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We haven't tracked posts mentioning nbind yet.
Tracking mentions began in Dec 2020.
Any tips for how to make moddable games?
4 projects | /r/gamedev | 20 May 2023
As someone said, make the game data-driven is a good first step but I will say, also have some sort of way to add additional game logic. For C++ games, lua is really easy to embed the interpreter in your C++ binary, read in the files from a directory (like /mods) with the C++ filesystem api new in C++17, and it's very easy to use SoL to write an API for lua specific to your game. Many games use lua in this way and it's probably the most common mod path setup.
2 projects | /r/C_Programming | 28 Apr 2023
I've only ever done this from C++, but it's using the same lua C library, so should be durable from C as well. You can look up how sol2 or any other wrapper libraries do it.
CBN Changelog: December 3, 2022. Improved LUA support in progress!
2 projects | /r/cataclysmbn | 3 Dec 2022
This version relies on a Lua C++ wrapper called sol2 to hide Lua stack management from the developer, so creating new bindings can be done by adding a few lines of human-readable C++. It still has to be done manually, but at least sol2 is able to automatically figure out types of objects being bound, so it's not much different from our de-/serialization code.
RTS programming game where you write real C++ code to control your player.
4 projects | /r/cpp | 11 Nov 2022
Tools for rolling your own engine
9 projects | /r/gamedev | 16 May 2022
Here is link number 2 - Previous text "Sol"9 projects | /r/gamedev | 16 May 2022
Sol for fast lua embedding
jluna: a new Julia <-> C++ Wrapper
4 projects | /r/cpp | 12 Mar 2022
It is half of a pun as I was inspired by [sol3](https://github.com/ThePhD/sol2) which is a lua <-> c++ wrapper. Sol means sun and the julia c-api prefixes all it's functions with jl, luna means moon so it is pronounced "jay luna"4 projects | /r/cpp | 12 Mar 2022
So far, it has been cumbersome to embed it into C-language projects, because it's C-interface is hard to use and poorly documented. Because of this, many choose to just use python or lua instead.
A new C++ <-> Julia Wrapper: jluna
4 projects | /r/Julia | 5 Feb 2022
If you want to be portable I'd recommend C++ and Lua, I used those for years and it runs on everything and there's this most amazing wrapper API which was a huge inspiration
Why the C Language Will Never Stop You from Making Mistakes
5 projects | news.ycombinator.com | 30 Dec 2021
Off topic, but this is the author of my favourite Lua C++ binding library (https://github.com/ThePhD/sol2). Great guy!
What are some alternatives?
Lua - Lua is a powerful, efficient, lightweight, embeddable scripting language. It supports procedural programming, object-oriented programming, functional programming, data-driven programming, and data description.
SWIG - SWIG is a software development tool that connects programs written in C and C++ with a variety of high-level programming languages.
ChaiScript - Embedded Scripting Language Designed for C++
pybind11 - Seamless operability between C++11 and Python
Wren - The Wren Programming Language. Wren is a small, fast, class-based concurrent scripting language.
V8 - The official mirror of the V8 Git repository
CppSharp - Tools and libraries to glue C/C++ APIs to high-level languages
luacxx - C++11 API for creating Lua bindings
libffi - A portable foreign-function interface library.