netcode.io
wdt
DISCONTINUED
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netcode.io | wdt | |
---|---|---|
6 | 3 | |
2,355 | 2,640 | |
0.7% | - | |
8.6 | 4.2 | |
18 days ago | over 2 years ago | |
C | C++ | |
BSD 3-clause "New" or "Revised" License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
netcode.io
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Multiplayer Networking Solutions
yojimbo/ netcode/ reliable, all developped by Glenn Fidler, author of GafferOnGames
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What's an actually useful netcode package!
I use netcode.io - if you have read gafferongames posts, this is made by the guy.
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P2P vs Client Server
If you want to learn more about networking for game in C++, Glenn Fiedler has great articles from the basics to advanced topics: https://www.gafferongames.com/ He also created a library for client-server networking: https://github.com/networkprotocol/netcode (He has a big name in networking, totally recommend reading his articles if you want to learn more about networking)
wdt
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.plan
I like the way you're thinking here, I think the limitations you mentioned with gemini may stand... for me it's kind of like the limitations generally speaking with markdown. Doesn't leave much room for doing stuff like parsing the raw data when they aren't in a hierarchical structure with xpaths you can target and stuff like that, it just throws out so much baby with the bathwater that I'm ready to scream infanticide.
Any thoughts on fast experimental protocols like warp data transfer [1] or fast and secure protocol [2] ? I know they're not exactly the most open things or wellsupported in terms of what you're looking for but I've been really wondering when we're going to start seeing pressure to relieve network congestion using stuff like this.
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Show HN: Wcp – a reimplementation of cp using io_uring. With a nice progress bar
That's great stuff, I wonder how it compares to wdt[0] when there's only one TCP path. This has been my go-to tool to transfer files on the network.
What are some alternatives?
KCP - :zap: KCP - A Fast and Reliable ARQ Protocol
yojimbo - A network library for client/server games written in C++
libquic - QUIC, a multiplexed stream transport over UDP
RakNet - RakNet is a cross platform, open source, C++ networking engine for game programmers.
PcapPlusPlus - PcapPlusPlus is a multiplatform C++ library for capturing, parsing and crafting of network packets. It is designed to be efficient, powerful and easy to use. It provides C++ wrappers for the most popular packet processing engines such as libpcap, Npcap, WinPcap, DPDK, AF_XDP and PF_RING.
GameNetworkingSockets - Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
POCO - The POCO C++ Libraries are powerful cross-platform C++ libraries for building network- and internet-based applications that run on desktop, server, mobile, IoT, and embedded systems.
WebSocket++ - C++ websocket client/server library
Simple-Web-Server
libcurl - A command line tool and library for transferring data with URL syntax, supporting DICT, FILE, FTP, FTPS, GOPHER, GOPHERS, HTTP, HTTPS, IMAP, IMAPS, LDAP, LDAPS, MQTT, POP3, POP3S, RTMP, RTMPS, RTSP, SCP, SFTP, SMB, SMBS, SMTP, SMTPS, TELNET, TFTP, WS and WSS. libcurl offers a myriad of powerful features
nghttp2 - nghttp2 - HTTP/2 C Library and tools