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nih-plug reviews and mentions
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Write your business logic with Rust, Empowered by Rinf for Native Performance Apps
Super cool. Any experience doing audio/synthesis/DSP work with this in a Flutter app? It would be particularly awesome if this enabled building VST plugins with Flutter and one of the Rust crates for VSTs (like NIH-plug or similar).
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Get Started Making Music
I don't think Max4Live is not a good choice for building audio plugins. It's a weird platform that was designed for 'institutionalized academic music,' as I once read someone describe it. It's difficult to program in and not efficient. None of my favorite music software is made with it. It's also quite buggy, in my experience. For doing some basic extensions to Ableton Live specifically, beyond what VST allows access to, it's OK, since it's the only official way to do so.
If you want to just dive into DSP using wires and boxes, with some additional code sprinkled in, SynthEdit or Reaktor Core are faster, more fun, and produce better results. If you don't mind C++, check out iPlug from REAPER's WDL codebase: https://www.cockos.com/wdl/ — there are some forks of it.
There's also JUCE. You'll find some people complain about it and some people regret using it, despite it being relatively popular.
There are some Rust things for doing VST (and AU) development. Here's one that I've seen a few things made with: https://github.com/robbert-vdh/nih-plug/tree/master I wouldn't worry too much about the differences between C++ and Rust in this world. Audio software tends to be buggy, so the bar for being considered 'good enough' is pretty low.
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Chromatic - instrument tuner by nate-xyz.
As it's written in Rust, perhaps it could be implemented as a CLAP plugin. This is a nice framework I've been playing with https://github.com/robbert-vdh/nih-plug/
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What do you think is the next major direction for Rust adoption?
The potential is both in terms of moving away from proprietary corporate-controlled standards (but also still providing shared wrappers to support those "legacy" :) audio plugin formats) and supporting Rust as a first class development language (via e.g. https://github.com/robbert-vdh/nih-plug).
- Ask HN: Any sound-related project suggestions for learning Rust?
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Seeking: Non GPL - VST3 basic API support
Yep, Steinberg licensing sucks. I suggest you use nih-plug, it has a much nicer Rust API and supports generating both VST3 and CLAP plugins from your code. I'm only targetting CLAP nowadays, but unfortunately not many DAW's support it.
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Is it possible to create a VST that wraps around a standalone Java program, launching it as a separate process?
Since I seem to be stuck in turning the Java program into a VST, is it instead possible to create a separate program that is a VST using C++ (e.g. with JUCE) or Rust (e.g. with nih-plug) that starts my Java synth as a separate process and communicates via localhost or pipes and just forwards any inputs to the synths, as well as recieving any audio data generated?
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I'm a (kinda) new programmer with some questions
If you want to make a CLAP audio plugin, you should use nih-plug, as it's a higher level library that supports vst and clap bindings. Also check out rust.audio
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Uses of Rust and C++ that only one has?
At least, https://github.com/robbert-vdh/nih-plug already gives many features for developing VST and CLAP. I know, it's not JUCE, and maybe it even doesn't want to be like JUCE in terms of GUI building blocks, but it makes very promising progress.
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Multiband FX-4
This free one exists, although I haven't personally used it https://github.com/robbert-vdh/nih-plug/tree/master/plugins/crossover
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A note from our sponsor - WorkOS
workos.com | 29 Mar 2024
Stats
robbert-vdh/nih-plug is an open source project licensed under ISC License which is an OSI approved license.
The primary programming language of nih-plug is Rust.