node-starter-kit VS IntelliJ-Luanalysis

Compare node-starter-kit vs IntelliJ-Luanalysis and see what are their differences.

node-starter-kit

Node.js / GraphQL project template pre-configured with TypeScript, PostgreSQL, login flow, transactional emails, unit tests, CI/CD workflow. (by kriasoft)
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node-starter-kit IntelliJ-Luanalysis
13 11
155 145
5.2% -
1.8 5.0
almost 3 years ago 5 months ago
TypeScript Kotlin
MIT License Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

node-starter-kit

Posts with mentions or reviews of node-starter-kit. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-06-03.

IntelliJ-Luanalysis

Posts with mentions or reviews of IntelliJ-Luanalysis. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-08.
  • Microsoft DeviceScript – TypeScript for Tiny IoT Devices
    9 projects | news.ycombinator.com | 8 Jun 2023
    Because of compile-time type safety / static analysis. And I say this as the author of an IDE that bolts those features onto Lua: https://github.com/Benjamin-Dobell/IntelliJ-Luanalysis
  • Nelua, AOT statically typed Lua
    15 projects | news.ycombinator.com | 26 Jan 2023
    I want to start adding support for Lua derivatives to my IDE (which adds static type checking to Lua - inference, structural & nominal types, generics etc. (Luanalysis - https://github.com/Benjamin-Dobell/IntelliJ-Luanalysis/)

    I feel like plugin support would be best but I've no idea how that's supposed to work in the presence of a predefined grammar. There's also so many variants I don't think there's a good way to build composite grammar.

    Does anyone have any ideas about how to extend language parsing? For reference, I'm using https://github.com/JetBrains/Grammar-Kit.

  • Show HN: Luanalysis – Statically type checked Lua IDEA
    1 project | news.ycombinator.com | 17 Jan 2023
  • Lua, a Misunderstood Language
    9 projects | news.ycombinator.com | 29 Sep 2022
    There's also my IDE which just bolts on types (both structural and nominal) to regular Lua - no transpiling as the types are defined with comments (or inferred).

    https://github.com/Benjamin-Dobell/IntelliJ-Luanalysis/

    Unfortunately, I haven't been able to give it as much attention as it deserves recently.

  • A History of Lua
    14 projects | news.ycombinator.com | 10 Aug 2022
    What do you mean by no lambdas exactly? Lua supports anonymous functions and those functions capture variables from their outer scope.

    I use functional programming extensively in Lua also. Could you elaborate on what it doesn't permit?

    Integers were introduced in 5.3.

    Assigning operators? It has metatables, you can absolutely implement your own operators.

    If you want static typing you can use my IDE: https://github.com/Benjamin-Dobell/IntelliJ-Luanalysis/

    Granted, my IDE is incredibly opinionated and not for everyone.

    Also, Lua is not my favourite language to use, doesn't even make top 3. However, the robustness of its design, considering its simplicity, is incredibly elegant.

  • Lua code
    2 projects | /r/tabletopsimulator | 26 Jan 2022
  • Luanalysis v1.3.0 Released - Statically typed Lua IDE
    1 project | /r/lua | 27 Jul 2021
    Anyway, you can find screenshots in the project's README on Github: https://github.com/Benjamin-Dobell/IntelliJ-Luanalysis
  • Ask HN: Who wants to be hired? (June 2021)
    15 projects | news.ycombinator.com | 1 Jun 2021
    Location: Melbourne, Australia

    Remote: Yes

    Willing to relocate: Yes (Post-Covid)

    Technologies: Kubernetes, AWS, TypeScript, Ruby, React. Polyglot, refer to résumé.

    Résumé/CV: https://drive.google.com/file/d/1VJk9gs1-LN3e333ZDICwkG5pgTb...

    Email: [email protected]

    Github: https://github.com/Benjamin-Dobell/

    LinkedIn: https://www.linkedin.com/in/benjamindobell/

    Current Role: CTO @ Snaploader

    Salary Expectation: $200,000+ USD

    These days I describe myself as a full-stack developer, but I’ve also plenty of professional experience with mobile (native + React Native), infrastructure, ops, game development, tooling and reverse engineering. In my free time I also tinker with embedded systems. I’m an avid open source contributor, but also maintain many of my own open-source projects e.g. a Lua IDE which statically type checks Lua (https://github.com/Benjamin-Dobell/IntelliJ-Luanalysis).

    I’ve 12+ years of development experience, the last six years I’ve been CTO of Snaploader, a small start-up in Australia which turns floor-plans and CAD drawings into real-time rendered 3D buildings that run in your browser (including mobile). HQ is interstate, thus the role has always been near 100% remote. There’s a team of 20+ 3D artists and sales, but development is a one man show. So I’m responsible for a pretty absurd amount.

    I also occasionally take on casual consulting gigs, which typically come about from my open source contributions. Currently I’m consulting for Berserk Games. I work on their Lua language bindings, public API documentation, networking and tooling for the (user content centric) game Tabletop Simulator (Unity/C#). I also help out their developer community with support, libraries, documentation and example projects i.e. developer advocacy.

    Please do peruse my Github. I’m after something senior where I can take some ownership, but ideally also contribute across a breadth of projects/technologies.

  • Building a Personal Website in 2021
    9 projects | news.ycombinator.com | 16 May 2021
    Me: Okay. I'm just going to prototype a game. Don't want to get carried away. I won't even write a game engine. I'll use Tabletop Simulator.

    Friend: Sounds good. How's it going?

    Me: Well. I needed to be able to debug my code. https://github.com/tts-community/moonsharp-tts-debug

    Friend: Oh, neat. So your game is done now?

    Me: Not exactly. I had to had in matchmaking by reverse engineering Steam. https://github.com/SteamRE/SteamKit/pull/704

    Friend: Ah. Alright. Can I play it now?

    Me: Nah, I was finding it hard to maintain code. I wrote a Lua code bundler. https://github.com/Benjamin-Dobell/luabundle

    Friend: Sweet.

    Me: Yeah, but I decided to integrate it into the official tooling. https://github.com/Berserk-Games/atom-tabletopsimulator-lua/...

    Friend: I'm sure the community will be thankful.

    Me: I hope so. I now run a small community of TTS developers. https://github.com/tts-community/

    Friend: Right. You must be done by now.

    Me: Nah, I couldn't statically type check my code. So I wrote some types. https://github.com/Benjamin-Dobell/tts-types

    Friend: Seems unnecessary for a prototype, but sure.

    Me: I had to write my own IDE to use them though. https://github.com/Benjamin-Dobell/IntelliJ-Luanalysis

    Friend: Right... So how'd the game going then?

    Me: Oh, I'm not doing that anymore. I now consult for Berserk Games, developers of Tabletop Simulator

    Friend: ...

  • Scripting Editor Window literally pulled Off-Screen - cannot get it back
    2 projects | /r/tabletopsimulator | 22 Jan 2021
    Atom (most basic), Vscode with emmylua (debugging) and tabletop simulator lua, or Intellij with luanalysis (type safety). all are really good depending on your use case. I have never used the scripting window, even for simple scripts.

What are some alternatives?

When comparing node-starter-kit and IntelliJ-Luanalysis you can also consider the following projects:

nestjs-bff - A full-stack TypeScript solution, and starter project. Includes an API, CLI, and example client webapp. Features include production grade logging, authorization, authentication, MongoDB migrations, and end-to-end testing.

IntelliJ-EmmyLua - Lua IDE/Debugger Plugin for IntelliJ IDEA

express-typescript-boilerplate - A delightful way to building a RESTful API with NodeJs & TypeScript by @w3tecch

hugo-blox-builder - 😍 EASILY BUILD THE WEBSITE YOU WANT - NO CODE, JUST MARKDOWN BLOCKS! 使用块轻松创建任何类型的网站 - 无需代码。 一个应用程序,没有依赖项,没有 JS

cloudbeaver - Cloud Database Manager

tts-types - Tabletop Simulator EmmyLua types.

react-native-typescript-boilerplate - React Native Typescript starter kit / template (Redux Thunk + React Native Navigation v7)

moonsharp - Enhanced MoonSharp for improved Tabletop Simulator mod development

starter-reactjs-nestjs-mysql - Starter React.js NestJS MySQL with continuous integration and AWS deployment

moonsharp - An interpreter for the Lua language, written entirely in C# for the .NET, Mono, Xamarin and Unity3D platforms, including handy remote debugger facilities.

tinyws - 🚡 tiny WebSocket middleware for Node.js

Heimdall - Heimdall is a cross-platform open-source tool suite used to flash firmware (aka ROMs) onto Samsung Galaxy devices.