o3de VS FidelityFX-FSR

Compare o3de vs FidelityFX-FSR and see what are their differences.

o3de

Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations. (by o3de)

FidelityFX-FSR

FidelityFX Super Resolution (by GPUOpen-Effects)
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o3de FidelityFX-FSR
64 49
7,337 1,998
1.6% 0.0%
9.9 0.0
7 days ago almost 2 years ago
C++ C
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

o3de

Posts with mentions or reviews of o3de. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-11-11.
  • Amazon Lays Off 180 Employees in Its Games Division
    1 project | news.ycombinator.com | 13 Nov 2023
  • Not only Unity...
    53 projects | /r/opensourcegames | 11 Nov 2023
  • O3DE FOSS 3D Engine
    1 project | /r/Boiling_Steam | 23 Oct 2023
    1 project | /r/linux_gaming | 23 Oct 2023
  • O3DE
    1 project | /r/hypeurls | 22 Oct 2023
    2 projects | news.ycombinator.com | 21 Oct 2023
    It's odd to me that when the whole Unity fiasco happened, everyone was basically looking at either Godot or Unreal, but pretty much nobody mentioned or cared for something like O3DE.

    If you praise Godot for being open source a lot, then it stands to reason that you should similarly prefer O3DE as opposed to Unreal: https://github.com/o3de/o3de/blob/development/LICENSE.txt (no idea why they're going for both Apache 2 and MIT license, though) vs https://www.unrealengine.com/en-US/license

    Unless people just care about the options that are popular enough to warrant their attention and the features that they provide, whereas the licensing is actually a boon, rather than the main factor, given that Unreal also did some slight price increases a while later as well: https://www.unreal-university.blog/post/unreal-engine-5-pric...

    Either way, it's still nice to have lots of options available regardless of the licensing details (though this kind of does fragment developers among bunches of different projects), be it Godot, O3DE, Stride, Unreal or even something like jMonkeyEngine (one of the rare Java engines/editors with 3D) or NeoAxis (that one had a cool voxel LOD solution, but performance on AMD hardware was bad).

  • Unreal Engine change its price for non-game apps
    2 projects | news.ycombinator.com | 5 Oct 2023
  • Alternative Game Engines for Marooned Unity Developers
    8 projects | /r/gamedev | 22 Sep 2023
    03DE: Open source game engine, under Apache License 2.0, developed by Amazon and the linux foundation. Seems to work under a modular package called "gems", that you can use to pull in the functionality you need. It uses c++ as it's main language, but you can use Lua, python or visual scripting for scripting stuff. Has multiplayer built into the engine and what they call a "robust" system for open-world games. There seems to be a lot of tutorials on the site, but they aren't laid out great.
  • List of Unity alternatives
    11 projects | /r/gamedev | 19 Sep 2023
  • Unity: We Have Heard You
    7 projects | news.ycombinator.com | 18 Sep 2023

FidelityFX-FSR

Posts with mentions or reviews of FidelityFX-FSR. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-09-09.
  • Starfield’s missing Nvidia DLSS support has been added by a free mod
    2 projects | news.ycombinator.com | 9 Sep 2023
    Also DLSS has pretty strict requirements in advertising, requiring nvidia logo & adverts on splash screens and give nvidia any rights to use your app in their own advertising. [0] It's certainly not "free". A completely night and day difference to FSR, which just uses MIT [1]

    Lots of people online seem to believe both are "free", so the only reason why you wouldn't implement one is some back room deal. But in my experience, just getting everyone into the same room to sign off on things like that is hard.

    [0] https://github.com/NVIDIA/DLSS/blob/main/LICENSE.txt

    [1] https://github.com/GPUOpen-Effects/FidelityFX-FSR/blob/maste...

