nvidia-patch
obs-vkcapture
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- | GNU General Public License v3.0 only |
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nvidia-patch
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Do I need to have a beefy PC to transcode 4k? Or can I just buy my brother an Nvidia shield pro and setup a cheap server on my end?
This can be patched out. https://github.com/keylase/nvidia-patch
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Transcoding 4K HDR tone mapping
NVIDIA Corporation GA106 [GeForce RTX 3060] and I applied the patch here https://github.com/keylase/nvidia-patch
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Linux 6.6 to Protect Against Illicit Behavior of Nvidia Proprietary Driver
> CUDA, and pretty much all optimization(hacks) done to run games better
And arbitrary limitations implemented at the driver level to force you to purchase their enterprise GPUs, see https://github.com/keylase/nvidia-patch#nvenc-and-nvfbc-patc...
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GPU Guide (For AI Use-Cases)
Nvidia has no motivation to make a consumer card with lots of VRAM, that's basically the only (relevant) separator between the GeForce family and the Quadro lineup.
There are restrictions on NVENC streams with consumer cards, but that has been a solved problem for a while [0].
If they were to make a consumer card with more VRAM, it would immediately undercut their own Quadro/Tesla lineup, which cost substantially more. I don't see a reason for them to do it.
0: https://github.com/keylase/nvidia-patch
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Can't hardware transcode mor than 5 at a time even after all the required changes
I have never had to do the session limit bump thing from the last link. I have a 3090 as well and simply did the initial unlock, which worked fine. I would reinstall fresh drivers from Nvidia, making sure you install the newest one that is supported by the unlock tool (536.40 as of this post, the GitHub for the patch has links to the drivers - https://github.com/keylase/nvidia-patch/tree/master/win)
- Can you flash any consumer version Nvidia card to remove the streaming limits?
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Can my GPU transcode?
Aren't these Quadro versions. The patch here. https://github.com/keylase/nvidia-patch supports Quadro versions of you click on the win clickable.
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Let's have a talk - Guide to Choosing the Best Plex Server for You
Second, the GPU. The GPU is probably as important as the CPU, and in some cases more important, and when we talk about GPUs we will primarily talk about Nvidia GPUs as they are officialy supported by the Plex team. NVIDIA GPUs are important for Plex hardware transcoding due to their dedicated video encoding/decoding units, superior performance, wide codec support, improved video quality, reduced CPU load, power efficiency. They offer a powerful hardware acceleration solution that can greatly enhance the transcoding capabilities of a Plex server. It's also important to note that Nvidia GPUs require a patch to unlock the number of HW transcoding streams. Dedicated GPUs are large pieces of hardware and have their place in desktop PCs. However, they can also be used with mini-PCs by using an external GPU enclosure.
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What does this Max. 3 concurrent stream cap mean anway?
As there's no NVENC patch available (yet) for the Beta driver branch - referring to this one: https://github.com/keylase/nvidia-patch - which can lift the limits of HW transcoding, I was now wondering a little, as I can see 5 (hw) streams on Plex, which actually shouldn't/cannot be the case no?
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Is there somewhere that lists Nvidia GPUs.
I haven’t done this yet but there is a patch on GitHub that removes the limitation for consumer GPUs. Makes lower end cards more attractive for this type of work
obs-vkcapture
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Fedora Workstation 41 to No Longer Install Gnome X.org Session by Default
I can't speak for Chrome nor VMWare, but Firefox and OBS have received "Wayland native" screen capturing functionality, through XDG portals and Pipewire, as far as I'm aware.
As a side-note, I've recently discovered a really cool project[0] that enables incredibly fast screen capture for OpenGL and Vulkan applications, mostly tailored to games. Tried it with a bunch of stuff and it works much better than both X's and Pipewire's screen grabbing. I can actually capture videos at my monitor's native refresh rate (144Hz).
[0]: https://github.com/nowrep/obs-vkcapture
- The question you've probably answered a 1000x before.
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Why isn't Game Capture in OBS Linux?
Just use this: https://github.com/nowrep/obs-vkcapture
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obs-vkcapture outside of Steam?
Hello, so I use this OBS plugin obs-vkcapture. I use it as opposed to the built-in Window Capture, because with that option I would keep having to alt-tab back into OBS to select the game I want to record. This plugin is basically the "Game Capture" feature on OBS Windows brought to Linux. It makes it to where I can put a Steam launch option obs-gamecapture %command% and launching the game will make its executable show up in the Game Capture source, so I can just press record on move on, no more opening OBS to select the game's window and risk nuking it when alt-tabbing. It is much more performance efficient and it's a package/patch that is included in GloriousEggroll's Nobara distro's build of OBS as well. I however use it on Arch from the AUR, it's the only AUR package I use in fact.
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Permanently banned for cheating - beware users of Proton-GE & vkBasalt
I was using https://github.com/nowrep/obs-vkcapture but I also had Proton-GE 7-49
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OBS on Steam deck OS (gaming mode)
Back in december when I tried I had some success using this https://github.com/nowrep/obs-vkcapture
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Fedora 37 + Kernel 6.1 + 7900 XTX issues
Additionally, I'd like to use Game Capture in OBS if possible via obs-vkcapture. If using this with gamescope, where do I actually put the variable or obs-gamecapture command? Does it wrap the entire gamescope command, or does it get wrapped by gamescope?
- Streaming to twitch from Steamdeck in game mode?
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What package do I need on Arch to remove fps loss when recording with OBS studio
I think you mean obs-vkcapture-git. It lets you capture a window through Vulkan. Here is also its github repo for more informations.
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obs-vkcapture dependencies | Fedora 36
I have spent a few hours trying all kinds of dependencies on Fedora 36 Workstation trying to get obs-vkcapture to compile. I have found the exact ones and hopefully it helps someone in the future: cmake gcc gcc-c++ obs-studio-devel mesa-libGL-devel vulkan-loader-devel Here is a convenient command to install all at once: sudo dnf install cmake gcc gcc-c++ obs-studio-devel mesa-libGL-devel vulkan-loader-devel
What are some alternatives?
vgpu_unlock - Unlock vGPU functionality for consumer grade GPUs.
MangoHud - A Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load and more. Discord: https://discordapp.com/invite/Gj5YmBb
nvlax - Future-proof NvENC & NvFBC patcher (Linux/Windows)
wine-wayland - Wine-wayland allows playing DX9/DX11 and Vulkan games using pure wayland and Wine/DXVK.
Sunshine - Self-hosted game stream host for Moonlight.
obs-kmsgrab - "Zero-copy" Linux screen capture plugin for OBS that uses libdrm and dmabuf
wlroots - A modular Wayland compositor library
obs-scale-to-sound - OBS filter plugin that scales a source reactively to sound levels
unmanic - Unmanic - Library Optimiser
obs-StreamFX - StreamFX is a plugin for OBS® Studio which adds many new effects, filters, sources, transitions and encoders! Be it 3D Transform, Blur, complex Masking, or even custom shaders, you'll find it all here.
Proxmox-Nvidia-LXC- - how to create an Proxmox LXC in 6.2-1
ROCm - AMD ROCm™ Software - GitHub Home [Moved to: https://github.com/ROCm/ROCm]