noisecraft
melonJS
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noisecraft | melonJS | |
---|---|---|
4 | 11 | |
1,017 | 5,703 | |
- | 0.9% | |
4.4 | 9.5 | |
7 months ago | 4 days ago | |
JavaScript | JavaScript | |
GNU General Public License v3.0 only | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
noisecraft
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Show HN: A Web-Based Modular Drum Machine for You to Play With
No problem :)
I should mention that this is open source too: https://github.com/maximecb/noisecraft
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I made a visual programming language to build synths (in your web browser)
Awesome. I've put it online on GitHub over here :D https://github.com/maximecb/noisecraft
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NoiseCraft: a browser-based visual programming language for sound synthesis & music, looking for contributors :)
Currently I'm working on a version 2.0 (called NoiseCraft) which has some much needed usability enhancements such as undo/redo, group selection, copy and paste, and colorful connections that are easier to follow visually. Many more improvements to follow, and best of all, it's open source, ad-free and non-commercial. Currently this only works in Chrome because Firefox is missing ES6 imports in audioworklet, which should be fixed within a few months.
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NoiseCraft (aka Zupiter 2.0) Beta is Now Online!
It needs testing, bug reports and a couple more features. If you are reading this, you can help this project just by using it and sharing things you make to help showcase the application, and let me know if you run into bugs. You can also check out NoiseCraft on GitHub if you would like to report bugs or participate in the implementation.
melonJS
- Babylon 6.0
- Final FLiP Stack Weekly of 2022
- MelonJS โ a fresh and lightweight JavaScript game engine
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How to make a game under 10 MB and what engine to use?
Checkout LittleJS, MelonJS and my main recommendation, Phaser.
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Silliest names that exist for frameworks, tools, languages, etc?
- https://melonjs.org/
- MelonJS 10.0.2
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CSS Deep
melonjs/melonJS - a fresh & lightweight javascript game engine
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HTML5 Resource
MelonJS
What are some alternatives?
opus-recorder - A library for encoding and decoding web audio as OggOpus.
matter-js - a 2D rigid body physics engine for the web โฒโ โ
ZzFX - A Tiny JavaScript Sound FX System
react-native-game-engine - A lightweight Game Engine for React Native ๐นโก๐ฎ
javascriptmusic - A.K.A. WebAssembly Music. Live coding music and synthesis in Javascript / AssemblyScript (WebAssembly)
kaboom.js - ๐ฅ JavaScript game library
efflux-tracker - Browser based music making application driving synthesizers, samplers and effects using both a tracker and piano roll/loop based interface. Supports MIDI controllers and provides both local and cloud based project storage.
engine - Fast and lightweight JavaScript game engine built on WebGL and glTF
Z_TENNOT_IU - harmonic table note layout, Euler Tonnetz, Browser GUI, WebMIDI Interface, Sequencer
JS Game - JavaScript + Canvas 2D game engine
dats-src - A computer language for music composition, sound filtering and sound synthesis
google-chrome-dino - Recreation of everyone's favorite offline companion, google chrome dinosaur game, with the same classic monochrome interface.