nbody-wasm-sim VS Egregoria

Compare nbody-wasm-sim vs Egregoria and see what are their differences.

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nbody-wasm-sim Egregoria
3 3
166 324
- -
0.0 9.7
over 1 year ago over 2 years ago
Rust Rust
- GNU Affero General Public License v3.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

nbody-wasm-sim

Posts with mentions or reviews of nbody-wasm-sim. We have used some of these posts to build our list of alternatives and similar projects.

Egregoria

Posts with mentions or reviews of Egregoria. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-22.

What are some alternatives?

When comparing nbody-wasm-sim and Egregoria you can also consider the following projects:

LearningWGPU - I will try to learn the basics of WGPU and Rust.

parry - 2D and 3D collision-detection library for Rust.

contrast_renderer - Contrast is a WebGPU based 2D render engine written in Rust

compaster - Rasterization using compute shaders

wgpu-mc - Rust-based replacement for the default Minecraft renderer

citybound - A work-in-progress, open-source, multi-player city simulation game.

shorelark - Simulation of life & evolution

rui - Declarative Rust UI library

bitque - A simplified Jira clone built with seed.rs and actix

inline_tweak - Tweak a Rust value directly in the source code

isds - Interactive Simulation of Distributed Systems

rend3 - Easy to use, customizable, efficient 3D renderer library built on wgpu.