nvm
shelljs
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nvm | shelljs | |
---|---|---|
312 | 27 | |
74,916 | 14,117 | |
2.0% | 0.3% | |
7.8 | 6.4 | |
11 days ago | about 1 month ago | |
Shell | JavaScript | |
MIT License | BSD 3-clause "New" or "Revised" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
nvm
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Write a schema only absolutely no code backend server with Node.js and Teo!
Install Node.js if it hasn't been installed. There are several ways to install Node.js. You may download the installer from the official website, or install it with tools like NVM. After installation, run this command to verify its installation.
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AI for Web Devs: Deploying Your AI App to Production
Our server also needs Node.js to run our app. We could install the binary directly, but I prefer to use a tool called NVM, which allows us to easily manage Node versions. We can install it with this command:
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How To Set Up Your Coding Environment
By setting up your environment in isolation, you can prevent yourself from a lot of issues when experimenting with code. It makes your code behave more predictable due to the defined state of the runtime environment you are working with. This article should provide you with enough information to get started, but obviously, there is a lot more power embedded in NVM, Virtual Environment and RBEnv. So make sure to check their documentation.
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Effective nodejs version management for the busy developer
I highly recommend setting up nodejs with a version manager, nvm was and still is a popular option, however, I now recommend and have been using fnm, a simpler and faster alternative to manage my nodejs versions.
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A Journey to Find an Ultimate Development Environment
The purpose of a version manager is to help you navigate or install any tools for development easily. Version Manager can be one tool for each dependency (e.g. NVM, g) or One tool for all dependencies (e.g. asdf, mise).
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NVM – Node Version Management
I usually develop on Windows so I installed NVM for Windows from here, but if you’re on other OS I’m sure you can find a version that supports it, probably this is the answer.
- Configurar Solana en Linux
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Supercharge your Windows Development: The Ultimate Guide to WSL 🚀📟
in order to install Node on your Linux environment. Next up is NVM. I suggest going to https://github.com/nvm-sh/nvm and getting the latest install script from there. The current download is:
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A Guide To Self-Hosting Web Apps On Ubuntu Servers
You can find the script to install nvm on their GitHub repository.
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Implementing auth flow as fast as possible using NestJS
For those who don´t know, NVM is a great tool that is going to help you to switch between node versions smoothly, this tool is beneficial especially when you work with many projects and maybe one or two will require you to use a specific version. GitHub - nvm-sh/nvm: Node Version Manager - POSIX-compliant bash script to manage multiple active…
shelljs
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The Bun Shell
When I need shell-like utilities from my JS scripts I've previously used shelljs [0]. It's neat that Bun is adding more built-in utilities though.
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zx 7.0.0 release
Feels like this library is trying to solve a problem solved long ago by shelljs
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Guide: Hush Shell-Scripting Language
The purpose of OP's project kind of reminded me of shell.js (shx) [1] which is a nodejs library that wraps all kinds of common UNIX commands to their own synchronously executed methods.
I guess that most shell projects start off as wanting to be a cross-platform solution to other operating systems, but somewhere in between either escalate to being their own programming language (like all the powershell revamps) or trying to reinvent the backwards-compatibility approach and/or POSIX standards (e.g. oil shell).
What I miss among all these new shell projects is a common standardization effort like sh/dash/bash/etc did back in the days. Without creating something like POSIX that also works on Windows and MacOS, all these shell efforts remain being only toy projects of developers without the possibility that they could actually replace the native shells of Linux distributions.
Most projects in the node.js area I've seen migrate their build scripts at some point to node.js, because maintaining packages and runtimes on Windows is a major shitshow. node.js has the benefit (compared to other environments) that it's a single .exe that you have to copy somewhere and then you're set to go.
When I compare that with python, for example, it is super hard to integrate. All the anaconda- or python-based bundles for ML engineers are pretty messed up environments on Windows; and nobody actually knows where their site-packages/libraries are really coming from and how to even update them correctly with upstream.
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Ask HN: Let's Build CheckStyle for Bash?
