netcode.io VS Odin

Compare netcode.io vs Odin and see what are their differences.

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netcode.io Odin
6 84
2,355 5,499
0.7% 10.3%
8.6 9.9
18 days ago 2 days ago
C Odin
BSD 3-clause "New" or "Revised" License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

netcode.io

Posts with mentions or reviews of netcode.io. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-06.
  • Multiplayer Networking Solutions
    19 projects | /r/gamedev | 6 Oct 2022
    yojimbo/ netcode/ reliable, all developped by Glenn Fidler, author of GafferOnGames
  • What's an actually useful netcode package!
    2 projects | /r/gamedev | 27 Sep 2022
    I use netcode.io - if you have read gafferongames posts, this is made by the guy.
  • P2P vs Client Server
    2 projects | /r/gamedev | 4 Sep 2021
    If you want to learn more about networking for game in C++, Glenn Fiedler has great articles from the basics to advanced topics: https://www.gafferongames.com/ He also created a library for client-server networking: https://github.com/networkprotocol/netcode (He has a big name in networking, totally recommend reading his articles if you want to learn more about networking)

Odin

Posts with mentions or reviews of Odin. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-03-15.

What are some alternatives?

When comparing netcode.io and Odin you can also consider the following projects:

zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.

v - Simple, fast, safe, compiled language for developing maintainable software. Compiles itself in <1s with zero library dependencies. Supports automatic C => V translation. https://vlang.io

Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).

rust - Empowering everyone to build reliable and efficient software.

carbon-lang - Carbon Language's main repository: documents, design, implementation, and related tools. (NOTE: Carbon Language is experimental; see README)

bevy - A refreshingly simple data-driven game engine built in Rust

Beef - Beef Programming Language

KCP - :zap: KCP - A Fast and Reliable ARQ Protocol

yojimbo - A network library for client/server games written in C++

Jai-Community-Library - Tutorials and Cheatsheet for Jai, written by its community

crystal - The Crystal Programming Language

libquic - QUIC, a multiplexed stream transport over UDP