netcode.io
TrinityCore
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netcode.io | TrinityCore | |
---|---|---|
6 | 39 | |
2,371 | 9,062 | |
1.0% | 1.6% | |
8.6 | 9.9 | |
24 days ago | about 2 hours ago | |
C | C++ | |
BSD 3-clause "New" or "Revised" License | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
netcode.io
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Multiplayer Networking Solutions
yojimbo/ netcode/ reliable, all developped by Glenn Fidler, author of GafferOnGames
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I just want force-feedback
Man-in-the-middling the netcode. From what I can tell, this would work ... but the packets are encrypted. It appears the netcode is largely based on this library, that they sponsor. There appear to be some differences from the "standard" but there are too many similarities to not have a common ancestor. I got pretty far on this, just to at least verify there was encryption. Even if it is not encrypted, it appears to be a custom protocol.
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What's an actually useful netcode package!
I use netcode.io - if you have read gafferongames posts, this is made by the guy.
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Why is client FPS limited by netcode?
You may not be there yet with your developer skills but if you are curious you can have a look at the netcode source code. I'm not sure if they're still using it since the switch to Lumberyard and Amazon Services but it's a really good and strong codebase: https://github.com/networkprotocol/netcode
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Should I write my game server in C so that I can use the latest version of the netcode protocol?
I found that there is a relatively new protocol called netcode.io that provides UDP-like connection between client-server.
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P2P vs Client Server
If you want to learn more about networking for game in C++, Glenn Fiedler has great articles from the basics to advanced topics: https://www.gafferongames.com/ He also created a library for client-server networking: https://github.com/networkprotocol/netcode (He has a big name in networking, totally recommend reading his articles if you want to learn more about networking)
TrinityCore
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Ask HN: What Are You Learning?
You could take a look at TrinityCore[1] and adjacent projects! Best of luck!
[1] https://github.com/TrinityCore/TrinityCore
- Any core development using the newer Classic engine?
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Guide for private WoW server request.
TrinityCore: https://www.trinitycore.org/ send email for your questions, or look at this video if you want https://www.youtube.com/watch?v=tAJ0dvNuARs
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Would private servers be able to make use of the newer WotLK Classic client?
Trinitycore has 3.4.0 for Wotlk classic but it's pure sandbox. It's so much work to be done so don't expect it to be released. https://github.com/TrinityCore/TrinityCore/tree/wotlk_classic
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Offline MMORPG like wow classic?
You can host your own WoW server locally! I would personally recommend TrinityCore. It can be a little bit of a hassle, here's a setup guide.
- Vanilla content with modern gameplay
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SuperDuperAuctions, AH Browser for Private Servers!
If they use the base TrinityCore code there's no processing (the whole point of GetAll is a minimal processing dump of the data as-is). You can see the commit for it here https://github.com/TrinityCore/TrinityCore/commit/3aaeb574050668e5a240078f6e40337c3975d110 and you can see it just dumps what is there until 55k then stops hard.
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Is there any Dragonflight repack already?
You can just compile one here - https://github.com/TrinityCore/TrinityCore
- 3.3.5 TrinityCore vs AzerothCore?
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MMORPG design resources
TrinityCore, AzerothCore- C++, these and others like them are the server for projects- well-known for being used on private WOW servers, so they're probably good enough for your personal project https://www.libhunt.com/r/TrinityCore - https://www.trinitycore.org/ - https://www.azerothcore.org/
What are some alternatives?
KCP - :zap: KCP - A Fast and Reliable ARQ Protocol
azerothcore-wotlk - Complete Open Source and Modular solution for MMO
yojimbo - A network library for client/server games written in C++
mangos-wotlk - C(ontinued)-MaNGOS is about: -- Doing WoW-Emulation Right!
libquic - QUIC, a multiplexed stream transport over UDP
lua-mod-skip-dk-starting-area
RakNet - RakNet is a cross platform, open source, C++ networking engine for game programmers.
SkyFire_548 - SkyFireEMU is a full featured World of Warcraft: Mists of Pandaria emulator written in C++. || Compatible with World of Warcraft client 5.4.8 (Build: 18414) Project Established in 2011 || Support on Discord https://discord.gg/DnKZycD
wdt - Warp speed Data Transfer (WDT) is an embeddedable library (and command line tool) aiming to transfer data between 2 systems as fast as possible over multiple TCP paths.
WoW-Launcher - A game launcher for World of Warcraft that allows you to connect to custom servers.
GameNetworkingSockets - Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
Trinity-Bots - NPCBots for TrinityCore and AzerothCore 3.3.5