netcode.io
libcurl
Our great sponsors
netcode.io | libcurl | |
---|---|---|
6 | 300 | |
2,370 | 34,102 | |
1.0% | 2.1% | |
8.6 | 9.9 | |
19 days ago | about 18 hours ago | |
C | C | |
BSD 3-clause "New" or "Revised" License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
netcode.io
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Multiplayer Networking Solutions
yojimbo/ netcode/ reliable, all developped by Glenn Fidler, author of GafferOnGames
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I just want force-feedback
Man-in-the-middling the netcode. From what I can tell, this would work ... but the packets are encrypted. It appears the netcode is largely based on this library, that they sponsor. There appear to be some differences from the "standard" but there are too many similarities to not have a common ancestor. I got pretty far on this, just to at least verify there was encryption. Even if it is not encrypted, it appears to be a custom protocol.
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What's an actually useful netcode package!
I use netcode.io - if you have read gafferongames posts, this is made by the guy.
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Why is client FPS limited by netcode?
You may not be there yet with your developer skills but if you are curious you can have a look at the netcode source code. I'm not sure if they're still using it since the switch to Lumberyard and Amazon Services but it's a really good and strong codebase: https://github.com/networkprotocol/netcode
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Should I write my game server in C so that I can use the latest version of the netcode protocol?
I found that there is a relatively new protocol called netcode.io that provides UDP-like connection between client-server.
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P2P vs Client Server
If you want to learn more about networking for game in C++, Glenn Fiedler has great articles from the basics to advanced topics: https://www.gafferongames.com/ He also created a library for client-server networking: https://github.com/networkprotocol/netcode (He has a big name in networking, totally recommend reading his articles if you want to learn more about networking)
libcurl
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Caching RESTful API requests with Heroku’s Redis Add-on
Then, in another terminal window, we use curl to hit the endpoint:
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Verified Curl
Made a PR to curl in line with the above: https://github.com/curl/curl/pull/13338
- Kelsey Hightower: Developers, what marketing strategies work on you?
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Open source at Fastly is getting opener
Through the Fast Forward program, we give free services and support to open source projects and the nonprofits that support them. We support many of the world’s top programming languages (like Python, Rust, Ruby, and the wonderful Scratch), foundational technologies (cURL, the Linux kernel, Kubernetes, OpenStreetMap), and projects that make the internet better and more fun for everyone (Inkscape, Mastodon, Electronic Frontier Foundation, Terms of Service; Didn’t Read).
- Bruno
- Apple curl security incident 12604
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"The issue was detected by our new AI-powered vulnerability scanner"
From the GitHub Issue itself, the maintainer did end up creating a PR to fix a related issue: https://github.com/curl/curl/issues/12983
Also, the bot filed another issue despite the complaints.
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pyaction 4.28.0 Released
This Docker image is designed to support implementing Github Actions with Python. As of version 4.0.0., it starts with the official python docker image as the base which is a Debian OS. It specifically uses python:3-slim to keep the image size down for faster loading of Github Actions that use pyaction. On top of the base, we've installed curl gpg, git, and the GitHub CLI. We added curl and gpg because they are needed to install the GitHub CLI, and they may come in handy anyway (especially curl) when implementing a GitHub Action.
- Would Rust secure cURL? (2021)
- Curl HTTP/3 Performance
What are some alternatives?
KCP - :zap: KCP - A Fast and Reliable ARQ Protocol
Boost.Beast - HTTP and WebSocket built on Boost.Asio in C++11
yojimbo - A network library for client/server games written in C++
C++ REST SDK - The C++ REST SDK is a Microsoft project for cloud-based client-server communication in native code using a modern asynchronous C++ API design. This project aims to help C++ developers connect to and interact with services.
libquic - QUIC, a multiplexed stream transport over UDP
POCO - The POCO C++ Libraries are powerful cross-platform C++ libraries for building network- and internet-based applications that run on desktop, server, mobile, IoT, and embedded systems.
RakNet - RakNet is a cross platform, open source, C++ networking engine for game programmers.
Simple-WebSocket-Server
GameNetworkingSockets - Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
cpp-httplib - A C++ header-only HTTP/HTTPS server and client library
wdt - Warp speed Data Transfer (WDT) is an embeddedable library (and command line tool) aiming to transfer data between 2 systems as fast as possible over multiple TCP paths.
cpr - C++ Requests: Curl for People, a spiritual port of Python Requests.