ngenmud
DikuMUD3
Our great sponsors
ngenmud | DikuMUD3 | |
---|---|---|
1 | 10 | |
5 | 181 | |
- | - | |
0.0 | 8.1 | |
about 1 year ago | 4 months ago | |
C | C++ | |
GNU General Public License v3.0 or later | GNU Lesser General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ngenmud
DikuMUD3
- Struggling with editing DikuMUD areas
-
What is the best framework for developer(new to mud) to build a MUD game?
Check out DIKU3 - great fully modernized mud engine built to natively output HTML, and completely open source. https://github.com/Seifert69/DikuMUD3
-
Where to get started making a MUD?
Try DikuMUD if you want C. It's a classic, so will have the classic feel to it, but DikuMUD 3 is relatively new and includes a webclient, looks like the developer also has a discord so you can probably ask questions. https://github.com/Seifert69/DikuMUD3
- Looking to make a MUD
-
Vision Impaired and Screen Readers
Oh, and it’s fully open-source. You can check it out here: https://github.com/Seifert69/DikuMUD3
-
Rehoming my old AberMUD zones/quests
Not sure which codebase that mud ran on… if it was DIKU the project is now fully open-source and you could contribute them there! It’s under active development by some pretty cool folks, including Michael Seifert. https://github.com/Seifert69/DikuMUD3
- Any open-source muds WITH worlds included?
-
I'm a professional copywriter with a decade of MUD creation. Is anybody interested in help?
Check out https://github.com/Seifert69/DikuMUD3 - DIKU is under active development, and always interested in good world builders!
-
Let's talk about MUD and AI
Over the last few years there’s been a tremendous amount of work put into the DIKU mud engine. We have a very active development, and there are a few compelling areas to explore AI. Check out the project at https://github.com/Seifert69/DikuMUD3 and the mud at Valhalla.com:4242
-
Ask HN: Are MUDs Still a Thing?
Yes, the Diku codebase was recently updated to Diku3 and a web socket version of Valhalla is currently running.
https://github.com/Seifert69/DikuMUD3
I think the current populations are quite low in game.
What are some alternatives?
tbamud - My mod of tbaMUD: UTFization (cyrillization) and adaptation for macOS and Android
Blightmud - A terminal mud client written in Rust
ennui - A new MUD engine written entirely in Rust. Inspired by dikumud
evennia - Python MUD/MUX/MUSH/MU* development system
riftshadow - Dedicated to the preservation of the game and modernization of a classic mud codebase.
toaststunt - A network accessible, multi-user, programmable, interactive system for the creation of MOOs / MUDs.
fluffos - Actively maintained LPMUD driver (LPC interpreter, MudOS fork)
MUD1 - Essex MUD1 by Trubshaw and Bartle
tbamud - tbaMUD is the continued development of the codebase formerly known as CircleMUD.
IslandMUD - A C++ MUD
rom24 - A Python conversion of the Rom Dikurivative codebase, by Davion.