netcode.io
Odin
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netcode.io | Odin | |
---|---|---|
6 | 84 | |
2,355 | 5,499 | |
0.7% | 10.3% | |
8.6 | 9.9 | |
18 days ago | 2 days ago | |
C | Odin | |
BSD 3-clause "New" or "Revised" License | BSD 3-clause "New" or "Revised" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
netcode.io
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Multiplayer Networking Solutions
yojimbo/ netcode/ reliable, all developped by Glenn Fidler, author of GafferOnGames
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What's an actually useful netcode package!
I use netcode.io - if you have read gafferongames posts, this is made by the guy.
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P2P vs Client Server
If you want to learn more about networking for game in C++, Glenn Fiedler has great articles from the basics to advanced topics: https://www.gafferongames.com/ He also created a library for client-server networking: https://github.com/networkprotocol/netcode (He has a big name in networking, totally recommend reading his articles if you want to learn more about networking)
Odin
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Zig, Rust, and Other Languages
There's also Odin[0] too. I tried using them all and Odin was pretty nice. Nim is also good too but a lot more features.
But - I concluded that language matters a lot less compared to APIs. Yes, the language should have enough good features to let the programmers express themselves, but overall well designed APIs matter a lot more than language. For example -tossing most of the C stdlib and following a consistent coding style (similar to one described here -[1]), with using Arenas for memory allocation, I can be just as productive in C.
[0] - https://odin-lang.org
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Odin Programming Language
I don't know about a list online but here's what I know off, in the C/C++ realm
Odin - https://odin-lang.org/
I highly recommend looking at:
* The Overview: <https://odin-lang.org/docs/overview/>
* examples/demo: <https://github.com/odin-lang/Odin/blob/master/examples/demo/...>
As for the first example: a basic lexing example is probably boring, but it does show some basic ideas of what the language is about. If people want to write better examples or just reorder the current ones, please feel free to make an issue or PR on the website's GitHub page: <https://github.com/odin-lang/odin-lang.org>.
- Botlib: Telegram Bots in C by Antirez
- Austral Programming Language
- Small Joys with Odin
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Why your F# evangelism isn't working
There's also MojoLang[0] that brands itself as a alternative to Python, and Google will look to release Carbon soon as well. It'll be interesting to see how these two grow.
There's also Odin[1] that looks promising.
I don't think C# is going anywhere, F# on the other hand :shrug: is at the mercy of MS - they always seem to be on the fence about it.
[0] - https://www.modular.com/mojo
[1] - http://odin-lang.org/
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Good languages for writing compilers in?
You can try using Odin language: https://github.com/odin-lang/Odin
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New language suggestion to old time Gopher
Odin shares some common ancestors with Go and has some similarities:
What are some alternatives?
zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
v - Simple, fast, safe, compiled language for developing maintainable software. Compiles itself in <1s with zero library dependencies. Supports automatic C => V translation. https://vlang.io
Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).
rust - Empowering everyone to build reliable and efficient software.
carbon-lang - Carbon Language's main repository: documents, design, implementation, and related tools. (NOTE: Carbon Language is experimental; see README)
bevy - A refreshingly simple data-driven game engine built in Rust
Beef - Beef Programming Language
KCP - :zap: KCP - A Fast and Reliable ARQ Protocol
yojimbo - A network library for client/server games written in C++
Jai-Community-Library - Tutorials and Cheatsheet for Jai, written by its community
crystal - The Crystal Programming Language
libquic - QUIC, a multiplexed stream transport over UDP