nes-rs
NES emulator written in Rust (by selassje)
nestadia
A cloud NES emulator written in Rust. Originally written for NorthSec CTF 2021. (by zer0x64)
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
nes-rs
Posts with mentions or reviews of nes-rs.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-08-10.
nestadia
Posts with mentions or reviews of nestadia.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-07-26.
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Is full-speed SNES possible purely in JavaScript?
NES: https://github.com/zer0x64/nestadia
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Structuring NES emulator components in Rust
You can refer to my NES emulator to see how I do it: https://github.com/zer0x64/nestadia/blob/master/nestadia/src/lib.rs
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Looking for contributers in the journey to learn emulation. Beginners and experienced
Having written emulators in Rust myself, I have to warn that Rust enforces "good code architecture", and hardware architecture does not follow these principle, so you might need to do a bunch of unconventional hacks to make the borrow checker happy. (links to my NES emulator). Also, frontend development is still not really great. For me, I think the benefits of Rust still outweights the shortcoming, but that can vary from one individual to another.
What are some alternatives?
When comparing nes-rs and nestadia you can also consider the following projects:
gbemu - WebAssembly based Gameboy Emulator
metroboy - A repository of gate-level simulators and tools for the original Game Boy.
potatis - 🥔 MOS-6502 and NES emulator in Rust (SDL/WebAssembly/Android/Embedded/Cloud)
moa - An emulator for various m68k and z80 based computers, written in Rust. Currently it has support for the Sega Genesis, TRS-80, and Computie (my own project), with Macintosh support in the works
nestur - The NES (emulator) you left outside in the rain but let dry and still kind of works
rusty-nes - A hobby NES emulator written in Rust.
Fearless-NES - A NES emulator written in Rust
odindutton.com - Website things.