o3de
FidelityFX-FSR
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o3de | FidelityFX-FSR | |
---|---|---|
64 | 49 | |
7,294 | 1,998 | |
1.9% | 1.5% | |
9.9 | 0.0 | |
1 day ago | almost 2 years ago | |
C++ | C | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
o3de
- Not only Unity...
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O3DE
It's odd to me that when the whole Unity fiasco happened, everyone was basically looking at either Godot or Unreal, but pretty much nobody mentioned or cared for something like O3DE.
If you praise Godot for being open source a lot, then it stands to reason that you should similarly prefer O3DE as opposed to Unreal: https://github.com/o3de/o3de/blob/development/LICENSE.txt (no idea why they're going for both Apache 2 and MIT license, though) vs https://www.unrealengine.com/en-US/license
Unless people just care about the options that are popular enough to warrant their attention and the features that they provide, whereas the licensing is actually a boon, rather than the main factor, given that Unreal also did some slight price increases a while later as well: https://www.unreal-university.blog/post/unreal-engine-5-pric...
Either way, it's still nice to have lots of options available regardless of the licensing details (though this kind of does fragment developers among bunches of different projects), be it Godot, O3DE, Stride, Unreal or even something like jMonkeyEngine (one of the rare Java engines/editors with 3D) or NeoAxis (that one had a cool voxel LOD solution, but performance on AMD hardware was bad).
- Unreal Engine change its price for non-game apps
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Alternative Game Engines for Marooned Unity Developers
03DE: Open source game engine, under Apache License 2.0, developed by Amazon and the linux foundation. Seems to work under a modular package called "gems", that you can use to pull in the functionality you need. It uses c++ as it's main language, but you can use Lua, python or visual scripting for scripting stuff. Has multiplayer built into the engine and what they call a "robust" system for open-world games. There seems to be a lot of tutorials on the site, but they aren't laid out great.
- List of Unity alternatives
- Unity: We Have Heard You
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Someone dropped the source code for Far Cry 1 on archive.org
Note that Lumberyard became "Open 3D Engine" (yes, very inspired name) which is Apache 2 licensed:
AFAIK all development in Lumberyard has ceased and moved to O3DE.
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As a Unity user, watching Unreal Engine at GDC 2023 made me sad and jealous
Don’t forget Amazon’s Lumberyard -> O3DE fork either https://github.com/o3de/o3de
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Is SPIRV-Cross a valid option to target Metal from HSSL?
I've worked on this a bit as part of the shader pipeline of Open3DEngine, From my experience there are very few compatibility issues between hlsl and sprir-v, sprir-v to msl however does run into a few issues.Here are the ones I remember
FidelityFX-FSR
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Starfield’s missing Nvidia DLSS support has been added by a free mod
Also DLSS has pretty strict requirements in advertising, requiring nvidia logo & adverts on splash screens and give nvidia any rights to use your app in their own advertising. [0] It's certainly not "free". A completely night and day difference to FSR, which just uses MIT [1]
Lots of people online seem to believe both are "free", so the only reason why you wouldn't implement one is some back room deal. But in my experience, just getting everyone into the same room to sign off on things like that is hard.
[0] https://github.com/NVIDIA/DLSS/blob/main/LICENSE.txt
[1] https://github.com/GPUOpen-Effects/FidelityFX-FSR/blob/maste...
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Nixxes graphics programmer: "We have a relatively trivial wrapper around DLSS, FSR2, and XeSS. All three APIs are so similar nowadays, there's really no excuse."
"IT doesn't work that way. DLSS may be a click in some Unreal Games, but custom engines? Yeah, no. You need to modify the code to implement it, which is PROHIBITED by the license Nvidia has you accept when you accept their SDK terms: https://github.com/NVIDIA/DLSS/blob/main/LICENSE.txt DLSS is not FOSS (Free and Open Source) like FSR. For comparison, FSR's license that lets you do whatever the hell you need to get it functioning in the game or improve performance: https://github.com/GPUOpen-Effects/FidelityFX-FSR/blob/master/license.txt Blame Nvidia for devs not wanting to touch non-free code and enter a legal agreement where they may be litigated down the line...for implementing a technology that SELLS Nvidia GPUs. It's literally like me threatening to sue you for bringing customers to my business. Again, blame Nvidia. By the way, they are also the one that sold you the feature, so let them be the one to implement it. I keep hearing Nvidia is a "god tier software company" but can't implement DLSS on the driver side? Somehow I don't buy it, especially when they release game-ready drivers anyway. And before someone brings up the BS argument it needs game data, anyone can find those memory addresses to get to the engine or they can ask. Considering they are Nvidia, don't think any game dev will keep silent about it or how to interface with their game if there are driver issues. EDIT: Also just so you know, XeSS is also under a similarly stupid license as DLSS XeSS License: https://github.com/intel/xess/blob/main/licenses/LICENSE.pdf Keep in mind this nugget from Intel's license: "No reverse engineering, decompilation, or disassembly..." Only issue is that games need to be DECOMPILED when DEBUGGED! "
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Portal RTX (Remix) - underutilization on RDNA2 hardware
Same Unity release had also included FSR (which are open-source shaders: one, two)
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There is a CPU-bound problem with Tarkov since the wipe...
FSR source code is available on Github, so is much better documented FSR2.0.
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FidelityFX FSR is now available for mpv video player
AMD's code is open source. As long as the target platform supports compute/pixel shaders with scaling, why not? It's just somebody has to port it first.
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FSR cli but for linux?
FSR code
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NVIDIA Releases Open-Source Image Scaling SDK With Cross-Platform GPU Support
I see you try to school me without even checking FSR license. FSR is under MIT ... you can check here https://github.com/GPUOpen-Effects/FidelityFX-FSR
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Can I use AMD FSR for native games??
AMD FidelityFX Super Resolution intend to run before post process and the UI, which all 3 just up-scaling the final completed image.
- [TPU] The Medium: DLSS vs. FSR Comparison Review
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Proton-6.16-GE-1 released
FSR default sharpness changed from 5 to 2 per AMD recommendations (page 25): https://github.com/GPUOpen-Effects/FidelityFX-FSR/blob/master/docs/FidelityFX-FSR-Overview-Integration.pdf
What are some alternatives?
FidelityFX-CAS - Contrast Adaptive Sharpening (CAS)
Godot - Godot Engine – Multi-platform 2D and 3D game engine
FSRCNN-TensorFlow - An implementation of the Fast Super-Resolution Convolutional Neural Network in TensorFlow with a focus on artifact mitigation
Magpie - An all-purpose window upscaler for Windows 10/11.
proton-ge-custom - Compatibility tool for Steam Play based on Wine and additional components
Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)
Amazon Lumberyard - Amazon Lumberyard is a free AAA game engine deeply integrated with AWS and Twitch – with full source.
Waifu2x-Extension-GUI - Video, Image and GIF upscale/enlarge(Super-Resolution) and Video frame interpolation. Achieved with Waifu2x, Real-ESRGAN, Real-CUGAN, RTX Video Super Resolution VSR, SRMD, RealSR, Anime4K, RIFE, IFRNet, CAIN, DAIN, and ACNet.
Game-Engine-Development-Series - Game Engine Development Series - Learn to code a Game Engine in C++ from scratch
FlaxEngine - Flax Engine – multi-platform 3D game engine
bevy - A refreshingly simple data-driven game engine built in Rust
godot-proposals - Godot Improvement Proposals (GIPs)