oboe
filament
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oboe | filament | |
---|---|---|
17 | 27 | |
3,576 | 16,968 | |
1.0% | 1.4% | |
8.6 | 9.8 | |
8 days ago | 6 days ago | |
C++ | C++ | |
Apache License 2.0 | Apache License 2.0 |
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
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oboe
- Android low latency audio in 2023
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Object-Oriented Programming in C (Quantum Leaps, LLC; April 2019) [pdf]
https://microsoft.github.io/microsoft-ui-xaml
> WinUI is powered by a highly optimized C++ core that delivers blistering performance, long battery life, and responsive interactivity that professional developers demand. Its lower system utilization allows it to run on a wider range of hardware, ensuring your sophisticated workloads run with ease.
Apparently Microsoft does care about OOP in C++.
As does Apple,
https://developer.apple.com/metal/
https://developer.apple.com/documentation/driverkit
And Google,
https://github.com/google/oboe
https://www.tensorflow.org/api_docs
Maybe modern C++ is safe from OOP, so lets look into ranges,
https://en.cppreference.com/w/cpp/ranges
So we have factories, adaptors, concepts (aka interfaces/traits in other languages), std::ranges::view_interface as base class mixin, all stuff I can find on the Gang of Four book.
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Ask HN: What are some of must have skills for a Mobile App Developer in 2021?
Just getting back into Android dev myself. Rapid workflow stack: Jetpack Compose / Kotlin, Material Design UI kits and Stripe / Firebase Cloud Functions. The emphasis on being able to go from idea to release in the shortest time frame. Target being Fast Mobile Commerce
https://github.com/android/compose-samples
https://firebase.google.com/docs/use-cases/payments
Other than that I'm excited about next-gen low latency audio library Oboe and real-time physically based renderer Filament
https://github.com/google/oboe/tree/master/samples
https://github.com/google/filament/tree/main/samples
Best of Luck ;)
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The current state of audio manipulation frameworks in Android
Google Oboe
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An update on Android's audio latency
https://github.com/google/oboe/blob/master/apps/OboeTester/d...
We do not use the Larsen Effect any more because it was too sensitive to variations in gain. We now use a random encoded bit stream that sounds like a short noise burst. We can get a better correlation peak with that signal.
> Many of the latency measurements break the latency down between
I'm the author. My testing methodology was to run the round-trip latency test using OboeTester: https://github.com/google/oboe/tree/master/apps/OboeTester/d....
It's a simple test: produce a tone (either on built-in speaker or over wired headphones if using a loopback dongle), measure the time it takes for that tone to reach the audio input.
For devices which I didn't have access to (our team has a limited number of test devices) I used the figures from Superpowered, but with some assumptions/rules:
#1 If AAudio was available on the device I used the measurements from that rather than OpenSL ES
filament
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Filament – A Language for Fearless Hardware Design
Also: Filament is a real-time physically-based renderer written in C++. It is mobile-first, but also multi-platform.
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Looking for resources / mentor
Also beginner here, I think you can learn other's codes to get a better understanding of the API by learning how others can abstract these concept into higher level. They're many great projects out there like Google's pbr renderer filament https://github.com/google/filament, AMD's gltf sample https://github.com/GPUOpen-LibrariesAndSDKs/glTFSample and also as many suggested, the Sascha Willems's repos https://github.com/SaschaWillems and the official sample https://github.com/KhronosGroup/Vulkan-Samples
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Flutter and Apple Vision Pro
In the Flame discussions page, there is a request for 3D, and Flame developers write that they will be happy to start working on support once when Impeller is stable on most major platforms. So what can the community do? 1) Create discussion topics, just like these posts. Or in other discussion forums. 2) Learn about Impeller, Filament, Flame, and Flutter and be willing to contribute to their development. 3) Join Flame now and try to do something or contribute. 4) Study the implementation of Flutter 3D, and try to do something together with ARCore or ARKit plugins.
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Appleseed – open-source, physically-based global illumination rendering engine
Anyone know much about how this compares to Filament by Google?
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Searching for Reliable Cross-Platform Rendering Framework (C/C++)
Have you tried Filament? https://google.github.io/filament/
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Why aren't there constantly more shading languages popping up all the time like other languages?
There are a handful of other examples out there of high-level shading languages - Cg (long deprecated), whatever Filament Material system uses (example), and various GLSL preprocessors (example).
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How can I display 3D models now that SceneForm is deprecated?
Filament is an option: https://github.com/google/filament
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I love making games with Javascript and the HTML5 canvas. Can I do something similar in c++?
filament
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GLTF\PBR Shader - Open Source?
Google Filament is the first thing that comes to mind for me, not sure if that's appropriate for what you're looking for though.
- How do I read and work with advanced code?
What are some alternatives?
android-3D-model-viewer - Android OpenGL 2.0 application to view 3D models. Published on Play Store
THREE.js-PathTracing-Renderer - Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html
compose-samples - Official Jetpack Compose samples.
The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
rust-skia - Rust Bindings for the Skia Graphics Library
OpenSceneGraph - OpenSceneGraph git repository
Stride Game Engine - Stride Game Engine (formerly Xenko)
ogre-next - aka ogre v2 - scene-oriented, flexible 3D C++ engine
FlaxEngine - Flax Engine – multi-platform 3D game engine
ffmpeg-kit - Fork of https://github.com/arthenica/ffmpeg-kit
PhoneVR - Use Steam VR-enabled applications with your phone as HMD (Head-mounted display). The only Open-Source solution to similar commercial packages like VRidge, iVRy, Trinus etc etc.
bevy - A refreshingly simple data-driven game engine built in Rust