nibble8
chip8-book
nibble8 | chip8-book | |
---|---|---|
4 | 5 | |
3 | 203 | |
- | - | |
0.0 | 3.9 | |
over 3 years ago | over 1 year ago | |
Rust | Rust | |
MIT License | Creative Commons Zero v1.0 Universal |
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nibble8
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nibble8 - a CHIP-8 interpreter
Over the past weeks I've been working on a side project - implementing a CHIP-8 interpreter in Rust. See Github and Crates.io.
github link
- nibble8 - yes, it's another chip-8 interpreter
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nibble8 - yet another chip-8 emulator
This is the repo: https://github.com/hgrsd/nibble8.
chip8-book
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Could you suggest an open or a public domain platform that is suitable for publishing a book on emulation?
Not to discourage you, but there's already a CHIP-8 book in progress: https://github.com/aquova/chip8-book
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feboy (DMG GB emulator) now has full audio support! Special thanks to /u/KingWallmo for working on it the last couple months. Suggestions on what feature to add next?
WASM support would be so cool. There are lots of guides online which could help you out. I saw a guide for the chip8 and it didn't even look too difficult, you can check it out here https://github.com/aquova/chip8-book
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[Rust] Getting into low level programming. How and why does this pattern matching work?
Recently I've decided to learn low level programming with Rust. I asked for some projects to practice and got recommened to make a Chip8 emulator. That sounded fun so I searched a bit and found this guide that walks you step by step.
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Show HN: How to compile C/C++ for WASM, pure Clang, no libs, no framework
I made some emulators in Rust as a learning project during the start of the pandemic, and ran into the exact same issue when I wanted to make a wasm version to run in a browser. Eventually, I was able to figure out how to do it, although I do use the 'wasm-pack' Cargo package to assist with it (I think you can get away without it if you're really motivated, you just need to set up the targets and other elements yourself). Basically you define some Rust API to expose whatever you need from your project, then that and the project get compiled into one .wasm binary and some (surprisingly readable) JavaScript "glue" gets generated which allows for easy inclusion into a web page. It works well for code in the std, but I've had issues with 3rd party packages.
It's focused on emulation development, but I wrote a document that describes the process I followed: https://github.com/aquova/chip8-book/blob/master/src/wasm.md
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Advanced programming exercises/apps recommendations to code
I followed [this](https://github.com/aquova/chip8-book) book which uses Rust.
What are some alternatives?
nestur - The NES (emulator) you left outside in the rain but let dry and still kind of works
three-layer - :three: :cake: Architecture of the Haskell web applications
chip8rs - Chip8 Emulator in Rust
chip8-test-suite - A collection of ROM images with tests that will aid you in developing your own CHIP-8, SUPER-CHIP or XO-CHIP interpreter (or "emulator")
gbc - A Gameboy Color (GBC) emulator written in Rust.
cib - clang running in browser (wasm)
yarchi - Yet another Rust CHIP-8 interpreter!
wefx - Basic WASM graphics package to draw to an HTML Canvas using C. In the style of the gfx library
Rust-chip8_emulator - Rust chip8 emulator in terminal
riscv-rust - RISC-V processor emulator written in Rust+WASM
endbasic - BASIC environment with a REPL, a web interface, a graphical console, and RPi support written in Rust
llvm-project - This is the canonical git mirror of the LLVM subversion repository. The repository does not accept github pull requests at this moment. Please submit your patches at http://reviews.llvm.org.