neuronika
wgpu
Our great sponsors
neuronika | wgpu | |
---|---|---|
19 | 195 | |
1,033 | 10,846 | |
1.3% | 4.1% | |
0.0 | 9.9 | |
over 1 year ago | 7 days ago | |
Rust | Rust | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
neuronika
- This year I tried solving AoC using Rust, here are my impressions coming from Python!
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Deep Learning in Rust: Burn 0.4.0 released and plans for 2023
Also perhaps comparing to Neuronika.
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Making a better Tensorflow thanks to strong typing
how does it compare with https://github.com/spearow/juice, https://github.com/neuronika/neuronika and https://github.com/spearow/juice?
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[D] To what extent can Rust be used for Machine Learning?
Check where and how this struct is used. https://github.com/neuronika/neuronika/blob/variable-rework/neuronika-variable/src/history.rs
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What do I need for an ML/DL based scripting language in Rust?
Also you can take a look at neuronika.
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ML in Rust
There is also https://github.com/neuronika/neuronika
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Enzyme: Towards state-of-the-art AutoDiff in Rust
I have a question: as the maintainer of [neuronika](https://github.com/neuronika/neuronika), a crate that offers dynamic neural network and auto-differentiation with dynamic graphs, I'm looking at a future possible feature for such framework consisting in the possibility of compiling models, getting thus rid of the "dynamic" part, which is not always needed. This would speed the inference and training times quite a bit.
- Any role that Rust could have in the Data world (Big Data, Data Science, Machine learning, etc.)?
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What sort of mature, open-source libraries do you feel Rust should have but currently lacks?
If you like autograd you will love neuronika
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bhtsne 0.5.0, now 5.6x faster on a 4 core machine, plus a summary of my Rust journey (so far)
After reading most of the book, I wanted to get my hands dirty. My initial idea was to build a small machine learning framework but I deemed it to be too difficult if not impossible for me at the time. (Now, neuronika would have something to say). When gathering the bibliography for my thesis, I recalled to have stumbled upon a particular algorithm, t-SNE, whom I liked very much. I found the idea behind it to be very clever and elegant (t-SNE it's still one of my favorite algorithms, together with backprop and SOM, I find manifold learning fascinating in general). "So be it", I said, and I began writing a mess of a code, that was basically a translation of the C++ implementation. Boy was it bad.
wgpu
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GPU Compute in the Browser at the Speed of Native: WebGPU Marching Cubes
Oh look it's subgroup support landing last week: https://github.com/gfx-rs/wgpu/pull/5301
- 3D and 2D: Testing out my cross-platform graphics engine
- Warp Terminal is now available for Linux
- Linux version of Warp terminal is here
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Building the DirectX shader compiler better than Microsoft?
And wgpu has been doing this for years. Things like descriptor indexing are not exposed to the web but used by Rust (mostly) engines on native.
https://wgpu.rs/
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New Renderers for GTK
If they used https://wgpu.rs/ they would get directx and metal for free (:
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Show HN: WebGPU Particles Simulation
IIRC it was delayed multiple times. I think the first intent to ship from chrome was before 100 but they kept pushing it off. Firefox still does not support it. There are projects like wgpu[0] that wrap provide a higher level API and I have used some projects using it with no issues. WFIW I didn't see any issue with OP's demo either.
[0] https://github.com/gfx-rs/wgpu
- Deno 1.39: The Return of WebGPU
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How do I become a graphics programmer? – A guide from AMD Game Engineering team
wgpu, the Rust WebGPU implementation is the bee's knees. https://wgpu.rs/ You can use it beyond the web.
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There is anything like wgpu.rs for Zig?
There is anything like wgpu.rs for Zig? wgpu.rs is an abstraction on top of Vulkan, Metal, DirectX, etc...
What are some alternatives?
rust-ndarray - ndarray: an N-dimensional array with array views, multidimensional slicing, and efficient operations
vulkano - Safe and rich Rust wrapper around the Vulkan API
clblast-rs - clblast bindings for rust
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
autograph - Machine Learning Library for Rust
glow - GL on Whatever: a set of bindings to run GL anywhere and avoid target-specific code
are-we-learning-yet - How ready is Rust for Machine Learning?
rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
justrunmydebugger - just run my debugger. see package here: https://build.opensuse.org/package/show/home:ila.embsys:justrunmydebugger/justrunmydebugger
bevy - A refreshingly simple data-driven game engine built in Rust
tractjs - Run ONNX and TensorFlow inference in the browser.
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.