  • Nixxes graphics programmer: "We have a relatively trivial wrapper around DLSS, FSR2, and XeSS. All three APIs are so similar nowadays, there's really no excuse."
    6 projects | /r/Amd | 30 Jun 2023
    "IT doesn't work that way. DLSS may be a click in some Unreal Games, but custom engines? Yeah, no. You need to modify the code to implement it, which is PROHIBITED by the license Nvidia has you accept when you accept their SDK terms: https://github.com/NVIDIA/DLSS/blob/main/LICENSE.txt DLSS is not FOSS (Free and Open Source) like FSR. For comparison, FSR's license that lets you do whatever the hell you need to get it functioning in the game or improve performance: https://github.com/GPUOpen-Effects/FidelityFX-FSR/blob/master/license.txt Blame Nvidia for devs not wanting to touch non-free code and enter a legal agreement where they may be litigated down the line...for implementing a technology that SELLS Nvidia GPUs. It's literally like me threatening to sue you for bringing customers to my business. Again, blame Nvidia. By the way, they are also the one that sold you the feature, so let them be the one to implement it. I keep hearing Nvidia is a "god tier software company" but can't implement DLSS on the driver side? Somehow I don't buy it, especially when they release game-ready drivers anyway. And before someone brings up the BS argument it needs game data, anyone can find those memory addresses to get to the engine or they can ask. Considering they are Nvidia, don't think any game dev will keep silent about it or how to interface with their game if there are driver issues. EDIT: Also just so you know, XeSS is also under a similarly stupid license as DLSS XeSS License: https://github.com/intel/xess/blob/main/licenses/LICENSE.pdf Keep in mind this nugget from Intel's license: "No reverse engineering, decompilation, or disassembly..." Only issue is that games need to be DECOMPILED when DEBUGGED! "
  • Nvidia Video Super Resolution Comes to Firefox: How to Test
    1 project | /r/firefox | 11 May 2023
    FSR 1.0 is a simpler, open source implementation, isn't it?
  • Portal RTX (Remix) - underutilization on RDNA2 hardware
    3 projects | /r/Amd | 13 Dec 2022
    Same Unity release had also included FSR (which are open-source shaders: one, two)
  • I'm a noob
    1 project | /r/SteamDeck | 23 Nov 2022
    It’s also only part of FSR. If the point your trying to make is that FSR is just fancy lanzcos, it’s not. You can see for yourself if you’re able to read C code: https://github.com/GPUOpen-Effects/FidelityFX-FSR
  • Upscaling video using ML
    1 project | /r/FlutterDev | 17 Oct 2022
    I'd recommend using AMD's FSR1 instead for this. It's designed for games so it should run very fast and looks reasonably good (using Lanczos).
  • OW2 Settings - High Quality Upsampling
    1 project | /r/Competitiveoverwatch | 7 Oct 2022
    High quality upsampling is a shader to upscale lower render scale images into your native display resolution, for the implementation see: https://github.com/GPUOpen-Effects/FidelityFX-FSR
  • Anyone else see those ludicrous rtx 4090/4080 prices?
    1 project | /r/newzealand | 21 Sep 2022
    It goes one further too because FSR is open source so if you wanted (and knew what you were doing) you could go and look yourself https://github.com/GPUOpen-Effects/FidelityFX-FSR
  • It's time to upscale FSR 2 even further: Meet FSR 2.1!
    1 project | /r/Games | 9 Sep 2022
    Here's a rather concise explanation. And again, the source is available.
  • There is a CPU-bound problem with Tarkov since the wipe...
    2 projects | /r/EscapefromTarkov | 13 Jul 2022
    FSR source code is available on Github, so is much better documented FSR2.0.

What are some alternatives?

When comparing o3de and FidelityFX-FSR you can also consider the following projects:

Godot - Godot Engine – Multi-platform 2D and 3D game engine

FidelityFX-CAS - Contrast Adaptive Sharpening (CAS)

Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)

FSRCNN-TensorFlow - An implementation of the Fast Super-Resolution Convolutional Neural Network in TensorFlow with a focus on artifact mitigation

Amazon Lumberyard - Amazon Lumberyard is a free AAA game engine deeply integrated with AWS and Twitch – with full source.

Magpie - An all-purpose window upscaler for Windows 10/11.

Game-Engine-Development-Series - Game Engine Development Series - Learn to code a Game Engine in C++ from scratch

proton-ge-custom - Compatibility tool for Steam Play based on Wine and additional components

FlaxEngine - Flax Engine – multi-platform 3D game engine

Waifu2x-Extension-GUI - Video, Image and GIF upscale/enlarge(Super-Resolution) and Video frame interpolation. Achieved with Waifu2x, Real-ESRGAN, Real-CUGAN, RTX Video Super Resolution VSR, SRMD, RealSR, Anime4K, RIFE, IFRNet, CAIN, DAIN, and ACNet.

bevy - A refreshingly simple data-driven game engine built in Rust

realsr-ncnn-vulkan - RealSR super resolution implemented with ncnn library