Netty
KryoNet
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Netty | KryoNet | |
---|---|---|
53 | 6 | |
32,724 | 1,794 | |
0.8% | 0.0% | |
9.5 | 0.0 | |
5 days ago | about 3 years ago | |
Java | Java | |
Apache License 2.0 | BSD 3-clause "New" or "Revised" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Netty
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Reactor Netty: UDP DNS client example
Code of netty is here and using following library
- Netty: Asynchronous event-driven network application framework
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New scalable, fault-tolerant, and efficient open-source MQTT broker
We use Netty (https://netty.io/) as the source of the MQTT communication, and we build the MQTT features the MQTT broker should support ourselves on top of that.
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Modern Async Primitives on iOS, Android, and the Web
In this space, we also have the somewhat related term blocking. Java's NIO library is one well-known non-blocking tool used for managing multiple tasks on a single Java thread. When listening to sockets, most of the time a thread is just blocked, doing nothing until it receives some data. So, it's efficient to use a single thread for monitoring many sockets, to increase the likelihood of the thread having some actual work to do. The Selector API does this but is notoriously challenging to program well. Instead, developers use frameworks like Netty which abstract some of NIO's complexity and layer on some best practices.
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An investigative journey through concurrent data structures
DirectByteBuffer exhibits an intriguing behavior: it deallocates its backing memory during the finalization process, which occurs after garbage collection (GC) cycles. This poses an issue if your system is conservative with on-heap allocations, leading to infrequent GC cycles. In such cases, there could be a significant delay between the time the memory becomes unreferenced and when it is actually deallocated. This behavior could, in some respects, mimic a memory leak.
This is why some libraries hacks into DirectByteBuffer to deallocate memory explicitly, bypassing the finalizer altogether. For instance, the Netty library has implemented such a workaround, see Netty as an [example](https://github.com/netty/netty/blob/795db4a866401aa172757b95...).
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Scaling to ~15K requests per second with Java – Part 1
Apologies replying to myself, but Netty, which underpins many of the popular Java backend frameworks, see backward compatibility as more important than supporting green threads.
https://github.com/netty/netty/issues/12816
It'll be interesting to see who (if anyone) picks up Netty's mantle in the Project Loom world.
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Netty VS java-http - a user suggested alternative
2 projects | 25 May 2023
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Is jre17 the problem? How do I get an old eclipse? Error: Could not find or load main class netty.DiscardServer Caused by: java.lang.ClassNotFoundException: netty.DiscardServer
Looks fairly recent so I'm glad I had a pre oct22 build https://github.com/netty/netty/issues/12737
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What are your (favourite) Java best practices, personal tips, hints or just underrated stuff in general?
This is better? https://github.com/netty/netty/blob/4.1/pom.xml
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Lessons learned from picking a Java driver for Amazon ElastiCache for Redis - Part 2
Given the fact that Lettuce is built with Netty, we also immediately noticed quite an impact on the initialization time (cold start) of our lambda function. Netty is really fast while executing, but takes a bit of time to initialize. The new Lambda Snapstart functionality might help with that.
KryoNet
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Local multiplayer game with compatibility between iOS and Android?
I am not sure if ppl would like to play with each other if they have to connect their phones directly (without using Bluetooth), but you can use the kryonet (https://github.com/EsotericSoftware/kryonet) for example (or any other java tcp server like netty) - it won't matter if it's ios or android.
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P2P Game with UDP Networking - What library do I use?
I've taken a look at Kryonet and Netty, but they seem to only be for client-to-server models (Correct me if I'm wrong).
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Muliplayer - Java - Seriazlising Objects?
You really shouldn’t be sending complete classes over in general though, the server doesn’t need to know anything about rendering and only needs a data representation of it. You could have smaller packets that hold necessary information that you can pass between client/server and a common Network class that handles registering any objects you’ll be serializing! I believe the kryonet project has examples of this
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What is the best java library for networking?
If you are concerned with having to do a lot of implementation work yourself with Netty, then look no further than Kryonet.
- Libgdx, box2d local multiplayer?
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Wish there was a Java lib for…
There is kryonet: https://github.com/EsotericSoftware/kryonet
What are some alternatives?
Undertow - High performance non-blocking webserver
gRPC - The Java gRPC implementation. HTTP/2 based RPC
OkHttp - Square’s meticulous HTTP client for the JVM, Android, and GraalVM.
Dubbo - The java implementation of Apache Dubbo. An RPC and microservice framework.
MINA - Mirror of Apache MINA
Grizzly
sshj - ssh, scp and sftp for java
Async Http Client - Asynchronous Http and WebSocket Client library for Java