neuronika
winsafe
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neuronika | winsafe | |
---|---|---|
19 | 41 | |
1,033 | 437 | |
1.3% | - | |
0.0 | 9.4 | |
over 1 year ago | 3 days ago | |
Rust | Rust | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
neuronika
- This year I tried solving AoC using Rust, here are my impressions coming from Python!
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Deep Learning in Rust: Burn 0.4.0 released and plans for 2023
Also perhaps comparing to Neuronika.
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Making a better Tensorflow thanks to strong typing
how does it compare with https://github.com/spearow/juice, https://github.com/neuronika/neuronika and https://github.com/spearow/juice?
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[D] To what extent can Rust be used for Machine Learning?
Check where and how this struct is used. https://github.com/neuronika/neuronika/blob/variable-rework/neuronika-variable/src/history.rs
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What do I need for an ML/DL based scripting language in Rust?
Also you can take a look at neuronika.
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ML in Rust
There is also https://github.com/neuronika/neuronika
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Enzyme: Towards state-of-the-art AutoDiff in Rust
I have a question: as the maintainer of [neuronika](https://github.com/neuronika/neuronika), a crate that offers dynamic neural network and auto-differentiation with dynamic graphs, I'm looking at a future possible feature for such framework consisting in the possibility of compiling models, getting thus rid of the "dynamic" part, which is not always needed. This would speed the inference and training times quite a bit.
- Any role that Rust could have in the Data world (Big Data, Data Science, Machine learning, etc.)?
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What sort of mature, open-source libraries do you feel Rust should have but currently lacks?
If you like autograd you will love neuronika
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bhtsne 0.5.0, now 5.6x faster on a 4 core machine, plus a summary of my Rust journey (so far)
After reading most of the book, I wanted to get my hands dirty. My initial idea was to build a small machine learning framework but I deemed it to be too difficult if not impossible for me at the time. (Now, neuronika would have something to say). When gathering the bibliography for my thesis, I recalled to have stumbled upon a particular algorithm, t-SNE, whom I liked very much. I found the idea behind it to be very clever and elegant (t-SNE it's still one of my favorite algorithms, together with backprop and SOM, I find manifold learning fascinating in general). "So be it", I said, and I began writing a mess of a code, that was basically a translation of the C++ implementation. Boy was it bad.
winsafe
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Sorry... what diskette?
I know all that shit because I'm the author of Rust's WinSafe library, which is a safer Rust layer over native Win32, so I had to deal with a lot of shit like this.
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Accessing List of Installed Apps on Windows 11
[dependencies] winsafe = { git = "https://github.com/rodrigocfd/winsafe", features = ["kernel"] }
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What is Rust's potential in game development?
Externally, you can write a lot of native Windows stuff in Rust already. Personally, I'm having a lot of fun with WinSafe.
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What are the scenarios where "Rewrite it in Rust" didn't meet your expectations or couldn't be successfully implemented?
If you had such problems (which I also had in the past), I'm really interested in you opinion about WinSafe, and if it could help you solving them.
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Is there a more "traditional" desktop front end I can use with Tauri?
If you're after a native Windows application, WinSafe may suit your needs.
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GitHub - ryanmcgrath/cacao: Rust bindings for AppKit (macOS) and UIKit (iOS/tvOS). Experimental, but working!
As the author of WinSafe, I can say it's tedious sometimes, but it's often very challenging, because you have to translate crazy unsafe behaviors into Rust's ownership model. It's surely hard, but also very rewarding at the end.
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Microsoft is rewriting core Windows libraries in Rust
As the author of the WinSafe lib, I wholeheartedly agree.
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A Proposal for Safe Window Handles
I don't know how rare this is (or how rare it should be), but this issue warned me about this potential problem, and I had to make a huge refactoring to treat the possibility. I had to rethink many aspects of all handle implementations. It was hard work, but in the end it was worth it.
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Why is building a UI in Rust so hard?
WinSafe says hello.
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Use ManuallyDrop in Rust to control drop order of structure fields
WinSafe, for example (which attemps to be a safe layer over the Windows API), provides lots of RAII automations. A fine example is the BeginPaint function:
What are some alternatives?
rust-ndarray - ndarray: an N-dimensional array with array views, multidimensional slicing, and efficient operations
panamax - Mirror rustup and crates.io repositories, for offline Rust and cargo usage.
clblast-rs - clblast bindings for rust
winlamb - A lightweight modern C++11 library for Win32 API, using lambdas to handle Windows messages.
autograph - Machine Learning Library for Rust
skytable - Skytable is a modern scalable NoSQL database with BlueQL, designed for performance, scalability and flexibility. Skytable gives you spaces, models, data types, complex collections and more to build powerful experiences
are-we-learning-yet - How ready is Rust for Machine Learning?
rust-psvita - Project to build PS Vita apps in rust
justrunmydebugger - just run my debugger. see package here: https://build.opensuse.org/package/show/home:ila.embsys:justrunmydebugger/justrunmydebugger
kube - Rust Kubernetes client and controller runtime
calligrapher-ai - Handwriting Synthesis with RNNs ✍🏻