neko
webrtc
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neko | webrtc | |
---|---|---|
69 | 40 | |
5,281 | 3,769 | |
- | 2.5% | |
6.3 | 8.7 | |
15 days ago | 4 days ago | |
Go | Rust | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
neko
- A self hosted virtual browser that runs in Docker
- N.eko – open-source self-hosted virtual browser
- BrowserBox Pro goes open-source
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I want to have to have a watch party using my media server with someone from another country
I personally use neko-rooms with my friends for this purpose. Just let's all share a browser in a browser with plenty of options (Firefox, Chromium, Brave, etc.). You can also just use standard neko if you don't need multiple rooms.
- Teleparty without subscriptions?
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Ask HN: Shittiest Hosting Experience?
Hey, you do you. It just sounds like an expensive way to avoid owning the hardware you want to debug to me.
Also, not to burst your bubble, but there are a few projects out there that do more-or-less what you're describing:
- https://store.steampowered.com/remoteplay/#together
- https://github.com/m1k1o/neko
If you're having fun, then continue by all means. I've just been nerd sniped by your cloud costs and I'm having flashbacks to seeing six-figure monthly AWS bills at startups that refused to buy their own GPU compute.
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Is there any way to let a client test website without giving them the code?
You could spin up something like Kasm Workspaces, Neko or Docker Webtop.
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Aither: Containerized Multiplayer Linux Desktop Environment
I ran into neko https://github.com/m1k1o/neko recently which has similar. It's more application centric than desktop centric, but both offer multi-player experiences & I just think that is the absolute coolest.
- m1k1o/neko
- Neko – A self hosted virtual browser that runs in Docker and uses WebRTC
webrtc
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Pure C WebRTC
I am really excited about https://github.com/sepfy/libpeer. It has examples ready for ESP32 etc....
When working on KVS I wasn't familiar with the embedded space at all. I saw 'heavyweight' embedded where you were running on Linux. Then you had RTOS/No OS at all. I wasn't prepared for these devices at all. If we can make WebRTC work in the embedded space I think it will really accelerate what developers are able to build!
Remotely driven cars, security cameras, robots in hospitals that bring iPads to infectious patients etc... Creative people are building amazing things. The WebRTC/video space needs to work harder and support them :)
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I love how diverse the WebRTC space is now. Outside of this implementation you have plenty of other options!
* https://github.com/shinyoshiaki/werift-webrtc (Typescript)
* https://github.com/pion/webrtc (Golang)
* https://github.com/webrtc-rs/webrtc (Rust)
* https://github.com/algesten/str0m (Rust)
* hhttps://github.com/sepfy/libpeer (C/Embedded)
* https://webrtc.googlesource.com/src/ (C++)
* https://github.com/sipsorcery-org/sipsorcery (C#)
* https://github.com/paullouisageneau/libdatachannel (C++)
* https://github.com/elixir-webrtc (Elixir)
* https://github.com/aiortc/aiortc (Python)
* GStreamer’s webrtcbin (C)
See https://github.com/sipsorcery/webrtc-echoes for examples of some running against each other.
- WebRTC for the Curious
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Building WebRTC server implementation for Erlang
This is not true, there are actually multiple WebRTC implementations in different languages besides the reference library: aiortc (python), libdatachannel (C++), sipsorcery (C#),webrtc-rs (rust), werift (Typescript), and Amazon Kinesis (C)
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Trying to get WebRTC ICE to work with Rust
I am trying to get WebRTC working using Rust https://github.com/webrtc-rs/webrtc
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Real-Time Video Processing with WebCodecs and Streams
I have opened an issue on GitHub [1], we can continue there.
- Can you help me with Webrtc-rs and insertable streams?
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A Rust client library for interacting with Microsoft Airsim https://github.com/Sollimann/airsim-client
webrtc
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A Rust library for cross-platform video apps using WebRTC and LiveKit
webrtc.rs is a port of Pion (which we also use). It's a better fit for server-side use
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WebRTC signaling server in Rust
I want to use peer-to-peer communication and data transfer for my next side project (client-server web app). I've been doing some research and WebRTC seems to be the only option for this on the client. There are a ton of libraries and product offering for facilitating STUN/TURN servers as a service, but I'm quite interested in learning more about these protocols. That being said, I'm not the best rust programmer (part of the reason of using Rust as the server is so that I can learn more), and the signalling protocols seem rather complicated. I've looked at https://github.com/webrtc-rs/webrtc and it seems promising.
- A pure Rust implementation of WebRTC
What are some alternatives?
docker-ubuntu-vnc-desktop - A Docker image to provide web VNC interface to access Ubuntu LXDE/LxQT desktop environment.
aiortc - WebRTC and ORTC implementation for Python using asyncio
docker-kasm - Kasm Workspaces platform provides enterprise-class orchestration, data loss prevention, and web streaming technology to enable the delivery of containerized workloads to your browser.
Pion WebRTC - Pure Go implementation of the WebRTC API
Code-Server - VS Code in the browser
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
rdpgw - Remote Desktop Gateway in Go for deploying on Linux/BSD/Kubernetes
libdatachannel - C/C++ WebRTC network library featuring Data Channels, Media Transport, and WebSockets
taisun - Application for a Docker enabled device with an emphasis on providing a web based interface for managing a single server.
opencv-python - Automated CI toolchain to produce precompiled opencv-python, opencv-python-headless, opencv-contrib-python and opencv-contrib-python-headless packages.
syncplay - Client/server to synchronize media playback on mpv/VLC/MPC-HC/MPC-BE on many computers
Homer - HOMER - 100% Open-Source SIP, VoIP, RTC Packet Capture & Monitoring