Fischer VS glide engine

Compare Fischer vs glide engine and see what are their differences.

Fischer

A cross-platform chess library for Swift (by nvzqz)
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Fischer glide engine
- 1
376 484
- -
0.0 2.4
over 5 years ago 9 months ago
Swift Swift
Apache License 2.0 MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Fischer

Posts with mentions or reviews of Fischer. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning Fischer yet.
Tracking mentions began in Dec 2020.

glide engine

Posts with mentions or reviews of glide engine. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-08-21.
  • Does anyone use Sprite/Scene Kit?
    2 projects | /r/gamedev | 21 Aug 2021
    Im working as iOS dev, and also wanted to create some games in my spare time, so I choose SpriteKit, its pretty good framework, you can easily make nice 2D games. If you want to create top down game I recommend to take a look for this https://github.com/mfessenden/SKTiled its very helpful when you want create your levels, much better than Xcode one, and also check this https://github.com/cocoatoucher/Glide its created mostly for platformers but you can use it also for top down RPG for example. If you have basic knowledge of swift you will create games very fast and easy, and you will only optimize it for iOS so it will be easier to handle errors etc.

What are some alternatives?

When comparing Fischer and glide engine you can also consider the following projects:

AssetImportKit - Swift framework for loading various 3d models in SceneKit

The-Red-Sun-Sets-Over-the-Fields-of-Grain - An iOS game about guilt and farming. Voted "Best Subversion of Pop Culture"

SKTiled - Swift framework for working with Tiled assets in SpriteKit

Raylib - A Swift package for Raylib. Builds Raylib from source so no need to fiddle with libraries. Just add as a dependency in you game package and go!

ShogibanKit - ShogibanKit is a framework (not yet) for implementing complex Japanese Chess (Shogii) in Swift. No UI, nor AI.

2048-swiftui - 2048 game using SwiftUI and Combine

ExSwift

Carlos - A simple but flexible cache

SwiftGen - The Swift code generator for your assets, storyboards, Localizable.strings, … — Get rid of all String-based APIs!

SwiftFortuneWheel - The ultimate spinning wheel view that supports dynamic content and rich customization.