Oh people have tried - here are a few https://stackoverflow.com/questions/10239235/are-there-any-l...
I vaguely remember quite liking bish when I saw it years ago https://github.com/tdenniston/bish but it looks like no commits in 6 years.
This shelljs thing looks more promising, but really tedious to use https://github.com/shelljs/shelljs - shell.rm('-rf', 'out/Release'); I'd rather suffer proper bash than have to do that sort of thing.
Nothing seems to have really caught on so far. Bash is easy to learn and hack on, and before you know it, that simple install.sh that started out moving a few files around is 5000 lines, unmaintainable, and critical to bootstrapping your software :)
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Release of google/zx 5.0.0
I personally prefer shelljs for stuff like this. zx seems pretty high on the "insane syntactic sugar" train.
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How to build a CLI using NodeJS 💻
As we are creating starter files, let's use ShellJS to run commands like git clone, mkdir...
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shelljs VS bargs - a user suggested alternative
2 projects | 7 Dec 2021
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Scripting Languages of the Future
This talks a bunch about the "good run" of current scripting languages, including for example JavaScript.
But JavaScript, as an actual scripting language, has been pretty primitive but finally starting to become a real candidate for actual scripting. There's imo crufty not very great options like shelljs[1]. But adding a tagged-template string for system(), for calling things, and a little bit of standard library has made JS a much more interesting & competent scripting language. Those efforts are being done in ZX[2].
I like the idea of the topic, exploring it. But the author feels off in a number of places.
> What TypeScript showed is that you could join together the idea of a flexible lightweight (and optional!) type system onto an existing programming language, and do so successfully. . . .The question then is - what if you created a programming language from the start to have this kind of support?
Personally I just don't think languages matter very much. They're very similar, by & large. They have different tooling, packaging, somewhat different looks/feels for executing code, and their standard libraries are different. But TypeScript is popular & fast at least 90% because it is JS, because it works with JS things. Arguing that we should try to recreate TypeScript apart from JS sounds like a mind blowing waste of time. Also, Deno has good integrated TypeScript support.
On the topic of easy parallelism, JavaScript promises are imo quite easy to stitch together & use & quite available.
One of the main issues I see with easy-parallelism is that it's too easy: there's too many cases for uncontrolled parallelism. Throwing tarn.js or other worker-pools at problems seems all too common. But one is still left stitching together each pool/stage of work. I'd like to see SEDA[3] like architectures emerge, and perhaps get added to something like ZX standard library.
[1] https://github.com/shelljs/shelljs
[2] https://github.com/google/zx
[3] https://en.wikipedia.org/wiki/Staged_event-driven_architectu...
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Fixing a bug in an open source project - telescope
Having never worked with shelljs, I spent a little bit going through their documentation and found out that exec() accepted 3 arguments for the callback, namely code, stdout and stderr. Gaining that little bit of knowledge, I went back into the file to gain an idea of what was going on.
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Can we please share Hero Grids and Filters?
i'm using visual studio code as the code editor and right now the vrf cli (using a shelljs wrapper) to decompile/export game files and assets like hero images or icons.
What are some alternatives?
nvs - Node Version Switcher - A cross-platform tool for switching between versions and forks of Node.js
fnm - 🚀 Fast and simple Node.js version manager, built in Rust
asdf - Extendable version manager with support for Ruby, Node.js, Elixir, Erlang & more
corepack - Zero-runtime-dependency package acting as bridge between Node projects and their package managers
volta - Volta: JS Toolchains as Code. ⚡
SDKMan - The SDKMAN! Command Line Interface
zx - A tool for writing better scripts
bun - Incredibly fast JavaScript runtime, bundler, test runner, and package manager – all in one
Inquirer.js - A collection of common interactive command line user interfaces.
nodist - Natural node.js and npm version manager for windows.
nvm for Windows - A node.js version management utility for Windows. Ironically written in Go.
docker-node - Official Docker Image for Node.js :whale: :turtle: :rocket: