nimraylib_now
The Ultimate Raylib gaming library wrapper for Nim (by greenfork)
nico
a Game Framework in Nim inspired by Pico-8. (by ftsf)
Our great sponsors
nimraylib_now | nico | |
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2 | 10 | |
149 | 610 | |
- | - | |
6.5 | 4.2 | |
about 1 year ago | 3 months ago | |
C | Nim | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
nimraylib_now
Posts with mentions or reviews of nimraylib_now.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-11-12.
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Is Fidget usable for implementation of 3D rendering?
There's also bindings to great C libraries for UI like Raylib and ImGUI
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Any tutorial or library for Nim to build a roguelike?
Library: nimraylib_now
nico
Posts with mentions or reviews of nico.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-10-01.
- Publishing my first game using pico-8
- Nim doesnt install standard library
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Is Fidget usable for implementation of 3D rendering?
I think everything depends on the scale of your ideas, see https://johanpeitz.itch.io/picocad You can make something similar with Nico https://github.com/ftsf/nico :)
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Any tutorial or library for Nim to build a roguelike?
Game framework: Nim + Pico-8 = Nico
- Nico – Game Framework in Nim Inspired by Pico-8
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Nim receives $100k in Bitcoin donations
I love making games with Nico: https://github.com/ftsf/nico
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Best ways to make your first contribution to Nim language
Concise and readable, small binaries, fast compile times, native performance, zero-overhead interop lets you reuse code in C, C++, JS, Objective-C, Python... Does a programming language have these fantastic features? Of course, Nim language does have the features I have been dreaming about. And what is the goal of Nim language? Simply put, the goal is "one language to rule them all", from shell scripting to web frontend and backend, scientific computing, deep learning, blockchain client, gamedev, embedded.
- Is nim good for my use case?
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Raspberry Pi 4 OpenBSD based home computer/gaming console
Something to look at if you want to encourage simple game development is supporting PICO-8 [0], or the compiled Nim version Nico [1].
[0]: https://www.lexaloffle.com/pico-8.php?page=faq
[1]: https://github.com/ftsf/nico
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Are we game yet? – A guide to the Rust game development ecosystem
Some more fun high level frameworks:
- HaxeFlixel (https://haxeflixel.com/) (Extremely portable)
- Phaser (https://phaser.io/) (HTML5 framework)
- Nico (https://github.com/ftsf/nico) (The PICO-8 API in Nim)
- Pixel Vision 8 (https://pixelvision8.github.io/PixelVision8Website/) (Another fantasy console)