff for its low complexity. They released the code btw. if anyone is interested.
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C++ and game engines
As for Amnesia it's a similar story; They're using their own in-house engine which does itself use SDL. FrictionalGames recently open sourced Amnesia so you can take a look if you wish: https://github.com/FrictionalGames/AmnesiaTheDarkDescent
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Games on GitHub – A list of popular/awesome video games hosted on GitHub
Project is seemingly dead with the latest commit being from 2018.
Two major games with code on github I can think of are Amnesia: The Dark Descent (1) and Celeste (2)
(1) https://github.com/FrictionalGames/AmnesiaTheDarkDescent
What are some alternatives?
raylib - A simple and easy-to-use library to enjoy videogames programming
Celeste - Celeste Bugs & Issue Tracker + some Source Code
SDL - Simple Directmedia Layer
Bullet - Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
tgstation - The /tg/station branch of SS13.
raygui - A simple and easy-to-use immediate-mode gui library
VVVVVV - The source code to VVVVVV! http://thelettervsixtim.es/
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
awesome-frontend-games - This is a curated list dedicated to games developed using web technologies
The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more