nimraylib_now
NimForUE
Our great sponsors
nimraylib_now | NimForUE | |
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2 | 15 | |
149 | 430 | |
- | - | |
6.5 | 9.3 | |
about 1 year ago | 7 days ago | |
C | Nim | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
nimraylib_now
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Is Fidget usable for implementation of 3D rendering?
There's also bindings to great C libraries for UI like Raylib and ImGUI
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Any tutorial or library for Nim to build a roguelike?
Library: nimraylib_now
NimForUE
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Nim Versions 2.0.4 and 1.6.20 released
Glad to see that the windows executables are working again.
I had tried a little while ago to test things out on my windows machine after seeing the NimForUE project (https://github.com/jmgomez/NimForUE) and was sad to see that my computer would auto-mark any nim binaries as malware and delete them. I wasn't too invested so I just shrugged rather than looking for too many workarounds.
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Unity plan pricing and packaging updates
For people scared off by C++ and who want faster recompile times, check out the Nim bindings [0]. Check out his Twitter/X account [1] for plenty of cool things it brings to the table.
[0]: https://github.com/jmgomez/NimForUE
[1]: https://twitter.com/_jmgomez_
- Nim Lang for Unreal Engine
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Ask HN: Why did Nim not catch-on like wild fire as Rust did?
I started using Nim because i wanted to port some of machine learning models written in python with the idea of making them more portable. It was a lot of work as community is relatively small and a new user would end up writing a lot of code.
But Nim has a pretty solid standard library with clearly written code and an awesome community to help with problems. I generally read a lot of standard library code to expand my knowledge of language and discover common patterns which repeat themselves in a lot of real world problems.
C inter-op is really first class, and as far as i know it has one of best C++ inter-op as well, you can take a look at: https://github.com/jmgomez/NimForUE for a real world example.
I use Nim for my work in both professional and personal capacity and also have written about some of it at https://ramanlabs.in/static/blog/index.html
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Anybody still trying to make Godot 4.X bindings?
I've switched over to Unreal and helped out with NimForUE early on. If you have any interest in Unreal, you should check it out since it's in a really good state. It does assume knowledge of Nim, Unreal, and C++ to really get the most out of it.
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Purpose of NimScript vs nim
In NimForUE, we ran into issues with nimble early on, so we resorted to using nim for the build scripts because we needed to do code generation gymnastics to work with Unreal's build system and Nim's C++ codegen. The Nim compiler has had some patches since we first worked on the build system, so maybe if we had to do things over again we could go back to NimScript.
- Nim 2.0.0 RC2
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Epic’s Verse Programming Language Reference
They would be better off just paying the guy developing NimForUE some money and making it first-party.
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The Icculus Microgrant is giving out 250 dollar grants to open source projects, please brag about your project(s) in this thread so I can see them!
NimForUE is an Unreal Engine plugin that aims to replace the verbose and tedious C++ with the concise and clean Nim language, supporting blueprints too and giving hot reloading and native speed performance. https://github.com/jmgomez/NimForUE
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The Verse Calculus: a Core Calculus for Functional Logic Programming (more details on Epic's new language)
(https://github.com/jmgomez/NimForUE)
What are some alternatives?
Nim-roguelike - Veins of the Earth, browser only incarnation, both desktop & mobile. Sorry for generic name.
Gwion - :musical_note: strongly-timed musical programming language
pixie - Full-featured 2d graphics library for Nim.
neverengine
nico - a Game Framework in Nim inspired by Pico-8.
bu - B)asic|But-For U)tility Code/Programs (in Nim & Often Unix/POSIX/Linux Context)
boxy - 2D GPU rendering with a tiling atlas.
nimrodot - Nim Godot 4.x GDExtension wrapper (Proof of Concept)
windy - Windowing library for Nim using OS native APIs.
axiom - A 64-bit kernel implemented in Nim
cpython - Alternative StdLib for Nim for Python targets, hijacks Python StdLib for Nim
vos - Vinix is an effort to write a modern, fast, and useful operating system in the V programming language